Thank You For Bringing Back Race Selection, BioWare
#1
Guest_Faerunner_*
Posté 20 février 2014 - 03:51
Guest_Faerunner_*
I'm sure it would have been so much easier to just not include race selection and beef up other parts of the game instead, so it means that much more to me that you found time, money, resources, etc. to include it. I don't know if enough people will play non-humans at all, let alone passed the prologue, etc. to make it feel worth it after the sales, reviews, and stats come back. So, for now, while you're still working on it and if you ever find yourself thinking "God, what a hassle," I just want to say thank you.
The race selection was one of my favorite roleplay features in DA:O. I love how you have set up these detailed histories, interesting cultures, and socio/economic differences between classes that affect how they see and are seen by others. Not just "aesthetic differences" (as human-only players often state) or one throwaway line while the entire rest of the dialogue is exactly the same like earlier D&D style games, but people seeing, treating, and responding to you differently based on what their own culture knows or thinks about people from another. (Humans to dwarves or elves, dwarves to humans and elves, elves to humans and dwarves, etc.)
And now there's the inclusion of Qunari on top of it!
I'm sure there are plenty of people who will disagree with me and snottily tell me why I'm wrong (whose comments I will not read because I don't want to get sucked back into the toxic drama of this website), but I just wanted to let you know I appreciate it. In a sea of whiners and demanders, I'm just happy to have this feature back and look forward to playing and exploring it.
#2
Guest_EntropicAngel_*
Posté 20 février 2014 - 03:55
Guest_EntropicAngel_*
#3
Posté 20 février 2014 - 03:59
I'm with you. Thanks Bioware for giving us more choices again! It's nice being able to play something other than human in a fantasy game.
#4
Posté 20 février 2014 - 04:06
#5
Posté 20 février 2014 - 04:25
#6
Posté 20 février 2014 - 04:29
We should send Bioware a fruit basket
#7
Posté 20 février 2014 - 04:30
carlibahamut wrote...
I know. I am soooo happy about this as well. It was a major selling point for me.
Is that true, that the majority of people played humans in DA:O? That seems so weird... I'd assumed most people wouldn't want to play humans! I almost never play humans in video games unless I have no other choice, like in DA2.
Yes, thank you indeed, for bringing back this choice.
I enjoy playing another race after playing human the first time, it could be the same for other people that connect more to playing a human character just like some people cannot play a character that isn't the same gender as they are.
I am pleased they did decide to bring it back.
#8
Posté 20 février 2014 - 04:34
It isn't so much that the actual gameplay is so different,
Although there may be racial abilities this time, that could make gameplay slightly different.
Of course, this is not confirmed by any means, hence we must at this point leave it at "may".
BTW, yes, I also appreciate the way that Bioware has built up the lore - and mysteries - of each race. Let alone deal with actual race-ism.
#9
Guest_EntropicAngel_*
Posté 20 février 2014 - 04:46
Guest_EntropicAngel_*
An actual racial ability seems incredibly silly and contrived, to be honest--unless it's truly and firmly bound in the lore. There's no reason an elf should be able to have special attacks with a bow that a human CAN'T have, nor Dwarves as warriors.CybAnt1 wrote...
Although there may be racial abilities this time, that could make gameplay slightly different.
Of course, this is not confirmed by any means, hence we must at this point leave it at "may".
BTW, yes, I also appreciate the way that Bioware has built up the lore - and mysteries - of each race. Let alone deal with actual race-ism.
Maybe START with a different skillset. There's an idea. But actually exclusive to race? i'd have a hard time swallowing that.
#10
Posté 20 février 2014 - 04:55
(*) No one knows what that could be, but many want the qunari to be able to head-butt.
Of course, I don't know how serious they are.
#11
Posté 20 février 2014 - 04:56
Certainly wasn't expecting the Qunari making it in as a playable race. At least not before the inevitable war. Though my favorite announcement has to be that we'd be allowed to play a Dalish Mage this time around. The Qunari... being a tempting second.
I hope they continue with the multiple races format going forward from DAI.
Modifié par Hrungr, 20 février 2014 - 04:56 .
#12
Guest_EntropicAngel_*
Posté 20 février 2014 - 04:59
Guest_EntropicAngel_*
I suspect they will. Bioware seems to be learning to stick up for themselves to EA and actually tell them when they feel like they need a lot more time, instead of rush under the expectation that EA will broker no delays (what I suspect happened with DA ][).Hrungr wrote...
When they had originally announced DAI was going to be Human-only, I admit it... curbed my enthusiasm somewhat. But they definitely brought it back (and then some) when they announced the extension and that multiple races would be coming back.
Certainly wasn't expecting the Qunari making it in as a playable race. At least not before the inevitable war. Though my favorite announcement has to be that we'd be allowed to play a Dalish Mage this time around. The Qunari... being a tempting second.
I hope they continue with the multiple races format going forward from DAI.
But anyway, yeah. In a perfect world some of the fundamentals like races or pause combat (or the semi-isometric cam, even) will never leave DA again.
#13
Posté 20 février 2014 - 05:17
The tactical view coming back was certainly a big plus as well. But I suspect with things like multiple races that they may be low-hanging fruit if, for whatever reason, they needed to scale things back in some future game.EntropicAngel wrote...
I suspect they will. Bioware seems to be learning to stick up for themselves to EA and actually tell them when they feel like they need a lot more time, instead of rush under the expectation that EA will broker no delays (what I suspect happened with DA ][).Hrungr wrote...
When they had originally announced DAI was going to be Human-only, I admit it... curbed my enthusiasm somewhat. But they definitely brought it back (and then some) when they announced the extension and that multiple races would be coming back.
Certainly wasn't expecting the Qunari making it in as a playable race. At least not before the inevitable war. Though my favorite announcement has to be that we'd be allowed to play a Dalish Mage this time around. The Qunari... being a tempting second.
I hope they continue with the multiple races format going forward from DAI.
But anyway, yeah. In a perfect world some of the fundamentals like races or pause combat (or the semi-isometric cam, even) will never leave DA again.
Hopefully though the game will turn out to be an ridiculous success so at least funding won't be an issue. B)
#14
Posté 20 février 2014 - 05:20
#15
Posté 20 février 2014 - 05:22
Those were my favorite two announcements as well. Thank you Bioware.Hrungr wrote...
When they had originally announced DAI was going to be Human-only, I admit it... curbed my enthusiasm somewhat. But they definitely brought it back (and then some) when they announced the extension and that multiple races would be coming back.
Certainly wasn't expecting the Qunari making it in as a playable race. At least not before the inevitable war. Though my favorite announcement has to be that we'd be allowed to play a Dalish Mage this time around. The Qunari... being a tempting second.
I hope they continue with the multiple races format going forward from DAI.
#16
Posté 20 février 2014 - 05:24
#17
Guest_McPrivilege_*
Posté 20 février 2014 - 05:27
Guest_McPrivilege_*
#18
Posté 20 février 2014 - 05:34
#19
Posté 20 février 2014 - 05:44
#20
Posté 20 février 2014 - 05:47
They didn't need to bring it back either, but did because they knew the fans would like it. Thus they should be thanks for their consideration even though it means a lot more work for them.Anvos wrote...
I'm not sure they should be thanked for returning a liked feature that they never should have taken away in the first place.
#21
Posté 20 février 2014 - 05:50
#22
Posté 20 février 2014 - 05:52
I think it depends on how racial selection affects the game.Anvos wrote...
I'm not sure they should be thanked for returning a liked feature that they never should have taken away in the first place.
If the devs expand on (rather than tack on or dumb down) what they did in DAO, then they deserve praise.
The qunari are in, so there's already some decent expansion.
But I also hope that the game will actually play differently depending on your racial choice.
I want better reactivity.
Modifié par MevenSelas, 20 février 2014 - 05:57 .
#23
Posté 20 février 2014 - 07:34
I doubt race will play anything but a minimal role, and a qunari inquisitor is NOT something the people of Thedas would accept.
With game development operating on a fixed schedule and fixed resources, I don't believe BioWare will be able to do it justice - in two games they didn't manage to make playing a mage (especially a blood mage) feel right, and your race played only a tiny role even in Origins (just the opening + a few changes in dialogue here and there).
So BioWare doing better with MORE racial options (which requires mroe time and planing)... unlikely.
Modifié par Lotion Soronnar, 20 février 2014 - 07:39 .
#24
Posté 20 février 2014 - 07:37
they will... if you kill enough of them... a few thousand should be enough, your kills are probably going to get that high anywayLotion Soronnar wrote...
Frankly, I think the inclusion of qunari is a big mistake.
I doubt race will play anything but a minimal role, and a qunari inquisitor is NOT something the people of Thedas would accept.
With game development operating on a fixed schedule and fixed resources, I don't believe BioWare will be able to do it justice - in two games they didn't manage to make playing a mage (especially a blood mage) feel right, and your race played only a tiny role even in Origins (just the opening).
#25
Posté 20 février 2014 - 08:04





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