The trouble is when that difficulty is just "add more energy to pinatas" or take LONGER to achieve the same that in EASY... DA2 was not the first game i tonned down the difficulty because it represent nothing different than nightmare, except for extended life bars (and how could i notice that mabaris were inmune to fire if i was a 2 handed warrior?). I also burst planets in spore once they reach space (and restart them in easy) because the only thing that changes is that energy depletes faster... playing space stage in spore in hard difficulty was the same as playing facebook games, but without expending dollars or bashing my friends for energy.
I'll admit that nightmare mode in DA2 wasn't very well thought out, but if you're on a console it's the only way to get more of a challenge than hard. If you turn on 'minor comabt details' in the options menu you'll see when any of your party's attacks are failing due to immunities.
I wish they had done something more like insanity mode in ME2/3. Have you played that?





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