*Reads the thread*
Really, I wish people would learn the distinction between "It's bad" and "I hate it". I understand that some people don't like DA2's story, but while DA2 had more or less "objective" flaws like the re-used map parts and the airdropping enemies, the story was fine with the exception of the extreme presentation of the mages just to make more people side with the templars and the omnipresent insanity. It was just a different kind of story with a smaller scope than we're used to in fantasy games. Personally, I think this made our Hawkes very relatable as characters and their story more grounded than the Warden's. I understand why people didn't like that, and I wouldn't want DAI to follow in the same path either, but IMO, DA2 was a refreshing change from the "standard fantasy video game plot".
Also, DA2's writing, in general, was actually quite good, at least by videogame standards. Still too much contrived drama here and there and a few instances of contrived stupidity, but there's a world of difference compared to ME3. Apart from that, comparing DAO's and DA2's writing is bound to fail, since DA2's style is more like screenwriting while DAO's is more like literary writing, due to the voiced protagonist and the cinematic presentation of DA2. Screenwriting has its pitfalls, most notably the temptation for contrived drama and a difficulty with presenting complex issues, but it isn't necessarily worse than literary writing (though specific instances are more often than not, in my opinion). It's also significantly harder to do than literary writing.
Personally, I do prefer DAO's style, but only because I hate contrived drama at the expense of common sense far more than any possible benefit could balance (once reason for that is that I like to play more emotionally detached characters, and being forced into drama with them is annoying), and even though DA2 suffered from this far less than ME3, I still think the writers thought too much about drama and too little about plot, character and world consistency. Still, these flaws are not a necessary consequence of the way DA2 was written, only a common one. If DAI's writing starts with DA2's and aims to improve, the result can be very good. Whether it will be, that remains to be seen.
Edit:
About Hawke: Hawke was a catalyst for greater events he could do nothing about. They did the best they could with the knowledge they had, that's really all you can expect from anyone. They couldn't know some of the consequences of their actions. That does reflect badly on them.
Modifié par Ieldra2, 20 février 2014 - 09:19 .