Having not read the whole thread, my points may well have been covered by others, but here they are anyway, make of them what you will.
1. Lack of a coherent narrative - foremost what DA2 lacks is a single overarching narrative that ties it all together. Instead of a single story we really have three only tangentially connected stories bolted together with a few hints and references here and there to tie it together. Act 1 is poor refugee makes good. Act 2 is people poke a bear (the Qunari) with sticks until it attacks. And act 3 is everyone goes mad and tries to kill each other because reasons. They tried to weave elements of the plots through the chapters, but it just feels like plot-by-committee (which it most likely was).
2. Player agency - In the end, for everything that Hawke does, the result is the same. All Hawke ends up doing is witnessing the descent of Kirkwall into collective insanity. In a book or film, this could be quite a powerful and poignant narrative (hero does everything in his power, but events are beyond even his control), but in a videogame disempowering the player is a cardinal sin. Videogames are all about the player and their actions (and RPGs even more so), so making Hawke actions and choices amount to almost nothing but window dressing was bad form.
3. Blatant recycling of art assets - The cave. Need I say more? DA2 had such a paucity of art assets and the repetitious way they were used really dented immersion and made the game less interesting (aesthetically) due to the lack of variety in the artwork. The Qunari are another example; they are such an interesting race, and they only had one model (other than the Arishok) in the whole game. That's just a really weak effort, which was probably mostly indicative of where corners were cut to ship it in such a shot turnaround time.
However, credit where credit is due, I do think that the combat in DA2 was much more engaging and fun to play than DAO's, which was pretty slow going a lot of the time. I rather enjoyed the more frenetic pace of DA2 combat.
DA2 is a decent game, we just expect a heck of a lot more from Bioware because we know they can do so much better. Fortunately, Inquisition looks like it will offer a heck of a lot more than DA2 did.
BRAVO! finally a coherent post here that helps my uncoordinated and qunarish speech sintetize in a "not-so-closed-minded-as-it-looks" post.
I agree with everything except the conclusion. I don't enjoyed the combat in DA2, it was screaming "God Of War", "lolipop chainsaw" or "Dynasty Warriors" games that i hate because all what must be done is pressing the same buttons all over the time while your character manages to use a weapon as if it was a pillow with mortal kombat effects on infinite hordes of enemies that have a "kamikaze pinata" strategy. Maybe DAO combat is slow, but i preffered it to DA2...
About inquisition I like what i see, seems like it's doing it right. Well the mage combat still sucks big dragon age 2 balls, but the knight goes in a soul calibur fashion (realistic skilled instead of "HEY! MY MASSIVE HAMMER IS MADE OF FOAMMY") and the "jagged alliance" like tactical movement is also cool. The ridicoulus and non-sense skill trees from DA2 had been rehearsed and enhaced into more logical ones





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