capn233 wrote...
The base damage of the combo is calculated using the sum of the ranks of the two powers, but total damage will depend on explosion multiplier evolutions, the difficulty multiplier, and the defense multiplier.
In the abow examples, actually Warp + Throw should potentially do the most damage because each of them has a "Detonate" evolution, so you get two damage multipliers. If a combo with Reave appeared to do more damage, it was because Throw wasn't evolved with Detonate, and Reave's DOT made it appear better.
This thread by corlist has most everything you might want to know on combos.
Darkstar Aurora wrote...
As a side note, Reave is almost always better used as a source power for (multiple) biotic explosions rather than being used as the detonator power for the explosion, if at all. Only in multiplayer does it come into its own as a detonator, due to Pull being more powerful in MP and due to the constant presence of tech/ammo effects from team members being applied to your target (Reave does not detonate tech effects, only biotic ones, which makes it useful for mixed teams)
Throw, Cluster Grenade, and Shockwave should really almost always be the detonator. Throw for its rapid recharge time and Detonate evolution, Shockwave and Cluster Grenade for their ability to detonate multiple biotic explosions when multiple targets are affected by biotic source powers (Singularity, Double Pull, Area Reave, multiple lingering Warp fields on separate enemies, or all of the above at once--courtesy of squad members).
Thanks for your kind comment & useful link. Now I know the reason why my throw or warp is not much potential for combo explosion. I look back to my skill tree and some of them did not build for detonate bonus o_O.
I run this insanity based on my old playthough so when I m start the new game, the powers already speced since old save and I didn't aware of it - totally forget. My old save just 3-4 months ago which I m new for ME3 at that time.
Presently, I re-spec my Adept Shepard at level 60 as follows...
Warp: Detonate> Expose> Recharge Speed
Throw: Force> Detonate> Recharge Speed
Singularity: Radius> Recharge Speed> Detonate
Shockwave: Radius > Detonate > Recharge Speed
Pull: Radius> Expose> Recharge Speed
Cluster Grenade: only rank 4
Biotic Mastery: Damage & Force>Damage & Capacity>Combo Mastery
Fitness: All Health & Shield Reave: Radius> Recharge Speed> Damage & Duration
Reave: Radius> Recharge Speed> Damage & Duration
(I also repec my Liara in this same way and sync to my skill)
From the above skill build, I tested on Krogan DMZ: Turian Platoon & Bomb Missons and found that I can easy take down the Boss enemys with using only 2-3 BE for Brute, 3-4 BE for Harvester (this is the first time I can finish all Harvesters) & Atlas Mech. Boss enemys are big size so it good to focus with Reave set up and then follow detonates by Throw, Warp or Shockwave (spam behind cover).
Thanks again for the suggestion. Now my Adept Shepart become to walking biotic bomb:devil:
Modifié par mesiasmith, 22 février 2014 - 05:06 .