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So why do people think DA2 is so bad compared to DA:O?


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#451
Fireheart

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I will admit I was one of da2's haters when it came out way back when... As soon as it was over, I immediately uninstalled and tried to wipe it from my mind. Good thing I didn't pay for it, or else I would've been really upset. However, this past December I redownloaded it and played it, and I enjoyed it much, much more this second time through :D I think it was mainly because I already knew all of its bad points. The reused areas, toned down plot, somewhat annoying characters (Isabella, Anders). But this second time through, I found myself laughing at many of these things. I viewed the game in a much more light-hearted way, so I was able to enjoy it more than the first time. I loved it so much, I decided to legally purchase it for ps3 a few weeks ago. I haven't started playing yet, because I'm finishing up my recently purchased ultimate edition of Origins, but I can't wait to get started again with da2. I'm going to play a douche character xD hehe and side with the templars for the first time. The battle system in da2 was perfection, although I hated it my first time, but now I love it. The battles are so fast paced. It's just like Origins, but more fast-paced, and it's really exciting fighting bosses (especially the Duke and Corypheus in the dlcs  :wub: ), it's a shame they didn't keep the battle system in DAI. It was fine how it was in da2, still strategic but not as slow and kinda boring like in Origins. DA2 is also much more challening, in Origins I always stayed playing my own Warden, but in da2 I constantly felt the need to micromanage the team, switching to Anders when I need to heal, or when Fenris isn't doing so well tanking on his own. I don't trust Tactics. I find the need to micromanage the party a good thing, meaning that I need to think more strategically and calculating when to have which character use what ability. I also got roughly the same amount of playtime in both games. Origins, out of 4 plathroughs, have been 60+, my last one before DAI came out was my most complete (but still missed a handful of quests) at 70 hours. My December playthrough of da2, if I remember correctly, was 68, without the dlcs, because I played those after the main story. Hawke's unfinished story in DA2 has inspired me to continue his story, in a spiritual way. I'm writing my own story about a character who goes through some struggles on his rise to power, loosely inspired by (sarcastic-aggressive) Hawke, hehe.

 

So yeah, I really love the game now, after all these years of hating. I'm surprised at myself tbh, I was even dreading and whining about having to replay the game in prep for DAI, but I ended up loving it. Then DAI went right around and brought me back to hating the DA series! lol I think though, in a couple of years, I will come to love dai, just like with DA2, but who knows. I felt disappointed at da2, but angry at dai and I'm the type to hold grudges haha. But yeah, people need to stop being so hard on da2 and stop taking it so seriously, just sit back and relax and try to enjoy it. :wub:  :P  :lol:  ;)


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#452
mkess

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Reused caves, reused mansions, reused warehouses, reuses alleys (DLC were better).
Wave combat everywhere (DLC were better).
Game was too short and ended without a resolution of the main conflict.

I am very relieved, I bought this game only for 10 Euro.

 

I do not know, why other people do not see, how cheap this game is.

 

Bioware created a new job in gamedesign with this game: Dungeon recycler.

 

The reuse of content is laughable.

 

And the graphic style differs from in such a way, that all monsters there altered to anime style. They were looking like clowns, not frightening in the least. Even Flemmeth could step out of every manga present on earth.

 

If you compare the story, you have on the one side a epic tale on the Lord of the Rings scale, on the other side a story directly taken from any fairy tale book. The game has nothing to contribute to the epic main story than "The mages finally rebelled against the templars." This could be done in ONE addon for DA:O.

 

The party members cannot use the armor parts you found. That is beyond dumb.

 

The crafting of potions and poisons is unbelievable dumbed down. Which crafter with two brain cells to rub together would step in these regions, there the resources there found? Without leaving a foot or an arm behind?

 

The combat system is dumbed down, too. Spell effects do not affect fellow party members. (Except on nightmare) The mage attacks looked like cheap copy from avator.

 

And you really have to ASK, why DA II isn't as good as DA:O. It play in a complete different league! If the league, that DA II is in explodes, you could hear this 2 days after that, in the league DA:O is in.

 

That is the problem. I expected better from Bioware.


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#453
electrifried

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I don't get how DA2 got massive criticism while DA3 was praised so highly. I mean sure it's no Origins but I actually prefer the playstyle to 3. I think DA2 is actually far more interesting and the quests are more fun than in Inquisition. It actually feels like you're making progress, unlike 3 which only reminds me of those annoying shards. The setting and storytelling in DA2 is interesting too, I like that the progression jumps in years. My gripe is with the reuse of maps - seriously how lazy is that?! I wonder what their reasoning was for doing that? Oh and the combat feels so clunky as well, just really laggy and blehh. I think Inquisition was an improvement on the smoothness of combat, however the removal of the tactics plus a minimal focus on pause/play was a HUGE MISTAKE.

 

I really enjoy the unique playstyle of Dragon Age, and I like DAO/2 because of the focus on the strategy. Inquisition never felt like a real challenge to me, I mean the combat was fun but I was never in a situation like I was in origins or 2 where I had to reload multiple times to retry different strategies to defeat a boss. The characters also feel more believable in 3, except for Anders who is like the Cullen and Alistair equivalent (the writers really need to think of more interesting archetypes). Anyway the women in 2 are all so awesome and I love Merril. 



#454
Natureguy85

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I like that the progression jumps in years.

 

Why? I think that this was one of the biggest story telling mistakes for "a more personal story".

 

1) The times skipped are the times that we should have played. You have Hawke's first year in Kirkwall, Hawke's ascent into the upper class, and Hawke's honeymoon period as Champion.

 

2) Hawke has 10 years worth of relationships with characters of which we see only a few brief windows. This makes those relationships and the characters themselves seem really shallow.

 

3) There are no big changes to the city based on consequences of your choices, which would be the only value such time skips could have.


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#455
correctamundo

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Personally I would rather the play the parts of Hawkes life where there is action rather than those comprising mainly of hand-shaking and paper-pushing.



#456
Marika Haliwell

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I love the game . I never listen to other people's criticisms, I just want to see with my own eyes . Same goes for movies and books.  :)


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#457
Gotholhorakh

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I love the game . I never listen to other people's criticisms, I just want to see with my own eyes . Same goes for movies and books.   :)

Eminently sensible. :)

 

I have the "see for myself" attitude, too, and would have missed out on a lot of cool stuff without it.


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#458
springacres

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I love the game . I never listen to other people's criticisms, I just want to see with my own eyes . Same goes for movies and books.   :)

I try not to listen to other people's criticisms, and while I still don't find DA2 as enjoyable as Origins, I'm starting to think it might have stood on its own in spite of my earlier reservations.  With another year of development and fewer time jumps, it could have made a decent sequel.

 

(It helps that I've found mods to reduce/eliminate the more jarring aspects of the vanilla game.  Elvhen face mods and flag fixes FTW!)



#459
Guest_Faerunner_*

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Why do people think DA2 is bad compared to DAO? Probably because the things they loved about DAO are diminished or absent in DA2.

 

You like race selection? Too bad, now you're forced to be human. You like a "blank slate" protagonist? Too bad, now you get a pre-written one. You like a silent protagonist? Too bad, now you get a voiced one. You like dialogue trees that can branch out in many directions? Too bad, now you get the dialogue wheel. You like having several choices and/or options to complete each quest? Too bad, now you get only one or two "choices" every quest and encounter. (Kill or not kill; release or imprison; etc.) You like romping around a huge country? Too bad, you're confined to one city and the surrounding area. You like your actions having far-reaching consequences that you get to see yourself? Too bad, you get a streamlined story where your "choices" often don't matter and things proceed the way they were going anyway, regardless of what you said or did. You like lots of subplots and main story quests and far-reaching narratives? Too bad, you get a small linear story in a small-scale area. Et cetera et cetera.

 

I could go on and on and on. You like DA2? Good for you. But if people think one game is "bad" compared to another, I think it stands to reason that they dislike it because what they feel that what they liked about the first game is either not present or very poorly implemented in the second.


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#460
correctamundo

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Yes, why make a new game when you can copy/paste an old one.



#461
Natureguy85

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I love the game . I never listen to other people's criticisms, I just want to see with my own eyes . Same goes for movies and books.   :)

 

So you buy and try everything? You never read a review or gather information before making a purchase? It must be nice to have infinite money and time.

 

Personally I would rather the play the parts of Hawkes life where there is action rather than those comprising mainly of hand-shaking and paper-pushing.

There is definitely something to be said for that from a gameplay perspective, but it fails on the story. I'm sure they could have made reasons for combat if they did the sections I mentioned. This is especially true in the first year and after becoming the Champion. In the former, you're working with shady people. In the latter, the people now expect you to handle everything.

 

The second act is pretty great so all they need to do is make it right after the expedition and have the social advancement happen at the same time.


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#462
correctamundo

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Well, I find it refreshing to play a tragedy in three acts with a prologue. In which the bulk of the acting/playing focuses on the pivotal timeframes of the story. One of the reasons I dont play mmos is the grinding. Legwork for Athenril/Meeran sounds like grinding to me. Anyway you cant have the cake and eat it. If the first year would be fleshed out with adventures act one would be cut.



#463
aoibhealfae

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DAO was a bit meh but it took several replays for me to enjoy it. But I love DA2 when I first play it. I guess, it depends on people really. DA2 and Mass Effect series isn't driven by a true RP-characters which silent protagonists like Warden and majority of Elder Scrolls series's MCs. For me, DA2 is a bit like an enhanced version of every Final Fantasy games and that is an RPG with even more limited and restricted interaction. Then again, you can't please everyone.



#464
Natureguy85

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Well, I find it refreshing to play a tragedy in three acts with a prologue. In which the bulk of the acting/playing focuses on the pivotal timeframes of the story. One of the reasons I dont play mmos is the grinding. Legwork for Athenril/Meeran sounds like grinding to me. Anyway you cant have the cake and eat it. If the first year would be fleshed out with adventures act one would be cut.

 

What adventures from Act 1 were so key to Hawke? They could have kept the first year interesting by integrating the same characters and intrigue. The point is that we would see Hawke grow as a person. Instead, we skip this and have to catch up with what's happened in the last year.


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#465
correctamundo

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We see that growing in act one as well. Hawke says hello to old aquaintances but most important meet the people that is going to matter the most for Hawke in the future (excepting family). The first year Hawke is someones handyman/errandboy. When act one starts Hawke is free to do as he/she pleases. Before act one Hawke cannot break in to the family estate, bait and switch, save guards and mages etc etc. Step out of line, one word from the boss and they are out. The first year Hawke is not a free person.



#466
TEWR

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I dislike DAII for a multitude of reasons, including but not limited to its shallow take on what could've been an interesting and engaging political/sociological/perhaps philosophical plot -- especially if it would've examined the pitfalls an Elven Mage would face in a Circle, more so a Female Elven Mage -- and its nonsensical attitude towards rationality.

 

Moreover, it could've had the M/T plot tie into other narratives, yet failed to do so.


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#467
Natureguy85

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We see that growing in act one as well. Hawke says hello to old aquaintances but most important meet the people that is going to matter the most for Hawke in the future (excepting family). The first year Hawke is someones handyman/errandboy. When act one starts Hawke is free to do as he/she pleases. Before act one Hawke cannot break in to the family estate, bait and switch, save guards and mages etc etc. Step out of line, one word from the boss and they are out. The first year Hawke is not a free person.

 

Exactly, so becoming free means something. This was supposed to be a rise to power.



#468
Gotholhorakh

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I dislike DAII for a multitude of reasons, including but not limited to its shallow take on what could've been an interesting and engaging political/sociological/perhaps philosophical plot -- especially if it would've examined the pitfalls an Elven Mage would face in a Circle, more so a Female Elven Mage -- and its nonsensical attitude towards rationality.

 

Moreover, it could've had the M/T plot tie into other narratives, yet failed to do so.

 

I found this bizarre. BioWare seemed to have 50,000 writers available for every artist or developer (as if the lines are always that clear :) ), so while you might expect some of the other things that made the game (almost totally unmitigated) garbage - like for instance the "screw you, here's the same area again", "screw you here's the same area AGAIN again right afterwards" and so on, those things would at least make some sense in the short time DA2 was on the blocks...

 

...it was incredibly suprising to see what seemed like a slapdash, unenthusiastic and carelessly lazy approach to writing. What seemed like.

I think DA2, and BioWare's subsequent stuff points to a different problem - BioWare have dedicated huge amounts of time, money and support to writing that is... if not shockingly poor, at least not yielding results that stand up well. It carries on into the current titles, but it's clear the writers aren't slacking off - they're obviously working extremely hard and pouring their heart and soul into the content.

 

I think it'd be great if BioWare spent some time scouting out some new writing *talent*.


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#469
DarknessNox

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For me personally DA2 wasn't a disappointment. It was very awesome to actually see my character talk and have it's own reactions. I enjoyed the new graphics, the places, I loved Hightown. The combat was different. I enjoyed the skill animation, but I can't say it's better or worse than DA:O, because I liked both combat systems. I got a bit annoyed by the same, repeatable maps for the areas, but that is something I could live with. Ultimately I don't like how you can't choose to be ultimately good. You know, I wanted to return the tome to the qunari, but Isabela was my friend, I could not betray her eighter. Things like that. In "The Nature of the Beast" I ultimately came out as the good girl in the story - cured the werewolves and kept the piece in the clan, but DA2 does not give you that much of a choice. Another example - Marethari, Leandra and Anders. I had lots of mixed emotions about those too. Although DA:O would be so much more epic if they remake it with the main character talking, just like in DA2! I would be so happy.



#470
correctamundo

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Exactly, so becoming free means something. This was supposed to be a rise to power.

 

And it is a rise to power. It is a climb on the social ladder. Hawkes rep grows. From refugee to Champion. Going from yrs 3, 6, 9 to 1, 4, 7 will change little if anything at all.

 

But I guess we will have to agree to disagree.



#471
dsl08002

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I have said this countless of times:

DA2 is one of the top 5 worst games I have ever played, I loathed the superhuman combat and respawn of enemies, the story was thin and the decisions you made had no affect.

BUT after playing DAI, I see DA2 in a new way. it doesn't change my opinion about the game itself. BUT for all its faults it feels like a proper DA game. AND I would rather strangely play it instead of DAI.

#472
Marika Haliwell

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So you buy and try everything? You never read a review or gather information before making a purchase? It must be nice to have infinite money and time.

 

 

Oh I wish I could have both lol



#473
BunBuns

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I actually really enjoyed DA2 but there were a few niggles, like the recycled environments, as others have said. For me, the party members and the plot were enough to make up for the less impressive aspects of the game, so I don't regret the time I spent playing it. The combat was fun, too, despite it being such a change from DA:O; not a marked improvement or a downgrade in my eyes, just different.

 

I think the main problem with DA2 was that Origins set the bar so high with the sheer depth of its gameplay and plot. It was a hard act to follow.


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#474
Elhanan

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Perhaps for myself it is a matter of preferring artistic styles. While DA2 is an enjoyable game, it is more like water colors, and I prefer the use of oils in DAO.
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#475
elrofrost

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Aside from the overuse of the same environments, it's a great game. I like all the DLC's too. Lots of atmosphere and Cory is hella scarier in Legacy then he is in DAI.

 

I also love the combat. Lots of fun being a rogue. The party banter was amazing in that game. DAO too. Both games I would stop just to listen. Sadly, DAI got that wrong too.