I feel like a lot of the resistance sets are unnecessary for an AW, as if you're built right, you take very little damage, anyway. Of course, this is coming from someone who hasn't played on any difficulty but Easy yet (I'm still on my first playthrough), but still, at level 20 (haven't even started the Landsmeet yet), I'm hitting pretty hard and take very little damage. I'll give my stuff out now:
Adam: Level 20 Arcane Warrior/Blood Mage
Naked Stats:
Strength: 14
Dexterity 14
Willpower: 30
Magic: 47
Cunning: 22 (accidentally took too many points here, I think... oh, well, helps with persuasion!)
Constitution: 30
Skills:
HERBALISM
COMBAT TACTICS
Poison-Making
Coercion -> Improved Coercion -> Expert Coercion -> Master Coercion
Combat Training -> Improved Combat Training
Survival -> Improved Survival (only took these for the Elora's Halla quest)
Spells!
Arcane Warrior:
Combat Magic -> Aura of Might -> Shimmering Shield -> Fade Shroud
Blood Mage:
Blood Magic -> Blood Sacrifice -> Blood Wound
Mage:
Arcane Bolt -> Arcane Shield
Primal:
Flame Blast -> Flaming Weapons
Rock Armor
Spirit:
Mana Drain -> Mana Cleanse -> Spell Might
Walking Bomb -> Death Syphon -> Virulent Walking Bomb -> Animate Dead
Mind Blast -> Force Field -> Telekinetic Weapons -> Crushing Prison
Entropy:
Weakness -> Paralyze -> Miasma
Gear!
Weapon Set 1: Spellweaver (+Grandmaster Silverite Rune + Grandmaster Lightning Rune) and Thorn of the Dead Gods (Grey Iron... will replace this with Tier 6 dagger soon)
Weapon Set 2: N/A (I don't care about sheathing; this build just rocks, anyway)
Head: Helm of Honnleath
Body: Warden Commander Armor (Dragonbone)
Hands: Warden Commander Gloves (Dragonbone)
Feet: Warden Commander Boots (Dragonbone)
Belt: Andruil's Blessing
Neck: Lifedrinker
Ring 1: Ring of Faith (will replace soon, hopefully)
Ring 2: Key to the City
With this build, I feel like a high-powered CC/DPS machine that can melee at will, yet cast spells when need to. Health is never an issue; usually, I'll pop into Blood Magic to cast Blood Wound on a whole group of ranged/mage enemies, then pop back, cast VWB on the mob that I plan on bashing on first, then pop my sustainables and start smacking. If I find that I do need to cast a spell while meleeing, I'll pop back into Blood Magic and cast the spell I need before going back to normal AW mode. It's very effective, and I very rarely have any deaths, either on myself or another party member. I do not tank with this build; I'll usually have Alistair or Shale do that for me.