I only play on Nightmare and without some overpowered items I'd find it surprising if you could live through the early game with no mage that has access to the creation tree. Once Aveline gets her "I'm invincible!" talents it's less of a problem but stuff like that first dragon in the mines at low level? One potion every 30 seconds isn't going to cut it. And missing Haste/Heroic Aura is awful.
So why do people think DA2 is so bad compared to DA:O?
#251
Posté 09 août 2014 - 07:19
#252
Posté 09 août 2014 - 07:20
What difficulty were you playing on?
Played on whatever they call the highest level (nightmare?) in second run and the one right below that in my first run. Rarely if ever used Anders in the first run and didn't at all in the second. Only place I think I missed him was in Act III in that long, long, long, long, long boring fight vs the dragon and her her spawn (since nothing eats dragons if there are that many dragonlings shouldnt the skies me flooded with the critters?)
- dekarserverbot aime ceci
#253
Posté 09 août 2014 - 07:45
I only play on Nightmare and without some overpowered items I'd find it surprising if you could live through the early game with no mage that has access to the creation tree. Once Aveline gets her "I'm invincible!" talents it's less of a problem but stuff like that first dragon in the mines at low level? One potion every 30 seconds isn't going to cut it. And missing Haste/Heroic Aura is awful.
Never used Haste in DA2; was not a fan of it when utilized in DAO. Skipped NM setting in DA2 due to arbitrary Immunities and nerfing/ buffing given to PC and opponents; not a fan of this type of difficulty.
- dekarserverbot aime ceci
#254
Posté 09 août 2014 - 08:15
I'm with Darkly Tranquil for the most part, though I'd disagree on the combat. I liked the improvement to mages but disliked the arcade beat 'em up approach to mobs, literally regressing Dragon Age to the sort of boss/miniboss + multiple waves of bad guy cannon fodder that most game studios have moved away from because, frankly it's a cheap, hacky way to create and balance encounters.
Don't you dare to compare an Arcade beat em up with dragon age unless you want my family mace in your face:
In Technos beat em ups you faced 2 or 3 people who was able to fight back, unlike DA2 where you are face to slowpokes that just dance with each hit of your cardboard weapons, IT DOESN'T EVEN COMPARE.
Add in locked companion equipment and the removal of a barter ability that turns a third to half the decent loot drops to little more than inventory clogging undervalued junk and frankly this was a pretty mediocre RPG.
Not bad but not good... and massively underwhelming by Bioware standards
Oh the nightmare of robes and runes for Carver I got, one of the WORST ASPECTS OF THE ENTIRE GAME. "Mage only" robes that cramped my inventory and could neither fit "Anders" or the **** of Merill are not a good deal. I thought MMO where full with junk items but DA2 overwhelmed them in ALL ASPECTS. Maybe it's just my hatedom for games that try to emulate god of war (which i think it sucks big dinosaur balls) but for me DA2 is not worth anything, not even a cup holder
#255
Posté 09 août 2014 - 11:32
Never used Haste in DA2; was not a fan of it when utilized in DAO. Skipped NM setting in DA2 due to arbitrary Immunities and nerfing/ buffing given to PC and opponents; not a fan of this type of difficulty.
Haste is Godlike in DA2. Like a permanent 17% boost to Party damage, except it's really 50% burst on demand 1/3 of the time which is even better.
I definitely agree about the random immunities (like street thugs immune to fire) and different rulesets for the difficulty. Didn't like the fact my abilities only lasted half as long on enemies compared to what the toolset said for no clear reason...a hidden thing.
- dekarserverbot aime ceci
#256
Posté 11 août 2014 - 08:52
Why is companion equipment locked? Yes, it looks the same but the stats change as you find upgrades and with the runes you can customize it to a much greater degree than you can in DAO where the only way to customize is to switch to another set of armor and there are not, frankly, that many sets of armor at any point in the game that are good enough to be front line material. I can llikely tell you exactly what armor you are wearing at the end of DAO by loading up any of my save games because your will be the same by contrast at the end game of DA2 i doubt your allies and mine are kitted out with the same set of runes on armor or weapons.
This is the funny thing, I LIKED DA2 precisely because I could customize my allies to a much greater degree than in DAO even though I couldn't play dress up with them.
They get one armor rune slot and four upgrades. That's less rune slots than most DA:O unique armours and a complete inability to change their appearance. That's hardly 'customizable'. I'd even offer a counter bet that 80-90% of your companion bonuses come from trinkets, not the armor.
- dekarserverbot aime ceci
#257
Posté 11 août 2014 - 11:45
(since nothing eats dragons if there are that many dragonlings shouldnt the skies me flooded with the critters?)
Aggressive fratricide? High susceptibility to disease? High death toll from wandering adventurers?
#258
Posté 11 août 2014 - 12:32
They get one armor rune slot and four upgrades. That's less rune slots than most DA:O unique armours and a complete inability to change their appearance. That's hardly 'customizable'. I'd even offer a counter bet that 80-90% of your companion bonuses come from trinkets, not the armor.
And I always felt that many of the 'upgrades' were just there to fix deliberate gimping by the developers. e.g. Varric's attack score being inexplicably low regardless of his stat spread until you buy his armor upgrade. The same of course could be argued about Isabela's swashbuckler tree.
#259
Posté 11 août 2014 - 03:37
They get one armor rune slot and four upgrades. That's less rune slots than most DA:O unique armours and a complete inability to change their appearance. That's hardly 'customizable'. I'd even offer a counter bet that 80-90% of your companion bonuses come from trinkets, not the armor.
There are no armor runes in DAO until you open up DAA.
You'd be wrong on companion boosts, the trinkets are nominal compared to what you can do with the right runes and upgrades applied to the right elements of the armor. Dragon fights can be a lot easier with the right fire run applied to the right armor for example.
Fact remains in DAO I could do really nothing to "customize" other than slap the Legion armor on Oghren. There you go, that is it. You have native to the game 3 late game options for warriors (4 if you have the blood dragon armor) 2 for rogues and the ancient elven is grossly inferior at that plus an "extra" that could be in either category with Wade's effort on his Superior armor. That isn't a lot of selection by the end of the game. The differences between those sets for the warriors is nominal because the stats are exactly the same so it isn't much of a choice.
#260
Posté 12 août 2014 - 04:12
That isn't a lot of selection by the end of the game. The differences between those sets for the warriors is nominal because the stats are exactly the same so it isn't much of a choice.
Well said. Saying "Look, you have three complete armor sets which are 95%+ identical and you'll never notice the difference" isn't customization.
#261
Posté 12 août 2014 - 04:22
Well said. Saying "Look, you have three complete armor sets which are 95%+ identical and you'll never notice the difference" isn't customization.
But being able to wear such armor with Rogues or Mages is about customization. Both games offered varied ways of approaching the idea, and hopefully DAI will use the best of both.
#262
Posté 12 août 2014 - 04:40
There are no armor runes in DAO until you open up DAA.
You'd be wrong on companion boosts, the trinkets are nominal compared to what you can do with the right runes and upgrades applied to the right elements of the armor. Dragon fights can be a lot easier with the right fire run applied to the right armor for example.
Fact remains in DAO I could do really nothing to "customize" other than slap the Legion armor on Oghren. There you go, that is it. You have native to the game 3 late game options for warriors (4 if you have the blood dragon armor) 2 for rogues and the ancient elven is grossly inferior at that plus an "extra" that could be in either category with Wade's effort on his Superior armor. That isn't a lot of selection by the end of the game. The differences between those sets for the warriors is nominal because the stats are exactly the same so it isn't much of a choice.
On a superficial level, it was pretty meh. Where Origins totally failed me was in Awakening, where I finally found a rogue outfit that I truly loved, the blackblade tunic, only to see that it looked like crap on the female Warden, since it was reduced to another low cut "armor".
#263
Posté 12 août 2014 - 06:43
But being able to wear such armor with Rogues or Mages is about customization. Both games offered varied ways of approaching the idea, and hopefully DAI will use the best of both.
What does that have to do with follower customization between DA:2 and DA:O?
#264
Posté 12 août 2014 - 10:32
There are no armor runes in DAO until you open up DAA.
Brecillian Forest has Juggernaut, Sacred Ashes has Diligence, Dead Trenches has Legion armor. All have dual or triple rune slots. That's three armor sets before you ever get near Wade's Emporium, let alone Awakenings. Hardly 'native to the late game.'
I'll give you the light armours; there were two styles and no rune slots but that's a mark against Origins not a feather in the cap of DA:II and Leliana and Zevran could both access similar armours to Hawk from the medium tree.
I'm sorry, but I honestly don't consider the ability to have Sandal pop a fire protection rune into my companion outfits every time I want to visit the Bone Pit as customization.
- dekarserverbot aime ceci
#265
Posté 12 août 2014 - 11:50
What does that have to do with follower customization between DA:2 and DA:O?
Same thing. I often placed Leliana in heavy armor, or utilized the same for the Arcane Warrior followers. In DA2, they were placed into iconic costumes with runes as the only variable. And Varric dies quite quickly if his upgrades were missed along the way. I hope for something more custom made in DAI.
- dekarserverbot aime ceci
#266
Posté 12 août 2014 - 12:39
On a superficial level, it was pretty meh. Where Origins totally failed me was in Awakening, where I finally found a rogue outfit that I truly loved, the blackblade tunic, only to see that it looked like crap on the female Warden, since it was reduced to another low cut "armor".
When I played as a rogue in DAO, I would kill the high dragon in the ashes quest and have Wade make the medium armor and wear it for the rest of origins and all of Awakening. I don't believe I've ever bought any armor in DAA for my femWarden
#267
Posté 13 août 2014 - 12:56
Brecillian Forest has Juggernaut, Sacred Ashes has Diligence, Dead Trenches has Legion armor. All have dual or triple rune slots. That's three armor sets before you ever get near Wade's Emporium, let alone Awakenings. Hardly 'native to the late game.'
I'll give you the light armours; there were two styles and no rune slots but that's a mark against Origins not a feather in the cap of DA:II and Leliana and Zevran could both access similar armours to Hawk from the medium tree.
I'm sorry, but I honestly don't consider the ability to have Sandal pop a fire protection rune into my companion outfits every time I want to visit the Bone Pit as customization.
Those armor sets have dual or triple rune slots but not in Origins. It is not until Awakenings that those armor sets have runes slots. The same with the armor created by Wade. Origins armor does not have rune slots, because Origins does not have armor runes.
There are weapon runes in Origins, but no armor runes until Awakenings.
#268
Posté 13 août 2014 - 08:13
Same thing.
Okay, so you're referring to having non-warrior classes wear heavy armor as the customization -- but that doesn't the fact that customization for heavy armor warriors was non-existent and thus someone claiming that Aveline has no customization but Oghren did (in terms of gear) is talking nonsense.
#269
Posté 13 août 2014 - 10:18
If DA2 existed in a vaccum in which DAO wasn't it's predecessor DA2 would still be a lack luster game on it's own merits
- Lady Luminous et luism aiment ceci
#270
Posté 13 août 2014 - 10:57
Okay, so you're referring to having non-warrior classes wear heavy armor as the customization -- but that doesn't the fact that customization for heavy armor warriors was non-existent and thus someone claiming that Aveline has no customization but Oghren did (in terms of gear) is talking nonsense.
While complete sets of Heavy and Massive armors were limited in DAO, the Player also had the option to separate the pieces to tailor effects; something that was done more often with my Rogues and Mages, but also was viable for Warriors. This also could be done with Companions.
In DA2, Aveline could change shields and weapons, and runes on arms and armor, and discovered armor apparently was solely for Hawke; seems like fewer options to me.
That said, I enjoyed both games.
#271
Posté 13 août 2014 - 01:44
While complete sets of Heavy and Massive armors were limited in DAO, the Player also had the option to separate the pieces to tailor effects; something that was done more often with my Rogues and Mages, but also was viable for Warriors. This also could be done with Companions.
In DA2, Aveline could change shields and weapons, and runes on arms and armor, and discovered armor apparently was solely for Hawke; seems like fewer options to me.
That said, I enjoyed both games.
I thought the mage gear was clearly the most customizable because the differences in the sets of notable and meaningful and there wasn't a "progression" like there was on the warrior and rogue armor. Plus, since mages didn't have sets the game wasn't pushing a unified look as heavily. I don't really like set bonuses because it seems to discourage the mix n' match effects that you get.
The real problem with all the "minor" effects is that they basically don't matter. I could put any of the "good" armors on people and run through a level, reload and put another suit on and run through the level and I will get the same results. It isn't just that there are a limited number of choices but that your choices don't matter in the end as long as you are keeping pace with the "progression" of equipment in the game.
#272
Posté 13 août 2014 - 04:24
I thought the mage gear was clearly the most customizable because the differences in the sets of notable and meaningful and there wasn't a "progression" like there was on the warrior and rogue armor. Plus, since mages didn't have sets the game wasn't pushing a unified look as heavily. I don't really like set bonuses because it seems to discourage the mix n' match effects that you get.
The real problem with all the "minor" effects is that they basically don't matter. I could put any of the "good" armors on people and run through a level, reload and put another suit on and run through the level and I will get the same results. It isn't just that there are a limited number of choices but that your choices don't matter in the end as long as you are keeping pace with the "progression" of equipment in the game.
Perhaps, but it was still optional. I chose to utilize gear with Magic Resistance, Dodge, etc with a few characters, and it was quite effective. With many, I chose the Evon's mail Coat and Wade's Superior combo for low Stamina penalties. Both pieces and sets worked well in my games.
#273
Posté 13 août 2014 - 05:15
DA2 is a game at the same quality and depth level of Mars: War Logs.
Most people expect a $60 Bioware title to be better than a $20 Spiders title.
DA2 was a rushed mess that should be forgotten. A game that solely takes place in 1 city? I would be able to deal with that if the city had any life in it whatsoever. Re used environments? Enemy waves? From a $60 AAA title? Yea, no. That's a ****** joke.
Compare DA2 to any other WRPG in its class and it comes out short. That's the truth, defend it all you want.
- dekarserverbot aime ceci
#274
Posté 13 août 2014 - 11:38
#275
Posté 14 août 2014 - 12:05
Especially given that a number of people, including me, preferred DA:2 overall compared to DA:O. Both had significant flaws in different areas, though.
And of course I like NWN more than either of them!





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