Modifié par andysks, 21 février 2014 - 09:05 .
Is there some limit on creatures exiting or getting destroyed? (SOLVED)
Débuté par
andysks
, févr. 21 2014 08:51
#1
Posté 21 février 2014 - 08:51
I ask because I have a scene where an army runs retreating. Army, meaning 10 people or something. Some do it, some not. Hence the question. Since it all happens on one node, is there a possibility that it cannot handle 10 seperate instances running or getting destroyed?
#2
Posté 21 février 2014 - 08:54
sounds like an AI issue
#3
Posté 21 février 2014 - 09:07
Solved it actually, moments after posting this. I was creating another hostile group during this, and the fleeing ones wanted to attack them instead of fleeing. Spawning the hostile group further away, or spawn it after the fleeing scene solved it.
- Morbane aime ceci
#4
Posté 21 février 2014 - 10:37
Also, if they're close together, some of them will get in each others' way and cause them to stand there confused until the other one gets out of the way and they have a clear walking path again.
#5
Posté 22 février 2014 - 07:27
That's the reason I made 3 go to 1 wp, 3 to another and 4 to the last
. Before that there's is a combat, so I cannot know for sure where they will be. So I added a script to destroy them after the fleeing, if they are still around.





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