I like the game, i really do.
I can understand why some people didn't like it aswell.
But i wouldn't blame EA for everything that was changed. Sure for Westwood feel free to flame EA but that's out of topic
To be fair I don't think EA holds blame for over the top characters and simplified story for example. I don't think EA sent someone to write the game and bypassed Bioware "hierarchy".
I don't think EA designed Isabela(Who i find funny and interesting... Though i'm pretty sure she shouldn't have to show her underwear all the time and it wasn't needed for her to try to choke us on with her hmm "assets". She was already interesting in DA:O, a "make up" would be enough.)
I don't think EA made "mage vs templar" a focal point.(It was well done in first game, took 10% or 20% of whole game, interesting, Fade was nice at first time too... In DA 2 it was all about this powermongers war.)
I wouldn't blame EA for lack of "companion armor customisation", it is a simple piece of code people. Check Nexus there are mods to make it happen, a simple but "ignored" process. I'm pretty sure if a modder(Probably works or studies in a different branch but coded in his/her free time) can do it, for Bioware it was piece of cake.
Stuff like recycled enviroments, possible bugs, events not triggering correctly, pricing, anything about distribution etc might be EA's fault. Actually EA's so called "strict" deadline's fault, not the CEO himself
Sure it is easier to blame distributor for everything but it simply doesn't make sense. Should we feel grateful to EA for Origins or ME series for example? No because 90+ % of it was Bioware's work. So why blame them if things went south?
TLDR: I'd say most of problems lies on Bioware's shoulders but EA also isn't too innocent. Though i love the game as it is so i don't mind anyway.
People blame EA because it's clear that EA pulled the same nonsense that they've pulled before. (Origin Studios and the last two Ultima games being prime examples)
It's clear that DA2 was rushed out the door for a quick buck as it only had a max of a year and a half in development and a minimum of eight months. That's laughably scant compared to how long Bioware usually develops their games in the course of 2 to 4 years.





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