Ieldra2 wrote...
David Gaider wrote...]
Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...and thus allows us to add as many of these to a wheel as we like without breaking the interface structure. Some of these now "grey out" if you don't have the requirement, meaning you can see an option you might have had, but currently cannot take.
Very interesting. I'm always of two minds about this: remove the options depending on unfulfilled conditions completely or grey them out? From a roleplaying POV it's more honest to remove them, but as the player of a videogame I appreciate the knowledge that there is content I am missing and may aim to get in a different playthrough.
Agreed. I think it is, honestly, a "show your work" method for Bioware. That there is flexibility and divergence being offered, but that it is just not available.
I've liked how they did such things in DA:O better, but it is still better than in DA2. For instance, trying to marry Anota can be done if you are, say, a female city elf, but she will say no, citing you being female. If you do it as a male city elf, she says no, due to you being an elf. If you do it as a Dwarven noble, she cites that despite your noble background, the baans wouldn't accept a dwarf king. If you try as a human Mage, she will say the baans won't accept a Mage. If you ask As a female human noble, she says that House Cousland would be a good bid to the throne, but that being a couple that can produce no heir would not be accepted.
If you piece all of these responses together across almost a dozen playthroughs, you can see that a male Human Noble might work. Sure enough, a male Human noble is the only own who can convince Anora to marry the. And being king-consort.
So no grating out was done, it simply let you choose the dialogue and explain why it failed, giving clues and context into how it COULD be approved, given different circumstances.
Still, this setup for DA:I sounds intriguing. I'd like to see a few demonstrations.