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creating enemies with very high armor that can only be killed with armor penetration


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#1
gordonbrown82

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An enemy with very high armor, very low hp and very high damage. A level 2 archer should be able to take it out with one armor penetrating shot before it reaches him while a meele character would struggle because of the very high damage done by the enemy. after having looked through the 2DA's described in the wiki i get the impression that this can't be done. is that correct?

#2
thebigMuh

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Hi!



You could try making a ring with the modifiers you need (+armor, -hp, +damage) and forcing your creature to equip it.



Ciao, muh!

#3
gordonbrown82

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good point.

#4
gordonbrown82

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setting a constitution penalty of 50 doesn't seem to reduce the hit points of the creature at all. any ideas?

#5
gordonbrown82

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also the effect of an armor penetration skill like shattering armor seem pretty low. how much does it lower armor? can i increase the armor penetration of that skill?

#6
Bibdy

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The armour sunder abilities usually just hit for normal damage, and then reduce the target's armour by around 10 for around 20 seconds, which isn't really a significant difference. At least, probably not significant enough for what you have in mind, which I think is; armour pen = stand a fighting chance, no armour pen = practically invincible.

I think you'll need to create your own abilities, or tweak the Script of the existing abilities to pull that off.

Modifié par Bibdy, 22 janvier 2010 - 05:26 .


#7
gordonbrown82

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nvm i got it to work.

Modifié par gordonbrown82, 22 janvier 2010 - 06:07 .