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Thank You For Bringing Back Race Selection, BioWare


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#51
Ieldra

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I can only agree. I am one of those people who plays mostly humans, so I didn't mind DA2's restriction all that much. Still, DAO showed me that race selection can mean so much more than simply choosing an aesthetically different kind of otherwise just-as-human. Rather than race as such, I found DAO's different cultural backgrounds utterly compelling. My Wardens feel unique throughout DAO for that combination of race and cultural background. I hope that even without playable backgrounds, DAI's player characters will come across as different from each other as our Dwarf-Noble Wardens and our City Elf Wardens.

And I'm looking forward to playing a renegade qunari mage.

#52
WardenWade

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Faerunner wrote...

 I know it's been a long time since the return of race selection was announced, but I just wanted to say it. The developers have said many times that it takes a lot of time, energy, money, and resources to include race selection (particularly from the rest of the game) and that not enough people played non-humans in DA:O to make it worthwhile (only an estimated 20%). I know they're only back due to popular demand, and more time to work on the game since the release date got pushed back a year, etc etc. It still means a lot to me and I want to say thank you.
I'm sure it would have been so much easier to just not include race selection and beef up other parts of the game instead, so it means that much more to me that you found time, money, resources, etc. to include it. I don't know if enough people will play non-humans at all, let alone passed the prologue, etc. to make it feel worth it after the sales, reviews, and stats come back. So, for now, while you're still working on it and if you ever find yourself thinking "God, what a hassle," I just want to say thank you.

The race selection was one of my favorite roleplay features in DA:O. I love how you have set up these detailed histories, interesting cultures, and socio/economic differences between classes that affect how they see and are seen by others. Not just "aesthetic differences" (as human-only players often state) or one throwaway line while the entire rest of the dialogue is exactly the same like earlier D&D style games, but people seeing, treating, and responding to you differently based on what their own culture knows or thinks about people from another. (Humans to dwarves or elves, dwarves to humans and elves, elves to humans and dwarves, etc.)

And now there's the inclusion of Qunari on top of it!

I'm sure there are plenty of people who will disagree with me and snottily tell me why I'm wrong (whose comments I will not read because I don't want to get sucked back into the toxic drama of this website), but I just wanted to let you know I appreciate it. In a sea of whiners and demanders, I'm just happy to have this feature back and look forward to playing and exploring it.


I'm incredibly grateful as well to see race selection return, and I'm glad everyone has the option to play as they choose, whatever they choose :)  I too hope this feature will remain with the series into the future.

Modifié par WardenWade, 20 février 2014 - 03:15 .


#53
Guest_StreetMagic_*

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I don't particularly care myself, but I think it deserves another chance. It'll be interesting how the player statistics pan out and how/if it dictates the next game. Personally, I think the human races of DAO are so much like our own real world counterparts that even if DA does goes back to human centric one day, it could still offer variety. I think it's unfair to just lump "humans" as one thing.

#54
The Elder King

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Qistina wrote...

King Cailan : I see that you are an Elf,from where do you hail my friend?
Kallian : From one of your Alieneage naturally
King Cailan : I always wanted to visit it, but my guards never allowed it. So, what's it like living there?
Kallian :I killed an arl's son for raping my friend
King Cailan : You....what?

This is what makes DA:O unique...each race have different sentiment over everything and we can see the world differently...

That's absolutely false. The aumont of times your race actually mattered in DAO is small. For most of the time you didn't have a choice to express a point based on your race.
I was very disappointed when I heard that there weren't going to be playable races in DA2, and I'm very glad that they brought them back in DAI, but I hope they'll make a better job in making the race choice matters in the game.

#55
Fast Jimmy

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EntropicAngel wrote...

Hrungr wrote...

When they had originally announced DAI was going to be Human-only, I admit it... curbed my enthusiasm somewhat. But they definitely brought it back (and then some) when they announced the extension and that multiple races would be coming back.

Certainly wasn't expecting the Qunari making it in as a playable race. At least not before the inevitable war. Though my favorite announcement has to be that we'd be allowed to play a Dalish Mage this time around. The Qunari... being a tempting second.

I hope they continue with the multiple races format going forward from DAI.

I suspect they will. Bioware seems to be learning to stick up for themselves to EA and actually tell them when they feel like they need a lot more time, instead of rush under the expectation that EA will broker no delays (what I suspect happened with DA ][).

But anyway, yeah. In a perfect world some of the fundamentals like races or pause combat (or the semi-isometric cam, even) will never leave DA again.

I'm not sure this is all that true. I'm sure it was more along the lines of "Hey, Bethesda took five years making Skyrim and it sold over 10 million copies. We spent 18 months making DA2 and it barely sold 2 million. Maybe more time means more profit."

Also, I think Bioware (Bioware, not EA) was really fixated on releasing a major title every year there for a while. Between a major title release and DLC, they were able to show revenue coming in nearly every quarter, which is pretty impressive for a single developer.

What they would be best served doing if they wanted to pursue that model is introduce their 3rd IP. That way, they can have a year where a DA title comes out, an ME title comes out the next year and a title for their new IP comes out the year after that. Three years development for each title, but contstant revenue coming in at all points.

That is, of course, assuming there will be future DA's and ME's. Or a third IP, for that matter. ME Next is still a rumor at this point (and who knows if it will generate enough interest to warrant a sequel itself) and the new IP has always been vaporware. And I'd still say a lot of the DA franchise's future is hanging on the success of DA:I. So this may be hollow advice if things don't pan out.

Modifié par Fast Jimmy, 20 février 2014 - 01:12 .


#56
Myousefi

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If I remember correctly, Bioware stores data from players and actually compares which races are played the most. Humans are probably the most played race and that's because people relate to them the most.

Also I thank Bioware for using this extra time to add more races.

#57
Fast Jimmy

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hhh89 wrote...

Qistina wrote...

King Cailan : I see that you are an Elf,from where do you hail my friend?
Kallian : From one of your Alieneage naturally
King Cailan : I always wanted to visit it, but my guards never allowed it. So, what's it like living there?
Kallian :I killed an arl's son for raping my friend
King Cailan : You....what?

This is what makes DA:O unique...each race have different sentiment over everything and we can see the world differently...

That's absolutely false. The aumont of times your race actually mattered in DAO is small. For most of the time you didn't have a choice to express a point based on your race.
I was very disappointed when I heard that there weren't going to be playable races in DA2, and I'm very glad that they brought them back in DAI, but I hope they'll make a better job in making the race choice matters in the game.

All it takes is a handful of options to affect how people perceive the game. Especially if some of those options appear in the beginning of the game, leaving the player to think they may be around every corner, that they could pop up at anytime.

The same could be said of mistakes as well, I might add. Everyone bemoans being ninja'manced by Leliana or Zevran, but it really only occurs in a few circumstances where you advance the approval at a really rapid rate during conversations. The same could be said of the dominant tone and paraphrases - there are only really a few times when Hawke says things that run the risk of truly breaking a character the player created... but it only takes a handful of times to instill the fear that it could happen EVERY time. 


That being said, it sounds like they are trying to incorporate more content in DA:I to reflect to race than what we saw in DA:O. And, when combined with what we have heard about having your class specialization play a part in the story content as well, there could be a number of situations where my male Elven Arcane Warrior has a different set of intereactions than someone else's female Qunari Bard. Which could be pretty dang cool.


EDIT: For the record, I'd name such a Qunari Bard Quliana.

Modifié par Fast Jimmy, 20 février 2014 - 01:20 .


#58
Mistic

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Fast Jimmy wrote...

hhh89 wrote...

Qistina wrote...

King Cailan : I see that you are an Elf,from where do you hail my friend?
Kallian : From one of your Alieneage naturally
King Cailan : I always wanted to visit it, but my guards never allowed it. So, what's it like living there?
Kallian :I killed an arl's son for raping my friend
King Cailan : You....what?

This is what makes DA:O unique...each race have different sentiment over everything and we can see the world differently...

That's absolutely false. The aumont of times your race actually mattered in DAO is small. For most of the time you didn't have a choice to express a point based on your race.
I was very disappointed when I heard that there weren't going to be playable races in DA2, and I'm very glad that they brought them back in DAI, but I hope they'll make a better job in making the race choice matters in the game.

All it takes is a handful of options to affect how people perceive the game. Especially if some of those options appear in the beginning of the game, leaving the player to think they may be around every corner, that they could pop up at anytime.

I agree. It's not true freedom, but there's at least choice. And that's what Bioware games tend to be. I'm satisfied with that.

Still, that exchange with the City Elf Warden and King Cailan is probably the best there is :lol:

#59
Fast Jimmy

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Myousefi wrote...

If I remember correctly, Bioware stores data from players and actually compares which races are played the most. Humans are probably the most played race and that's because people relate to them the most.

Also I thank Bioware for using this extra time to add more races.

I'd question that, to be honest.  Male Human Warriors are the default option highlighted when you fire up a newplaytrhough of DA:O. People have been proven, time and time again, to choose their default options in games far more often than alternatives.

Sylvius the Mad had this suggestion months ago and I'd LOVE to see it done - have the default selection be randomized in DA:I and see how that affects people's choice. Will they move the cursor and go back to selecting Human Male Warriors? Or will they take whatever the game lands them on? It would be an interesting way to see how that affects Bioware's metrics.

Also, I'd prefer they not have a "default" appearance for any of the races, if at all possible, and to do the same thing with the appearance. Have a dozen or so presets (which both DA games had) but then just randomize which one the player starts on and see how many of them change it. Would more players play a ethinicity that isn't their's if Bioware's random selector started them there? Or even a gender? 

It's a very interesting proposition that could provide lots of data into the whole "human male warriors are the most popular choice" metric we get seen used all too often.

#60
JeffZero

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I doubt I'll dabble with non-humans much, but considering the extra year which was provided, there's no reason for me to fear this will negatively effect resource management. So instead I'll join in thanking BioWare for making these fine folks happy.

#61
Zombie_Alexis

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Agreed, OP. Race selection returned my enthusiasm for the game. While I didn't mind playing a human Hawke, I much prefer playing an elf or dwarf and I am very much interested to see how the Qunari play through goes.

#62
sunnydxmen

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Yeah i like its back im gonna play as a human elf and qunari in that order.

#63
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If alternate race options are available I almost never choose to play as human, so I am most appreciative of the inclusion of race selection in DAI. Thank you again, Bioware devs, for including it.

Modifié par BeadyEyedTater, 20 février 2014 - 02:45 .


#64
Nakor88

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I'm looking forward to it as well, it would be nice if race meant something other than cosmetics but I'll even settle for cosmetics at this point. Since they don't have to do an origin story they could have the different races have changes in the story instead. But I will join the others in saying thank you for race selection. It helps renew my interest in dragon age. So thanks again.

#65
JeffZero

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I've always found it somewhat interesting how I'm in the fandom minority enough to do things like post on BSN, but then almost a second minority on top of that in the sense that I typically illustrate the "other 80%", the majority which isn't as heavy into the series. There's always been so much talk about how we, the more "hardcore" fans, are the ones that don't play Male Soldier as often in Mass Effect, don't play Human Male Warrior so much in Dragon Age, want more non-human companions in both. That sort of thing. But me... I'm some kind of anomaly. I have three out of five ME runs as a Soldier, I chose Male Warrior in DA. I want racial representation in both rosters but the more humans the better, too.

There isn't much point to this post, just me broadly observing and recognizing the oddity. Usually these are well-documented correlations. Similarly, many of us here have double-digit playthroughs. I'm at five for Mass and still working on a first for Dragon -- and I won't be likely to turn that into two anytime soon, much as I'm enjoying it.

Ultimately there is one blatant area in which I am like other BSN folks: for all my casual, I will talk for hours about these games as much as the next poster.

I will reiterate, though, that I really am happy for everyone who wants those race options. Eventually I'll do an elf too. Probably won't be for at least a year following release. But if this "please everyone as much as possible" development approach that BioWare is clearly aiming for can actually be achieved, no one ought have good reason to complain over such matters. I only hope there isn't a visibly thin strand of characterization suite for *any* Inquisitor variety based on the misfortune of writers stretched too thin themselves.

#66
BroBear Berbil

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I played Origins probably two dozen times and most of those games were as humans, though Dwarves have always been my favorite fantasy race and I play them in any game that allows it. Human noble seemed the most relevant in Origins and none of the LIs felt right as a Dwarf so that's why I just played humans so much. In an MMO I almost never play a human.

I'm glad they listened to feedback and brought race selection back.

#67
WonderNubs23

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I agree OP! Well said! The ONLY reason I ever did human play throughs was to become queen. I was really happy to hear they brought back other races. I've already decided to first play as an Elf, then as a Qunari... After that I haven't decided yet. Depends on the game really.

#68
Guest_Fandango_*

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Well said OP - the return of playable races to Dragon Age was fantastic news to me and represents a large part of why I'm genuinely excited for Inquisition.

#69
Shark17676

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hhh89 wrote...

Maddok900 wrote...

Has it been stated before whether or not we would be able to play origin stories baced on race selection?

Yes, they stated that there won't be Origins playable prologues in DAI. 


A pity, too.  The prologue origin stories were one of the best features of DAO.

#70
The Elder King

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@Qistina: I don't question that the choice of the race could lead is to roleplay the character differently. My point was that the game itself didn't give you the choice to express the everytime a view based on your race/class, as your post seemed to suggest.

#71
RinpocheSchnozberry

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Multiple races is nice and all, but the make or break is going to be if they had enough for the choice to impact each play through. Provided I get a different (within reason) experience as a Tal Vashoth warrior than I do with my human warrior, I'll be happy.

#72
Xilizhra

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It's nice to like something that's relatively uncontroversial. Yes, I give my wholehearted support to both this post and the racial options.

#73
Taogal

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I'm really glad they're bringing the racial options back, too. I prefer playing non-human characters.

#74
Joy Divison

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Agree with the OP

#75
Shadow Fox

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Lotion Soronnar wrote...

KaiserShep wrote...

^That is a good point actually. The veil is torn and the world's gone to sh*t, and it's been a good number of years since the Kirkwall incident, and people obviously don't forbid qunari to at least travel freely among them entirely.


There is a difference between "travelign freely" and holding lands, having an army, being judge, jury and executioner - because that's what an inquisitor is.

No Thedosian would accept giving a qunari such position and power over them.
Hell, they don't allow mages to hold lands or titles, but giving qunari power is ok?

To be fair you could say the same about a non human or mage Warden also no one seemed to care about the armed elf and/or obvious apostate in your party in both games.

On topic: Thanks Bioware!