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writing style similar to Da2?


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#101
Hellion Rex

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@Ieldra2:
In regards to the writing, how did you feel about the ways in which some characters were written within DA2? I found myself more compelled by them then the actual plot itself.

Modifié par eluvianix, 20 février 2014 - 09:24 .


#102
KaiserShep

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The only moment in the Dragon Age series that has made me cringe so far was Leliana's singing in the camp lol.

Modifié par KaiserShep, 20 février 2014 - 09:24 .


#103
Hellion Rex

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KaiserShep wrote...

The only moment in the Dragon Age series that has made me cringe so far was Leliana's singing in the camp lol.


I thought it was rather lovely myself.
^_^

#104
KaiserShep

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I actually rather like the song, but it kind of hit that 90's Disney mark a little too closely.

Modifié par KaiserShep, 20 février 2014 - 09:30 .


#105
Grieving Natashina

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eluvianix wrote...

@Ieldra2:
In regards to the writing, how did you feel about the ways in which some characters were written within DA2? I found myself more compelled by them then the actual plot itself.

I felt the same way, to be honest.  While I thought the main plot was decent enough (and the less said about some of the game play aspects, the better,) it is the companions and other NPCs that adds replay value for me.

#106
Hanako Ikezawa

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KaiserShep wrote...

I actually rather like the song, but it kind of hit that 90's Disney mark a little too closely.

While I really liked the song, I can definitely see where you are coming from with that.

#107
Hanako Ikezawa

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Starsyn wrote...

eluvianix wrote...

@Ieldra2:
In regards to the writing, how did you feel about the ways in which some characters were written within DA2? I found myself more compelled by them then the actual plot itself.

I felt the same way, to be honest.  While I thought the main plot was decent enough (and the less said about some of the game play aspects, the better,) it is the companions and other NPCs that adds replay value for me.

I felt the same way as well. Like Mass Effect 2, the game is more character-centric than plot-centric with its dealings.

#108
Grieving Natashina

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KaiserShep wrote...

The only moment in the Dragon Age series that has made me cringe so far was Leliana's singing in the camp lol.

I didn't mind the song, since I was romancing Leliana my second playthrough.  The song itself isn't bad, just pervasive.

My cringe worthy moment has got to be the first time I saw a sex scene in Origins.  I watched it once, and I haven't watched another one since.  I heard that the devs are taking the ME route this time around for the sex scenes, so no more rolling around in my undies while Alstair gives me the 1000 yard stare.

#109
Hanako Ikezawa

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Starsyn wrote...

KaiserShep wrote...

The only moment in the Dragon Age series that has made me cringe so far was Leliana's singing in the camp lol.

I didn't mind the song, since I was romancing Leliana my second playthrough.  The song itself isn't bad, just pervasive.

My cringe worthy moment has got to be the first time I saw a sex scene in Origins.  I watched it once, and I haven't watched another one since.  I heard that the devs are taking the ME route this time around for the sex scenes, so no more rolling around in my undies while Alstair gives me the 1000 yard stare.



*thinks of ME3's romance scenes having every non-human/asari still in clothes, every human in their underwear, and only Liara actually appearing naked*

...yeah.:? 

#110
Ieldra

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eluvianix wrote...
@Ieldra2:
In regards to the writing, how did you feel about the ways in which some characters were written within DA2? I found myself more compelled by them then the actual plot itself.

I found DA2's characters one-dimensional compared to DAO's. The writing was mostly good, but I found it irritating that they were all single-issue characters. Fenris: I hate mages. Anders: I hate templars. Isabela: sex!. Merrill: blood magic. In terms of writing, Fenris was the best of the lot with his colorful backstory and the way it gave us some insight into other cultures like those of Tevinter and Seheron, but then, I didn't like him all that much, unfortunately. To different degrees, they all occasionally came across as if the writers had run out of ideas and fell back on the archetype.

As for the plot, I found the qunari arc extremely compelling. I may dislike the culture but I admire the creativity that went into its creation. The mage/templar arc was riddled with bad presentation like the prevalent insanity. Act 3 wasn't convincing, though the writing was still mostly good in the details.

Edit:
Having said, the companions' stories, as opposed to the companions themselves, were mostly very compelling.

Modifié par Ieldra2, 20 février 2014 - 09:42 .


#111
KaiserShep

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Fenris did have the most interesting story, and it's even more interesting if you make him spare his sister, since you learn that he actually competed to get those markings, which was actually a rather nice twist, and makes you wonder what he must've been like before receiving them. Then you can add on the rivalry points.

Modifié par KaiserShep, 20 février 2014 - 09:45 .


#112
Grieving Natashina

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LDS Darth Revan wrote...

*thinks of ME3's romance scenes having every non-human/asari still in clothes, every human in their underwear, and only Liara actually appearing naked*

...yeah.:? 

Here's what Jonathan Perry said about it.  It doesn't sound too bad:

http://www.forbes.co...on-mass-effect/

Dragon Age: Inquisition[/i] Cinematic Director Jonathan Perry says the third installment of the Dragon Age franchise will attempt more ‘mature and tasteful’ sex scenes, taking cues from Mass Effect[/i].“Something that didn’t work well is that we tried more, well I won’t say graphic, but in Dragon Age: Origins[/i] we had characters crawling around in their underwear and it looked weird because they were wearing these lacy Victoria Secret panties and outfits which looked out of place,” Perry told the publication. “Certainly when you have these characters interacting with each other in such an intimate way it’s incredibly expensive in terms of animation fidelity and getting it to look like they are really there and touching each other. I think Mass Effect[/i]’s scenes were done really well and I think we will take Inquisition’s scenes in that direction. You might have a nude character but they are framed in such a way that parts of them are in shadow, or having characters in various states of undress.”

It has to be better than the undies and the 1000 yard stare.  <shudder>

Modifié par Starsyn, 20 février 2014 - 09:45 .


#113
Hanako Ikezawa

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Starsyn wrote...

LDS Darth Revan wrote...

*thinks of ME3's romance scenes having every non-human/asari still in clothes, every human in their underwear, and only Liara actually appearing naked*

...yeah.:? 

Here's what Jonathan Perry said about it.  It doesn't sound too bad:

http://www.forbes.co...on-mass-effect/

Dragon Age: Inquisition[/i] Cinematic Director Jonathan Perry says the third installment of the Dragon Age franchise will attempt more ‘mature and tasteful’ sex scenes, taking cues from Mass Effect[/i].“Something that didn’t work well is that we tried more, well I won’t say graphic, but in Dragon Age: Origins[/i] we had characters crawling around in their underwear and it looked weird because they were wearing these lacy Victoria Secret panties and outfits which looked out of place,” Perry told the publication. “Certainly when you have these characters interacting with each other in such an intimate way it’s incredibly expensive in terms of animation fidelity and getting it to look like they are really there and touching each other. I think Mass Effect[/i]’s scenes were done really well and I think we will take Inquisition’s scenes in that direction. You might have a nude character but they are framed in such a way that parts of them are in shadow, or having characters in various states of undress.”

It has to be better than the undies and the 1000 yard stare.  <shudder>

Ah, so it will be like ME1 or ME3 Liara in terms of romance scene content. Yes, that's much better.

#114
fchopin

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zerox505 wrote...

 ok im out, da2 had the worst writing in the series, looks like bioware did not listen at all...



I don’t think they will be using the same system as in DA2, i think what they meant is that they will use the wheel and that is similar to DA2 rather than DAO but that is no surprise is it.
 
So i would not worry about what was said until we have more news.
They would be committing suicide if they used the exact system of DA2 and i don’t think they want to do that.

#115
Melca36

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zerox505 wrote...

 ok im out, da2 had the worst writing in the series, looks like bioware did not listen at all...


They already said the game would not have a 3 ACT Narrative.

Modifié par Melca36, 20 février 2014 - 10:28 .


#116
zerox505

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 my most controversial thread ever MUAHAHAH

#117
David Gaider

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Just to be clear as to what Mike was and was not referring to:


What is the same about Inquisition's writing style, compared to DA2:
  • Dialogue options are picked from paraphrases, off a wheel interface.
  • The player character is voiced, and dialogue is written with that in mind.
What is new:
  • No dominant tone. Meaning your most-selected tone does not carry through to influence other lines outside of the conversation in which you selected it. In DA2, dominant tone changed the actual line the PC spoke when action choices were made as well as those spoken inside of cutscenes ("auto-dialogue", as people like to refer to it here). In Inquisition, those are all relayed in neutral tone.
  • A question is often asked of how much "auto-dialogue" will exist in comparison to, say, Mass Effect 3. The answer is that the amount will be less than DA2 (and it is always neutral-toned, as mentioned above). This is generally just used in situations where the PC is saying something innocuous ("Go on" or "What is that?" ...things that don't really call for a wheel).
  • Addition of a "reaction wheel" (on top of the "tone wheel", which is for flavor responses, and the "action wheel", which is for places where the player is decided to do something), which allows for emotional responses to important events. The player always has the Stoic option (essentially the neutral response), or will have options such as Sad, Confused, Enraged, Surprised, etc.
  • Dialogue options on an action wheel now sometimes display a pop-up if the option is hovered over long enough, elaborating on what that action is intended to do. This only applies to actions where elaboration is felt necessary. It does not display the actual line which will be spoken by the PC.
  • The three major tones are now Noble/Clever/Direct (as opposed to Diplomatic/Humorous/Aggressive). These are primarily internal designations which affect how we write those tones, the idea being to reign in the difference a bit between the three. There are no longer alternate tone variants (which in DA2 were Helpful/Charming/Direct), as I don't think we communicated very well what those meant anyhow.
  • Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...and thus allows us to add as many of these to a wheel as we like without breaking the interface structure. Some of these now "grey out" if you don't have the requirement, meaning you can see an option you might have had, but currently cannot take.
Some people will find these things very different. Some will hardly notice, as these are largely structural and procedural differences for writing. Ultimately, as Mike says, the writing style is the same--but your mileage may vary. Nothing else is really referred to by "writing style" than how the dialogue itself is functionally written.
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#118
AresKeith

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So we can still have Sarcasm?

#119
happy_daiz

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David Gaider wrote...

*snip*


[*]Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...and thus allows us to add as many of these to a wheel as we like without breaking the interface structure. Some of these now "grey out" if you don't have the requirement, meaning you can see an option you might have had, but currently cannot take.

Oh, good lord, the micromanager/completionist in me totally just perked up at this. Image IPB
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#120
Sylvius the Mad

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David Gaider wrote...

[*]The player character is voiced, and dialogue is written with that in mind.


The emboldended passage is unfortunate, but everything else you mentioned sounds like a significant improvement.

#121
Milan92

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AresKeith wrote...

So we can still have Sarcasm?

That one falls under Clever. Atleast, I think...

#122
AlexJK

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David Gaider wrote...

[awesome stuff]

+10 Excitement!

#123
KaiserShep

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Well this certainly gave my optimism the boost it craves.

#124
Rawgrim

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Sounds like a pretty big improvement.

#125
Wulfram

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Sounds like some solid tweaks