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Change of Pace: Reversal of Arguments


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#126
Loghain Mac-Tir

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Xilizhra wrote...

Loghain Mac-Tir wrote...

Xilizhra wrote...

I'd go on, but I'd be thread breaking, so let me try another one...

Whatever process the qunari used to create a whole society of complacent slaves, we must discover. Hopefully it's blood magic, as that's easiest to replicate; otherwise, it'll take longer... but when we have the same drones that the qunari do, and if we can get a hold of their technology as well, our society should be able to defeat theirs, and our rulers will reign supreme over Thedas.

What is this bas talking about?



My admiration of you, of course.


Qunari do not care for your admiration, unless you are one of my constituents, 
I am running for Arishok, and if you vote for me, I promise to increase the use of qa'mek by 300%, providing you with three times more slaves than usual. 

Vote for me

Sten for Arishok

Sten being my current title, It really is tough to identify with 500 more Stens roaming around.

#127
Dabrikishaw

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Christ this was fun to read.

#128
AlaskaThe1st

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Um...Dwarves have much more sleeker and slimmer bodies then those pudgy-stocky Elves...and um, stuff...Oh, and better at magic too.

#129
Ieldra

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You know what the funny thing about this thread is: the arguments made for position anti-X by those who usually promote X tend to be much more convincing than those made by the proponents of anti-X themselves.

#130
AngryFrozenWater

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I think it makes perfect sense to promote selling mage gear and resources in the open. Simply put, apostates are great for the economy. Here's why: Merchants can act as informants for the templars to track down mages. They may advice to take down potentially dangerous mages and let the more or less innocent ones go. That has the advantage that templars can be more productive. Also, less mages need to be locked up in a circle, which reduces the cost for the system. By legalizing their merchandise the merchants pay taxes and that would be an income for the state that it would otherwise miss. Merchandise can be manufactured in a circle to generate income which could (partially) pay for the cost of running a circle. If this is profitable enough it would make sense to keep the circle system as a source of additional state income. Of course for the system to function well, not all apostates should be locked up.

#131
Loghain Mac-Tir

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AngryFrozenWater wrote...

I think it makes perfect sense to promote selling mage gear and resources in the open. Simply put, apostates are great for the economy. Here's why: Merchants can act as informants for the templars to track down mages. They may advice to take down potentially dangerous mages and let the more or less innocent ones go. That has the advantage that templars can be more productive. Also, less mages need to be locked up in a circle, which reduces the cost for the system. By legalizing their merchandise the merchants pay taxes and that would be an income for the state that it would otherwise miss. Merchandise can be manufactured in a circle to generate income which could (partially) pay for the cost of running a circle. If this is profitable enough it would make sense to keep the circle system as a source of additional state income. Of course for the system to function well, not all apostates should be locked up.


How will you tell which of the Mages are Innocent? If anything, the mages with puppy dog eyes are more at risk of
possession by a you-know-who. Because the one with weaker willpower is more likely to get possessed than one with radical ideas.

#132
esper

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According to the chantry lore the Maker is a gentle deity and a good father figure whose abondoment on the world rest sorely on his children shoulder and thus we should attempt to spread his words to the four corner of the world to so he returns his gaze to us.

He also obviously exist and bioware should give us the proof in game because it is one of the greater mysteries in the narrative.

In the same vein the chantry is a good organisaiton (as they know works to spread the words of a good deity). Their impressioment for the mages are for the greater good or at the very least the safety of the many.

Blood magic is evil, because while a tool is not corrupting in itself some blood mages gain it by dealing with demons and thus it is better to ban it all around.

Merrill was in the wrong and Marathari was obviously trying to protect her. Had Merrill never blindly followed her own ideals Marahtari would never have had to become possessed.

I hope to see the warden and Hawke again and the loss of the charactization of their personlity is less damaging than it would be to see what they are up to.

Edit: Elthina was never to blame for the conflict, she might have been the local leader of the chantry but expecting her to try and reign Meridith in was an unreasonable expectation.

Cullen is a sane man and trustworthy, his siding with Merdith is forgiveable and he is a good example of a moderate templar.

I like Cassandra .

...Now excuse me, I have to go and take a bath.:P

Modifié par esper, 24 février 2014 - 12:48 .


#133
AngryFrozenWater

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Loghain Mac-Tir wrote...

AngryFrozenWater wrote...

I think it makes perfect sense to promote selling mage gear and resources in the open. Simply put, apostates are great for the economy. Here's why: Merchants can act as informants for the templars to track down mages. They may advice to take down potentially dangerous mages and let the more or less innocent ones go. That has the advantage that templars can be more productive. Also, less mages need to be locked up in a circle, which reduces the cost for the system. By legalizing their merchandise the merchants pay taxes and that would be an income for the state that it would otherwise miss. Merchandise can be manufactured in a circle to generate income which could (partially) pay for the cost of running a circle. If this is profitable enough it would make sense to keep the circle system as a source of additional state income. Of course for the system to function well, not all apostates should be locked up.

How will you tell which of the Mages are Innocent? If anything, the mages with puppy dog eyes are more at risk of possession by a you-know-who. Because the one with weaker willpower is more likely to get possessed than one with radical ideas.

Become a merchant then and use your own criteria. Ghehe. The point is that I wrote several times about the nonsense of having such merchants in the open. Even right next to Meredith's HQ.

Modifié par AngryFrozenWater, 24 février 2014 - 02:04 .


#134
dragonflight288

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Ieldra2 wrote...

You know what the funny thing about this thread is: the arguments made for position anti-X by those who usually promote X tend to be much more convincing than those made by the proponents of anti-X themselves.

:happy: I noticed that too for some of these arguments. 

#135
Loghain Mac-Tir

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AngryFrozenWater wrote...

Loghain Mac-Tir wrote...

AngryFrozenWater wrote...

I think it makes perfect sense to promote selling mage gear and resources in the open. Simply put, apostates are great for the economy. Here's why: Merchants can act as informants for the templars to track down mages. They may advice to take down potentially dangerous mages and let the more or less innocent ones go. That has the advantage that templars can be more productive. Also, less mages need to be locked up in a circle, which reduces the cost for the system. By legalizing their merchandise the merchants pay taxes and that would be an income for the state that it would otherwise miss. Merchandise can be manufactured in a circle to generate income which could (partially) pay for the cost of running a circle. If this is profitable enough it would make sense to keep the circle system as a source of additional state income. Of course for the system to function well, not all apostates should be locked up.

How will you tell which of the Mages are Innocent? If anything, the mages with puppy dog eyes are more at risk of possession by a you-know-who. Because the one with weaker willpower is more likely to get possessed than one with radical ideas.

Become a merchant then and use your own criteria. Ghehe. The point is that I wrote several times about the nonsense of having such merchants in the open. Even right next to Meredith's HQ.


Kirkwall has adopted free market form of economy, so those shopkeeps can sell robes and staves to anyone, but should they assist an apostate by providing him/her with state of art 'magey' things, they would face the ultimate punishment

yeah, you guessed it , a 10% sales tax increase ......

#136
General TSAR

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Xilizhra wrote...

I'd go on, but I'd be thread breaking, so let me try another one...

Whatever process the qunari used to create a whole society of complacent slaves, we must discover. Hopefully it's blood magic, as that's easiest to replicate.

Head canon ftw. 

#137
ShadowLordXII

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I'll give it a shot...

 

The Chantry is a completely valid system of religion that in no way unfairly influences society, politics and the economy to where it indirectly controls everything.

 

The elves are in their pathetic lot in life because they're working hard enough for a greater life in a social structure with plenty of room for advancement and with no fear of prejudice from humans.

 

Yeah...I don't feel it...



#138
The Elder King

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I'd go on, but I'd be thread breaking, so let me try another one...

Whatever process the qunari used to create a whole society of complacent slaves, we must discover. Hopefully it's blood magic, as that's easiest to replicate; otherwise, it'll take longer... but when we have the same drones that the qunari do, and if we can get a hold of their technology as well, our society should be able to defeat theirs, and our rulers will reign supreme over Thedas.

Considering that there are Vashots and Tal-Vashots, I doubt your theory is very plausible.

#139
Lotion Soronarr

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I'll give it a shot...

 

The Chantry is a completely valid system of religion that in no way unfairly influences society, politics and the economy to where it indirectly controls everything.

 

I wasn't aware the Chantry controls everything.

 

Also, is being influential a crime these days? Religion influences society? Tell me it isn't so. Quit, alert the media! Altert the governments! The entities that influence society must be made aware that there are other entitiesthat also influence it!



#140
EmperorSahlertz

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Boo Orlais! Boo!



#141
Hellion Rex

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I wasn't aware the Chantry controls everything.

 

Also, is being influential a crime these days? Religion influences society? Tell me it isn't so. Quit, alert the media! Altert the governments! The entities that influence society must be made aware that there are other entitiesthat also influence it!

Yes, yes!!! Fight the Powers That Be!!!!!

 

:devil: :devil:



#142
The Elder King

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The magisters are right. Mages are superior to mundanes, and they should rule them, and have the power of use mundanes as they wish.
Using blood magic by sacrificing slaves isn't bad, it's just a sign of natural evolution.

#143
Hellion Rex

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The magisters are right. Mages are superior to mundanes, and they should rule them, and have the power of use mundanes as they wish.
Using blood magic by sacrificing slaves isn't bad, it's just a sign of natural evolution.

Amen. The magi are superior to the mundane, wasteless trash!



#144
The Elder King

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Amen. The magi are superior to the mundane, wasteless trash!


Yeah, those filthy mundanes should learn their place :devil:!

#145
dragonflight288

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There is no moral absolutes in the world. There is only power and survival.  :angry:

 

This can be seen when tragic events happen and the people don't look out for each other in their communities, they only look out for themselves. Looting people's belongings and selling them at ridiculously high prices to the people who need them, like that merchant in Lothering. 

 

When push comes to shove, the only ones you can depend on is yourself. Friends will always look out for their own interests before your own if they feel threatened by the environment around you. Change is the catalyst that shows us that when 'normal' and 'routine' are destroyed, people become the animals they try so hard to pretend they're not. 

 

And that is why if Bhelen succeeds at changing Orzammar of its traditions, all he'll actually do is lead the dwarves into a state of chaos and anarchy. 



#146
The Elder King

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Whoah, dragonflight. You support that murderer? I'll challenge you to a duel!
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#147
Iron Fist

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There is no moral absolutes in the world. There is only power and survival.  :angry:

 

This can be seen when tragic events happen and the people don't look out for each other in their communities, they only look out for themselves. Looting people's belongings and selling them at ridiculously high prices to the people who need them, like that merchant in Lothering. 

 

When push comes to shove, the only ones you can depend on is yourself. Friends will always look out for their own interests before your own if they feel threatened by the environment around you. Change is the catalyst that shows us that when 'normal' and 'routine' are destroyed, people become the animals they try so hard to pretend they're not. 

 

And that is why if Bhelen succeeds at changing Orzammar of its traditions, all he'll actually do is lead the dwarves into a state of chaos and anarchy. 

 

Anarchy is the only reasonable way to live one's life.



#148
dragonflight288

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Whoah, dragonflight. You support that murderer? I'll challenge you to a duel!

 

:lol:

 

I accept.

 

I actually find Bhelen and Harrowmont to a complicated issue. I think Bhelen is better for Orzammar in that he makes things easier for the casteless and he opens up trade with the surface, but whenever I do support him I find myself feeling like I need a shower. I have yet to support him playing as a Dwarven Noble however. 


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#149
The Elder King

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:lol:

I accept.

I actually find Bhelen and Harrowmont to a complicated issue. I think Bhelen is better for Orzammar in that he makes things easier for the casteless and he opens up trade with the surface, but whenever I do support him I find myself feeling like I need a shower. I have yet to support him playing as a Dwarven Noble however.

I agree, it's a complicated choice. Though when I play a dwarf the choice is always the same, as yours (at least for the Noble): Commoner-Bhelen, and Noble-Harrowmont.
i really loved Orzammar and all his plots, and the Deep Roads. I'd like to visit it again in DAI.

#150
Sir JK

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:lol:

 

I accept.

 

I actually find Bhelen and Harrowmont to a complicated issue. I think Bhelen is better for Orzammar in that he makes things easier for the casteless and he opens up trade with the surface, but whenever I do support him I find myself feeling like I need a shower. I have yet to support him playing as a Dwarven Noble however. 

 

I played one that did a while back and it was amazingly fun. My character hated Bhelen for what he did, but reasoned that when push came to shove Bhelen was right about one thing: "The throne belonged to House Aeducan" and that was more important than revenge. It was a really interesting philosophical stance to roleplay.

 

This topic is awesome by the way, great idea. I've enjoyed reading it a lot but can't think of a good position to reverse my arguments for...