I will start and say that I actually did like the initial idea of Hawke being just one poor soul who just happened to find themselves in the thick of things, from where said things escalated. Had realization of that idea gone better, the game wouldn’t have felt like such a disappointment.
Content, and lack thereof was another problem. DAO had meat on its bones, and I didn't feel the need to buy DLC (unless you were feeling like experiencing the world more) because the game was chockfull of content, quests, people to talk to, places to explore... In DA2 I felt like things are missing, like there should be more story. I was told it gets better, even combat got better, with the DLC but I still didn’t get any.
But beyond the problem reused environments and mind-numbing combat, I didn't like the how Bioware predefined and forced Hawke's personality on the player. And unless you like to roleplay the kind of person Hawke is, you might as well hang the game on the wall like a used coat.
Yes, Hawke has a preset personality only with 3 variations to it. Hawke is an extrovert, people person, confidant, self-assured, lazy, leader of the group, shies away from all responsibility unless it’s towards their family or they’re pressured into it, easily makes friends, has no ambition (which is why the purple Hawke works so well in the game)… I mean, the writers have decided for you that Hawke prefers the Hanged Man to going to fancy parties. Why?
The game has decided Hawke’s attitude towards their family – they love their little sister (whom I couldn’t stand) and they’re on the war path with their little brother (whom I liked as a character). Hawke will do never backtalk to their mother, which I can understand to a degree, even if the woman hadn’t said a single smart thing throughout the game, and they will mock/threaten Gamlen with whom I sympathized with… The game has decided for you that Hawke wants to stay in Kirkwall because Hawke said they want to stay, so headcanon your way around that! Though, I presume their decision to stay was because of newfound friendship with the gang. Tough luck if the player doesn't like them.
And this happened to me through the entire game. Things regarding Hawke’s personality being decided for me.
It is decided in the game with no input from you beyond the fact that you’ve “recruited them”, that your party members are your best friends from here on! And rivalry is a form of friendship, they are still willing to put their lives in danger at your command. Why else would they fight for Hawke, visit their house, go into demon/undead/darkspawn/abomination infested lair and generally stick around Hawke for 7-10 years if they didn’t form some kind bond? And if you as a player can’t stand said group of people, which I didn’t, any of them – bye bye roleplay. I actively had to sabotage my gameplay to keep the friendship/rivalry bar neutral because I wanted to play as a Hawke who wanted nothing to do with these crazy people.
I felt that with Hawke, the writers have given me a bucket of traits (and that was a big bucket of all the traits I personally didn’t like) and told me: “Here. Build your character around that. You have roughly 30% left to fill up.” And all I had left to fill that bucket were excuses as to why Hawke I wanted to play as, was doing the things they did and acted the way they did.
All of this is personal preference, I know, but it is still the reason why the game is unplayable to me. And why I find DAO superior.





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