Modifié par Tiberius Seclorum, 20 février 2014 - 05:03 .
publishing homemade mods
Débuté par
Tiberius Seclorum
, févr. 20 2014 05:02
#1
Posté 20 février 2014 - 05:02
Okay I'm about 90% done with my personal project, which also means I'm 90% done bugging everyone on the forum with my insipid newb questions, so I think we all have something to gain by finishing this up promptly. I just finished about all of the odds and ends in my four mods, one for the two dwarf origins, one for the two elf origins, one for the magi, and one for the human noble origin, in addition to one to change things in the overall campaign. These are relatively minor changes, new items placeables, head morphs and such I have absolutely no knowledge of scripting so nothing of that nature was changed, and the only one left unfinished is my awakening mod which since I am very anxious to get playing I'm postponing till later. I've been working for 4 months fighting my own inadequacies and a ****ty dorm room internet connection and now all that's left is to publish my mods... which I have absolutely no idea how to do. I've looked up some tutorials and the builder wiki but every explanation I've found is to technical, I need a slimed down for dummies version on how to publish mods ideally one of the click here scroll here click there variety. Warning I have no coding or scripting ability so trying to talk to me in that language is doomed to failure, if this requires scripting I basically need a generic script that I can copy paste in place without editing or a for dummies explanation on scripting as well. It also should be noted that the properties of my modules are probably incorrect so you might want to go over that as well because I wouldn't trust that any of the module properties/object inspector stuff is done right. I appreciate any help given because I know what this must be like for you guys to explain this kinda stuff to some one who just does not get it... like pulling teeth. I'm just so anxious to get playing thanks again in advance.
#2
Posté 17 mars 2014 - 01:30
Are these 4 separate "Add-in" modules? Or for override? I don't know anything about scripting either.
#3
Posté 17 mars 2014 - 01:46
You're going to need to explain what your mod is/does. "Warning I have no coding or scripting ability" So I'm guessing that you have created head morphs? retextures? new equipment models? Those are the only things that I can think of that don't require coding or scripting ability.
Give us more detail on what you are trying to do, please.
- luna1124 aime ceci





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