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So why do people think DA2 is so bad compared to DA:O?


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#351
Zergy

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This is all in my opinion, but everything felt rushed. As many have said re-used environments were a big down, along with the wave combat. I might be one of the rare people who prefered DA:O's combat, felt like a new take on the Baldur's Gate series (as it was advertised at the time), but then DA2 being a console port changed most of that. Also the time skips over the course of the story, all party NPCs being adapted to whatever type of character you're playing didn't help either and finally the nonsensical last chapter where whatever choices you made don't actually change anything on what happens.

 

One last thing, whenever mages were involved they ended up possessed way too often, makes deciding to defend them at the end pretty dumb.


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#352
Elhanan

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This is all in my opinion, but everything felt rushed. As many have said re-used environments were a big down, along with the wave combat. I might be one of the rare people who prefered DA:O's combat, felt like a new take on the Baldur's Gate series (as it was advertised at the time), but then DA2 being a console port changed most of that. Also the time skips over the course of the story, all party NPCs being adapted to whatever type of character you're playing didn't help either and finally the nonsensical last chapter where whatever choices you made don't actually change anything on what happens.
 
One last thing, whenever mages were involved they ended up possessed way too often, makes deciding to defend them at the end pretty dumb.


The Codex entry, The Enigma of Kirkwall explains that the Veil is much thinner in this and the surrounding area; a factor why more Abominations are seen here. There may be other such entries that are also helpful.

http://dragonage.wik...ma_of_Kirkwall

#353
Sidney

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I didn't say Loghain is correct.

 

 

Meredith has approximately one thought in seven years, as does Orsino.

 

..and Loghain in 20 years had only one thought, "I hate Orlais".

 

Seriously, it isn't about right or wrong it is about depth and Loghain is a one note song who is confused with a symphony.



#354
Sidney

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One last thing, whenever mages were involved they ended up possessed way too often, makes deciding to defend them at the end pretty dumb.

 

 

Here is the thing, when mages are involved why would you see the "good ones"? The ones playing by the rules in the Circle are beyond your reach., The ones that are apostates and not f'ing up the world have no more interest to you than bandits that have retired. Of course the only mages you trip across are the the bad ones because they are the ones that need someone to deal with them.


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#355
RevilFox

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I like both games a lot, but I also have issues with both. The DA2 ones have been pretty well documented, but for DA:O I absolutely hated the Deep Roads quest. To the point where I had almost no interest in playing through the first game again in anticipation for DA:I because I knew I'd never actually get through it. But I really liked the rest of the game. Overall, I'd place both of them on the same level, although I found DA2 more fun. 


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#356
dekarserverbot

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I like both games a lot, but I also have issues with both. The DA2 ones have been pretty well documented, but for DA:O I absolutely hated the Deep Roads quest. To the point where I had almost no interest in playing through the first game again in anticipation for DA:I because I knew I'd never actually get through it. But I really liked the rest of the game. Overall, I'd place both of them on the same level, although I found DA2 more fun. 

 

IF you hated the deep roads then don't get inquisition, is going to be DEEP ROADS everywhere:

 

  • open world exploring
  • no wolverine regeneration between battles
  • strategy focused instead of pinata bashing

Alas you pointed that you find out DA2 better, if that's the case i suggest you to don't get inquisition and go play some bs like god of war and alikes



#357
Elhanan

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IF you hated the deep roads then don't get inquisition, is going to be DEEP ROADS everywhere:

  • open world exploring
  • no wolverine regeneration between battles
  • strategy focused instead of pinata bashing
Alas you pointed that you find out DA2 better, if that's the case i suggest you to don't get inquisition and go play some bs like god of war and alikes


Need better info:

* Exploration in areas that exist; believe one cannot actually travel from West to East across map esp in Deep Roads.
* Party camp should still allow for full restoration.
* Strategy, tactics, and combat seem plentiful in demos.

DA2 did have elements that were better than DAO, IMO; pre-order made.

P.S. Loved Deep Roads; disliked Bracelian Forest. Sue me.

#358
dekarserverbot

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Need better info:

* Exploration in areas that exist; believe one cannot actually travel from West to East across map esp in Deep Roads.
* Party camp should still allow for full restoration.
* Strategy, tactics, and combat seem plentiful in demos.

DA2 did have elements that were better than DAO, IMO; pre-order made.

P.S. Loved Deep Roads; disliked Bracelian Forest. Sue me.

 

I also loved the deep roads and liked Brecillian Forest too, HECK i even liked the dreaded fade the only thing i hated was the gauntlet (and i still do)

 

  • puzzle solving, i hate puzzles
  • riddles or OP shades
  • fight your own party with 3 levels in advantage

The puzzle part was pretty the worse of that, i thought that summon bear summon wolf would get me advantage but it did not.



#359
Sidney

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IF you hated the deep roads then don't get inquisition, is going to be DEEP ROADS everywhere:

 

  • open world exploring
  • no wolverine regeneration between battles
  • strategy focused instead of pinata bashing

Alas you pointed that you find out DA2 better, if that's the case i suggest you to don't get inquisition and go play some bs like god of war and alikes

 

I am seriously trying to figure out if this is a joke, the DEep Roads were awful and none of what you said is true.

 

You think DAO required tactics and was more than pinata bashing? That is funny. Both games are 90% trash mob whack a mole battles the only thing that changed

was how the whack a moles were arranged. The Raodes in particular were a long, long, long boring series of trash mobby fights. It was diablo-esque.

 

DA2 had faster regen but DAO's regen was fast enough that I never noticed it not happening.

 

No open world, the Roads were pretty much a multi- section long linear dungeon.



#360
Sidney

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I also loved the deep roads and liked Brecillian Forest too, HECK i even liked the dreaded fade the only thing i hated was the gauntlet (and i still do)

 

  • puzzle solving, i hate puzzles
  • riddles or OP shades
  • fight your own party with 3 levels in advantage

The puzzle part was pretty the worse of that, i thought that summon bear summon wolf would get me advantage but it did not.

 

 

Puzzles suck they always do in RPG's because the player not player character is solving them. 

 

The worst part of the Fade though was the shape shifting. I like the idea but as a game mechanism it just took too long especially when you were going between all the forms wandering across a level.



#361
Elhanan

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Puzzles suck they always do in RPG's because the player not player character is solving them. 
 
The worst part of the Fade though was the shape shifting. I like the idea but as a game mechanism it just took too long especially when you were going between all the forms wandering across a level.


Disagree about the Fade; used to make it an hour once I got to know the route. What I disliked in the Bracilian Forest was all the backtracking that could occur; that takes a long time.

#362
Sidney

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Disagree about the Fade; used to make it an hour once I got to know the route. What I disliked in the Bracilian Forest was all the backtracking that could occur; that takes a long time.

 

 

Brecillian is tough on the backtracking...but of course the Fade is all about going back and forth as you open up new forms. For some reason the back and forth annoyed me more in the Fade than in Brecillian but i can see the annoyance there too. I will say I was massively relieved that the elven leader was in the ruins after I was sent to get him. I didn't want to make that walk and then come all the way back. Fade is always my first major dungeon, first anything really, because I want to bonus attribute points as soon as possible.



#363
KaiserShep

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Brecillian is tough on the backtracking...but of course the Fade is all about going back and forth as you open up new forms. For some reason the back and forth annoyed me more in the Fade than in Brecillian but i can see the annoyance there too. I will say I was massively relieved that the elven leader was in the ruins after I was sent to get him. I didn't want to make that walk and then come all the way back. Fade is always my first major dungeon, first anything really, because I want to bonus attribute points as soon as possible.

 

The first thing that went through my mind when I first got to this scene was: "Gorrammit, I gotta go all the way back to the damn camp? I might just kill these things just for suggesting it!"


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#364
Kapsejs

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I'm gonna play through both DAO and DA2 again, and so far I can't really say I'm looking forward to the DA2 part. Just the thought of those repetitive dungeons... *shudder* plus that, as you say, the last act is kind of meh. Doesn't have the same impact as fighting through Fort Drakon and Denerim.

 

But a few good things (very subjective and off the top of my head)  about DA2 is:

- Playing as a force mage is hella fun. Plus there's finishing moves for mages!

- I liked having a voiced protagonist. I know some people get more immersion with a silent protagonist, but I always thought my Hawkes were more memorable characters than my Wardens (even though you can only get three personalities...) Now when I look back at my Wardens I don't really remember who was sarcastic, stoic, loved the Maker and so on... damn, I should have written it down...

- I liked the companions (Aveline, Varric, Isabela) and I liked that when your approval got high/low enough, it got locked so you wouldn't have to worry about losing approval. Even though it would have been more realistic...



#365
gottaloveme

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- I liked having a voiced protagonist. I know some people get more immersion with a silent protagonist, but I always thought my Hawkes were more memorable characters than my Wardens (even though you can only get three personalities...) Now when I look back at my Wardens I don't really remember who was sarcastic, stoic, loved the Maker and so on... damn, I should have written it down...

 

I prefer the unvoiced warden although I must admit, when I first played it I thought there was a glitch.  Now when I play DA2 I look for the warden. Talk to people and go for convos where she is mentioned. She feels a lot more a part of me than Hawke, who is simply a character I watch going thru the motions. As for memorable, I am opposite. As you say for Hawke you have diplomatic, charming and aggressive. The wardens can be so much more that simply that.

 

Having said that I love both games on their own merits. Who would want to play the same game different characters? :)



#366
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It's no DA:O, but it's far from being an atrocity, as most people described it to be.

 

My main gripes with DA2 are the copy/paste areas and the almost neverending waves of enemies - other than that I really liked the game. Have completed it several times and would recommend it to anyone who likes a good RPG :)

 

Not as good as Origins IMO, I'd rate Origins a 10/10, but I'd still give DA2 an 8/10, totally worth digging time into B)



#367
Eelectrica

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Lack of playable races

Lack of areas

Combat too rabid, and wave based.

Tac cam not zoomed out enough.

 

A sequel is supposed to build off the original, DA2 somehow went backwards.


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#368
Aren

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Story                      DAII>DAO

Gameplay combat DAII>DAO

Companions          DAO>DAII

Areas                     DAO>DAII

MAin villain             DAII>=DAO   (loghain)

give to DAII   3 year of development   instead of 1 and they would be able to build 3 or 4 city maybe they would be able to implement Starkhaven  



#369
Natureguy85

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DA2 is nowhere near as good as Origins. The plot had some things going for it but it threw them all away in the end. Hawke is a reactive character, not a proactive one. Things happen TO Hawke, which is not a great way to do a video game. The time skips were counterproductive to the supposed "rise to power" storyline. Skipping the first year, where Hawke establishes him/herself was a terrible mistake. Instead they decided it was important for you to make money. You don't really get introduced to the Templar v Mage conflict until Act 2, so it's hard to call that the main theme of the game. The Arishok was great, as were Meredith and Orsino, until they ruined the latter two by making them both go crazy. There was no investigation into the red lyrium idol, the most interesting thing in the game. It could have worked as a subtle influence driving people's characteristics to the extreme, such as Bartrand's greed or Meredith's paranoia, but both of those characters went straight up crazy, which ruined Meredith.

 

Origins plot wasn't anything ground breaking but it was a classic Adventure plot and worked perfectly for what it wanted to do. The Warden becoming a Warden is reactive, but after Ostagar you take the helm and drive the plot forward.

 

The characters in Origins are far superior. Varric is the only DA2 character who isn't completely flat and boring. He is, however, no match for Morrigan. That said, despite the characters being individually dull in DA2, their interaction with each other is somehow awesome.

 

Combat is going to be personal preference, but I lean toward Origins. I like that they tried to speed up combat a bit and make it flashier, but they went too far and made it very cartoony, with characters flying around the battlefield. Origins combat had more grit and weight, even if it was a bit slow.

 

Legacy and Mark of the Assassin were the best parts of DA2.



#370
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I feel like I did the game a solid injustice by only focusing on how much I dislike a lot of the game than and main plot in each act than subtle issues that affects the story Hawkes story as a whole. DA2 is restrictive in my opinion but that is because the story told is from Varric's perspective. I want to like DA2 and catch what I missed my first run but feel like its not going to be as fun compared to its predecessor and that everything will be a chore.

 

Combat animations improved but talents and spells are restricted until a certain level or talent or spell is chosen. We get to visit the free marches but restricted to one city. Romances are open for both sexes but are somewhat immature. The story is well....Kirkwall's problems and Hawke surviving thru it all?



#371
Merle McClure II

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Well, perhaps the biggest problem for me is that in Origins, you actually know that what you see really happened. In Dragon Age II, you only get to see what Varric is telling you happen, and as likable as he is, Varric is a self admitted bullshitter.

 

 

Also Dragon Age II just didn't feel as polished as Origins. (Not to say that Origins doesn't have it's own faults of course *cough* timelines.)


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#372
uzivatel

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Companions          DAO>DAII

 

That's just wrong...



#373
Natureguy85

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One last thing, whenever mages were involved they ended up possessed way too often, makes deciding to defend them at the end pretty dumb.

 

 

The Codex entry, The Enigma of Kirkwall explains that the Veil is much thinner in this and the surrounding area; a factor why more Abominations are seen here. There may be other such entries that are also helpful.

http://dragonage.wik...ma_of_Kirkwall

 

It's not really the Veil being thinner, it's that there are a lot of Blood Mages in Kirkwall. This was necessary to counter how many jerk Templars you meet. They need this to show that Meridith's fears are justified. Otherwise she would just seem crazy from the start and you'd have no sympathy for her or the Templars.

..and Loghain in 20 years had only one thought, "I hate Orlais".

 

Seriously, it isn't about right or wrong it is about depth and Loghain is a one note song who is confused with a symphony.

 

Well there was a bit more to him than that. He was very patriotic, but also arrogant. He was willing to do just about  anything to achieve his ends. His actions make him seem power hungry, but his words suggest otherwise, so I'm on the fence if he really desires power or if he really just thinks he is the only one who knows what to do.

 

That's just wrong...

 

No, no it isn't. The characters in DA2 are all one dimensional and boring, though I think their interaction with each other is great. There is no character in DA2 with as much going on as Morrigan.



#374
uzivatel

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There is no character in DA2 with as much going on as Morrigan.

 

It always comes down to Morrigan, because there is pretty much no-one else worth mentioning in DAO (well, there is Dog...).

I do like Morrigan, but she is not particularly deep either.



#375
Natureguy85

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It always comes down to Morrigan, because there is pretty much no-one else worth mentioning in DAO (well, there is Dog...).

I do like Morrigan, but she is not particularly deep either.

 

That's not true, but Morrigan is the best. Alistair and Leliana have at least a few things going on in their character and can both be shaped by the player. Oghren is more one dimensional, but he's comic relief.

 

I think Morrigan is deep. I find her views on mages interesting, but there is also her interaction with Alistair, as well as the profound impact the Warden can have on her as possibly her first real friend. There is even a line alluding to the Dark Ritual, though you can't know to what she is referring until later. Her romance allows you to challenge her views of love, especially through Witch Hunt. Deleted scenes make it even more meaningful.