Paper thin armour in which if you took 3 hits at the wrong time your dead. Button fatigue from having to keep pressing to increase height with jump jets. The levels were a big part of the problem. Multiple frogger levels, multiple areas with lava and such meaning almost auto death.
Pretty much what he said. The execution for the Firewalker DLC was absolutely painful. Maybe it was less so on consoles. I wouldn't know. I'll also add: Lack of Save Points to this.





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