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Mass Effect without the persuade checks/interrupts


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#26
CrutchCricket

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eyezonlyii wrote...

A tool wielded and shaped by something outside of his control:crying:

seriously though, I wish they would have let you save him and send him off to lead his own special team or something.

Sucks for him. The Okeer rejects had it worse and they were tools too. As were the Collectors. And I had no problem putting any of them down.

CloneShep stands out because he took it one step further. He wasn't just a threat or obstacle. He was actively ****ing with me. And if the first two carry an instant death penalty, should the third be any different? No. He dies. Brooks dies. Their friends die. Their friends of friends die. That is all.

The only reason I'd keep the clone alive was to send it to listen to the holokid's bull**** in my place. But as Shepard doesn't know about the holokid at the time of the reckoning, death will do fine.

#27
CrutchCricket

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StreetMagic wrote...
What is your deal? Is this another "debate" for you? You're encroaching way too much on choices I'm given to play with. My game isn't your game. So like I told the other guy above: **** off. It's one thing to engage in argument, but this isn't even about you. Don't worry.

lol calm down. It is a debate. But mostly I am just rustling your jimmies. I may not agree with some of the decisions you make but ultimately I don't really care.

And in some cases, we're not too far off. My Shepard's Ruthless but I do more paragon things than renegade. So there is an element of atonement in his motivations as well (or at least a reluctance to continue sliding down the sociopath slope). But that's a far cry from washed-up which is a pretty strong term. Just sayin.

#28
Guest_StreetMagic_*

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CrutchCricket wrote...

StreetMagic wrote...
What is your deal? Is this another "debate" for you? You're encroaching way too much on choices I'm given to play with. My game isn't your game. So like I told the other guy above: **** off. It's one thing to engage in argument, but this isn't even about you. Don't worry.

lol calm down. It is a debate. But mostly I am just rustling your jimmies. I may not agree with some of the decisions you make but ultimately I don't really care.

And in some cases, we're not too far off. My Shepard's Ruthless but I do more paragon things than renegade. So there is an element of atonement in his motivations as well (or at least a reluctance to continue sliding down the sociopath slope). But that's a far cry from washed-up which is a pretty strong term. Just sayin.


Sorry, I'm a little caffinated and also typing in PMs. I'm coming off a bit too brusk. But it sounded like I had to validate my playthroughs. I didn't see a reason for it, so long as I have certain choices (when there aren't choices to play a certain way, then I feel more unjustified).

In any case, I kind of cycled through all P/R scales through the trilogy. Red in ME1, Blue ME2, middle ground ME3.

Modifié par StreetMagic, 20 février 2014 - 02:21 .


#29
BeastSaver

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CrutchCricket wrote...

What you're describing is no different from people always picking top because top= good and bottom=bad. If you want to roleplay you overcome that automated response and actually evaluate your options.

BeastSaver wrote...

The one scene I never do the persuade checks is during Thane's loyalty mission in ME2 while interrogating Elias Kellam (my Shepard is typically still a Spectre - I haven't tried this with Spectre status revoked). The way the conversation plays out is superior IMO.

Disagree completely. The "shortest interrogation ever" is about how someone of Shepard's badassery should interact (and effect) insignificant scum like Kelham.


And that's your prerogative. Image IPB I personally like to draw the conversation out and have "Freddie" come in and puff out his chest just to be able say I'm a Spectre and watch them both deflate and Kellam spill his guts.

#30
congokong

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Knowing persuasion is an instant-win for players does make things too easy; being pure paragon even more so. A pure paragon using persuasion has nothing but happy days throughout the trilogy.

The experience is very different if you're not a smooth talker or someone who doesn't take interrupts. But who hasn't pushed that merc out of the window in the Thane Dossier? And I've never been able to resist hitting Mouse to get information out of him.

The only time in the series where persuasion doesn't work is all your Illusive Man conversations and with Wrex if you sabotage the cure.

I'd be very curious to try a playthrough where I never take a persuasion. It would certainly make things harder.

#31
cap and gown

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congokong wrote...

I'd be very curious to try a playthrough where I never take a persuasion. It would certainly make things harder.


I am currently doing an "Unpersuasive Shepard" playthrough of ME2 and it does indeed up the difficulty.
-The Batarians that want to kill Daniel shoot him then attack Shepard if you pick the upper right option
-The bleeding merc on Korlus warns his comrades about Shepard and she has to fight off more mercs, including Fenris mechs
-Not breaking the merc's neck during Miranda's mission means your initial fight has more mercs opposing you
-Not using persuade to enter the quarantine district to fetch Mordin means the gate guards fire on you
-Not using the renegade interrupt to kill the Batarian fixing the gunship during Archangle's mission doubles the health of the gunship
-If you are intent on not taking ANY persuade options, upgrades are going to be a lot more costly

I think at least some missions require you to pass a persuasion check to complete. Like the slave broker on Illium. I told the SI Rep she had a good point, went back to the slave broker and was given the option to persuade her to free the slave. That seemed like the only way to clear that assignment. I am guessing that Thane's mission is going to require passing at least one, and perhaps several persuade checks.

These are the differences I have found so far and that I remember.

#32
congokong

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cap and gown wrote...

congokong wrote...

I'd be very curious to try a playthrough where I never take a persuasion. It would certainly make things harder.


I am currently doing an "Unpersuasive Shepard" playthrough of ME2 and it does indeed up the difficulty.
-The Batarians that want to kill Daniel shoot him then attack Shepard if you pick the upper right option
-The bleeding merc on Korlus warns his comrades about Shepard and she has to fight off more mercs, including Fenris mechs
-Not breaking the merc's neck during Miranda's mission means your initial fight has more mercs opposing you
-Not using persuade to enter the quarantine district to fetch Mordin means the gate guards fire on you
-Not using the renegade interrupt to kill the Batarian fixing the gunship during Archangle's mission doubles the health of the gunship
-If you are intent on not taking ANY persuade options, upgrades are going to be a lot more costly

I think at least some missions require you to pass a persuasion check to complete. Like the slave broker on Illium. I told the SI Rep she had a good point, went back to the slave broker and was given the option to persuade her to free the slave. That seemed like the only way to clear that assignment. I am guessing that Thane's mission is going to require passing at least one, and perhaps several persuade checks.

These are the differences I have found so far and that I remember.

I bet the programmers grimaced as they put in some of these listed options for the 1% of gamers who actually used them. They probably felt the same after putting in all that voicework for Padok Wiks. Speaking of which, that's something few people do. Actually get people killed on the suicide mission. I couldn't bring myself to have my canon Shep get any of the 12 killed because she always got the job done which meant all loyalty missions were done successfully and I wouldn't make bad calls. I had to settle for losing the crew. Sending an escort for Chakwas would compromise the mission.

I had a rule for my canon Shep to never pick a blue persuasion so on Illium I was forced to tell the asari to dump her krogan boyfriend so I could get a discount. You can't resolve it without persuasion.

I don't think Thane's loyalty mission requires a persuasion check ever. If you don't use it at the end I think Kolyat goes to prison.

Modifié par congokong, 21 février 2014 - 12:11 .


#33
DeinonSlayer

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cap and gown wrote...

congokong wrote...

I'd be very curious to try a playthrough where I never take a persuasion. It would certainly make things harder.


I am currently doing an "Unpersuasive Shepard" playthrough of ME2 and it does indeed up the difficulty.
-The Batarians that want to kill Daniel shoot him then attack Shepard if you pick the upper right option
-The bleeding merc on Korlus warns his comrades about Shepard and she has to fight off more mercs, including Fenris mechs
-Not breaking the merc's neck during Miranda's mission means your initial fight has more mercs opposing you
-Not using persuade to enter the quarantine district to fetch Mordin means the gate guards fire on you
-Not using the renegade interrupt to kill the Batarian fixing the gunship during Archangle's mission doubles the health of the gunship
-If you are intent on not taking ANY persuade options, upgrades are going to be a lot more costly

I think at least some missions require you to pass a persuasion check to complete. Like the slave broker on Illium. I told the SI Rep she had a good point, went back to the slave broker and was given the option to persuade her to free the slave. That seemed like the only way to clear that assignment. I am guessing that Thane's mission is going to require passing at least one, and perhaps several persuade checks.

These are the differences I have found so far and that I remember.

Oddly enough, with the slave broker, only the Charm option actually results in the quarian being freed if you failed to make an arrangement with Synthetic Insights. The intimidate option (basically demanding she be released) fails; as I recall the dialogue following implies the girl is gonna end up working in a mine somewhere and Shepard doesn't intervene in any way after making the demand. If given a free hand at that point, instead of standing around, my Colonist Shepard would be showing that asari **** what usually happens to slavers who cross his path.

Image IPB

Modifié par DeinonSlayer, 21 février 2014 - 01:04 .


#34
ImaginaryMatter

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cap and gown wrote...

I am currently doing an "Unpersuasive Shepard" playthrough of ME2 and it does indeed up the difficulty.
-The Batarians that want to kill Daniel shoot him then attack Shepard if you pick the upper right option
-The bleeding merc on Korlus warns his comrades about Shepard and she has to fight off more mercs, including Fenris mechs
-Not breaking the merc's neck during Miranda's mission means your initial fight has more mercs opposing you
-Not using persuade to enter the quarantine district to fetch Mordin means the gate guards fire on you
-Not using the renegade interrupt to kill the Batarian fixing the gunship during Archangle's mission doubles the health of the gunship
-If you are intent on not taking ANY persuade options, upgrades are going to be a lot more costly

I think at least some missions require you to pass a persuasion check to complete. Like the slave broker on Illium. I told the SI Rep she had a good point, went back to the slave broker and was given the option to persuade her to free the slave. That seemed like the only way to clear that assignment. I am guessing that Thane's mission is going to require passing at least one, and perhaps several persuade checks.

These are the differences I have found so far and that I remember.


For Thane's LM if you don't persuade the guy in time his lawyer shows up and you either pull the Spectre card or bribe him. None of them earn Paragon/Renegade points or require persuassion, but they are less fun that tricking Elias or punching him into submission.

#35
AlanC9

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congokong wrote...

I bet the programmers grimaced as they put in some of these listed options for the 1% of gamers who actually used them. They probably felt the same after putting in all that voicework for Padok Wiks. Speaking of which, that's something few people do. Actually get people killed on the suicide mission. I couldn't bring myself to have my canon Shep get any of the 12 killed because she always got the job done which meant all loyalty missions were done successfully and I wouldn't make bad calls. I had to settle for losing the crew. Sending an escort for Chakwas would compromise the mission.


You're sure most people played the SM like you? Has Bio released any data on that? 

#36
Excella Gionne

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This is not the case for Mass Effect 3. If you choose no charm/intimidation option throughout the whole game, you cannot simply win the game. If you choose to not press any interrupts, your game will only end in "Critical Mission Failure". The interrupt against the Illusive Man is not an option.

#37
congokong

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johnnythao89 wrote...

This is not the case for Mass Effect 3. If you choose no charm/intimidation option throughout the whole game, you cannot simply win the game. If you choose to not press any interrupts, your game will only end in "Critical Mission Failure". The interrupt against the Illusive Man is not an option.


I remember that. It's such BS. In the end you're forced to persuade and/or use interrupts. They should be optional. They could have had it so the game actually ends if TIM kills you. You get to skip the whole catalyst scenario and we get an ending similar to rejection.

#38
Excella Gionne

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congokong wrote...

johnnythao89 wrote...

This is not the case for Mass Effect 3. If you choose no charm/intimidation option throughout the whole game, you cannot simply win the game. If you choose to not press any interrupts, your game will only end in "Critical Mission Failure". The interrupt against the Illusive Man is not an option.


I remember that. It's such BS. In the end you're forced to persuade and/or use interrupts. They should be optional. They could have had it so the game actually ends if TIM kills you. You get to skip the whole catalyst scenario and we get an ending similar to rejection.

Yeah, but what fun would that be. You spend the entire game just to fight against Cerberus and the Reapers just to be shot down when you had a chance to shoot or not to shoot.

#39
congokong

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johnnythao89 wrote...

congokong wrote...

johnnythao89 wrote...

This is not the case for Mass Effect 3. If you choose no charm/intimidation option throughout the whole game, you cannot simply win the game. If you choose to not press any interrupts, your game will only end in "Critical Mission Failure". The interrupt against the Illusive Man is not an option.


I remember that. It's such BS. In the end you're forced to persuade and/or use interrupts. They should be optional. They could have had it so the game actually ends if TIM kills you. You get to skip the whole catalyst scenario and we get an ending similar to rejection.

Yeah, but what fun would that be. You spend the entire game just to fight against Cerberus and the Reapers just to be shot down when you had a chance to shoot or not to shoot.


It doesn't stray much from refusal. You come all that way only to refuse the choices presented to you resulting in everyone's death.

#40
themikefest

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During Thane's loyalty mission, if you don't take the interrupt you can kill the hostage or disable Koylat



#41
teh DRUMPf!!

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 I did a playthrough called Whimp!Shepard where I avoided *all* persuasion and interrupts.

It was amusing.

#42
Excella Gionne

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congokong wrote...

johnnythao89 wrote...

congokong wrote...

johnnythao89 wrote...

This is not the case for Mass Effect 3. If you choose no charm/intimidation option throughout the whole game, you cannot simply win the game. If you choose to not press any interrupts, your game will only end in "Critical Mission Failure". The interrupt against the Illusive Man is not an option.


I remember that. It's such BS. In the end you're forced to persuade and/or use interrupts. They should be optional. They could have had it so the game actually ends if TIM kills you. You get to skip the whole catalyst scenario and we get an ending similar to rejection.

Yeah, but what fun would that be. You spend the entire game just to fight against Cerberus and the Reapers just to be shot down when you had a chance to shoot or not to shoot.


It doesn't stray much from refusal. You come all that way only to refuse the choices presented to you resulting in everyone's death.

Prefer to refuse than to get shot by the Illusive Man. At least it's an ending...and the speech is good.

#43
congokong

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themikefest wrote...

During Thane's loyalty mission, if you don't take the interrupt you can kill the hostage or disable Koylat


It's one of my favorite missions as a renegade. I beat the truth out of Mouse first, play the spectre card on Elias Kelham to get the shortest interrogation ever, and then kill Kolyat's hostage. My Shepard got the job done. I only had to stop Kolyat from killing Jorum. Thane didn't say anything about no one killing him.

What's great is that humans were already hated by many on the Citadel for their power grab when I concentrated on Sovereign and lost the council. How will that look on the news? "Anti-human poliitican Jorum Talid was executed by the first human spectre for having an opinion." lol

Modifié par congokong, 21 février 2014 - 05:33 .


#44
cap and gown

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congokong wrote...

I don't think Thane's loyalty mission requires a persuasion check ever. If you don't use it at the end I think Kolyat goes to prison.


Just finished Thane's mission without using any persuade options. Thane is loyal. Kolyat is going to Jail. Joram Talid is dead. When Shepard asked Bailey why he didn't arrest them all, Bailey responded that it was obvious that Kolyat had never committed a crime in his life, although he wasn't so sure about the Father. The fact that Shepard had just murdered someone in cold blood right in front of him didn't come up. :pinched:

Modifié par cap and gown, 21 février 2014 - 02:41 .


#45
AlanC9

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It isn't "murder" when a Spectre kills someone, I guess.

#46
congokong

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cap and gown wrote...

congokong wrote...

I don't think Thane's loyalty mission requires a persuasion check ever. If you don't use it at the end I think Kolyat goes to prison.


Just finished Thane's mission without using any persuade options. Thane is loyal. Kolyat is going to Jail. Joram Talid is dead. When Shepard asked Bailey why he didn't arrest them all, Bailey responded that it was obvious that Kolyat had never committed a crime in his life, although he wasn't so sure about the Father. The fact that Shepard had just murdered someone in cold blood right in front of him didn't come up. :pinched:


The way I saw it Jorum Talid threatening humans in front of a spectre after being watched for only like 2 minutes is like doing the same in front of a justicar. And you know what happens to people who don't pay their protection money. I'd hate to see what this guy does behind closed doors. The guy was scum and clearly a threat to society. And a racist, never forget. lol

C-Sec knows a spectre can do what they want within reason so Kolyat gets put into custody for attempted murder while Shepard gets a lift back for finishing the job.