No dominant tone.

A question is often asked of how much "auto-dialogue" will exist in comparison to, say, Mass Effect 3. The answer is that the amount will be less than DA2

Addition of a "reaction wheel" (on top of the "tone wheel", which is for flavor responses, and the "action wheel", which is for places where the player is decided to do something), which allows for emotional responses to important events. The player always has the Stoic option (essentially the neutral response), or will have options such as Sad, Confused, Enraged, Surprised, etc.

Dialogue options on an action wheel now sometimes display a pop-up if the option is hovered over long enough, elaborating on what that action is intended to do. This only applies to actions where elaboration is felt necessary. It does not display the actual line which will be spoken by the PC.

Hrm.
And so while I understand there are apparently "testers" who find it off-putting to read and then hear the line, is there any reason why it cannot be an
optional tooltip for the people who not only
don't find it off-putting but actually
want to do it? (That would include me, by the way.)
Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...

Some people will find these things very different.
I like just about everything but one thing, which is why there is no option to read a line before it is said.
Oh, I get there are many people who are bothered about having to do it, and I agree no one should have to.
My only question is why it isn't an option (and yes it could be a toggle to turn on/off) for those who WANT to.