Were the Reapers introduced too early in the narrative?
#51
Posté 22 février 2014 - 07:43
Bob, david was a repugnant user who would often go into topics and derail them with his own philosophies on heroics, beauty, and bring an air of moral arrogance that drove a lot of people up a wall. He's in a bit of an infamous circle of users who would ****** off people and are gone now.
It's not the type of company you want to be in.
#52
Posté 22 février 2014 - 08:06
BUT .. they should have burried the reapers after the battle of the citadel. we blocked their backup plan by destroying sovereign - we won, we obliterated the threat. that should have been the end of the reapers. it would have saved the writers a lot of trouble and would have given them the chance to introduce a new, more "grounded"/traditional and therefore managable threat.
giant space monsters who can not be stoped, limit the writers possibilities to defeat them to "find an even bigger stick". a "crucible"-like device (the even bigger stick) is one of very few possibilities t end them. or you go the "war of the worlds" / "indepenence day" route and use the smallest possible but unbeleavably poverful stick.
in any case - wonderweapons suck.
#53
Guest_Catch This Fade_*
Posté 22 février 2014 - 08:26
Guest_Catch This Fade_*
I swear if you report him again....Grand Admiral Cheesecake wrote...
Bob from Accounting wrote...
Is that right? You must overwhelmingly hate fiction if you actually believe 'the guy with the bigger gun always wins,' since fiction overwhelmingly goes out of it's way to refute that idea. Fiction overwhelmingly features stories with the protagonists facing a superficially stronger opponent, with a 'bigger gun,' so to speak, and yet emering victorious.
David you have returned to us!
Instruct us all in the ways of Heroism for the forum is dark and full of the unheroic!
1v1. MAHVEL
#54
Posté 22 février 2014 - 08:40
They should have just been a non-active threat after ME1, like a looming disaster that's millions of years off, so much so that they aren't an immediate concern. Like the fear of what happens when the sun alters and causes massive doses of radiation to bombard the planet when it gets older, all those millions of years from now.
Having them be found out, and arrive, in the same lifetime of the main character is way too much a stretch and just made everything end up being rushed.
#55
Posté 22 février 2014 - 09:33
He was fairly unique in managing to get a whole bunch of ME3 players with rather differening views to agree on one thing, even if it was their opinion of him.Darth Brotarian wrote...
I don't think bob is david. David was too dumb to learn his lesson, came back here a few days ago with the same user name and made a big ass speech about how he was back before he got banned again.
Bob, david was a repugnant user who would often go into topics and derail them with his own philosophies on heroics, beauty, and bring an air of moral arrogance that drove a lot of people up a wall. He's in a bit of an infamous circle of users who would ****** off people and are gone now.
It's not the type of company you want to be in.
Rationally that makes sense although if that was the case would ME2 onwards have had a completely different cast and protagonist?Having them be found out, and arrive, in the same lifetime of the
main character is way too much a stretch and just made everything end up
being rushed.
Modifié par Reorte, 22 février 2014 - 09:34 .
#56
Posté 22 février 2014 - 09:55
I was in fact convinced I was reading David's posts before I looked at the nickname of the poster. Which made me wonder how David could be posting stuff, cause he's supposed to be banned. And I guess he is. And I guess Bob From Accounting is his new account.ImaginaryMatter wrote...
MassivelyEffective0730 wrote...
Bob from Accounting wrote...
Is that right? You must overwhelmingly hate fiction if you actually believe 'the guy with the bigger gun always wins,' since fiction overwhelmingly goes out of it's way to refute that idea. Fiction overwhelmingly features stories with the protagonists facing a superficially stronger opponent, with a 'bigger gun,' so to speak, and yet emering victorious.
How are you doing David? Have a good ban?
That's what I thought too, you're not alone Massively.
Hi David, welcome back, we missed you.
#57
Posté 22 février 2014 - 10:07
#58
Posté 22 février 2014 - 10:11
#59
Posté 22 février 2014 - 10:22
Talking to Sovereign and Vigil only with the image of Eden Prime in my head gave me the creeps. It's this feeling of mystery, being up against something unbelievably huge and completely unstoppable that I rarely had anywhere else. In the end, one single ship made it through the best defended place in the galaxy and you know ten-thousands of those are to come. While ME2 was kind of a lackluster in that timing, all the awe in face of the Reaper threat came back to me when after the apparently big victory Harbinger only tells me I have changed nothing and I should "Prepare for the Arrival" as he fades away to this enormous approaching Reaper fleet. I was as pumped as it gets.
You know what was poorly handled? Their arrival. The actual fight against them. But I suppose that topic has been beaten to death already.
Modifié par Mr Massakka, 22 février 2014 - 10:25 .
#60
Posté 23 février 2014 - 05:33
From a single-story standpoint yes. The Reapers as described in ME1 were an alluring threat. There was an air of terrifying incomprehensibility, while still presenting a villainous face (Saren). In a one-shot you need to make it as captivating as possible, and there's really very little you aren't allowed to do to achieve that.
From a world-building perspective no, since you've already blown your load for a galactic threat and where do you go from here? As the OP mentioned you also get a dissonance between having to fight the Reapers and exploring the wonders of the universe, not to mention that since they are a cataclysm it raises the question of why should we explore this universe when it's going to get wrecked anyway?
The paradox lies in the fact that Bioware had no idea if ME would sell the way it has and if people would be interested enough in their universe to warrant their expanding and maintaining of it. I'm sure if they had they would've saved the Reapers for a later story.
#61
Posté 24 février 2014 - 12:27
Reading theory’s on fan sites question if the “Dark Energy” story line was not actually leaked but internally released simply to remove obligations with Drew. Theories are questionable especially on the Net of course.
Does raise the question however, the Size and Scale that ME1 and ME2 had clearly dwarf ME3’s content by a fair amount. Was there suppose to be four games to Shepard’s Story?
Ryde…
#62
Posté 24 février 2014 - 12:35
RydeCrash wrote...
I have theorized that during development of Mass Effect 2 Shepard’s story was plotted for two more games. What ever transpired between ME2 to ME3 the concept was merged to a final game (ME3) (Just a Theory)
Reading theory’s on fan sites question if the “Dark Energy” story line was not actually leaked but internally released simply to remove obligations with Drew. Theories are questionable especially on the Net of course.
Does raise the question however, the Size and Scale that ME1 and ME2 had clearly dwarf ME3’s content by a fair amount. Was there suppose to be four games to Shepard’s Story?
Ryde…
that's what I always figured, and for some reason bw or ea decided a fourth title was too much. honestly, I think it was a rather foolish thing to do, assuming I'm right and all.
#63
Posté 24 février 2014 - 04:33
#64
Posté 24 février 2014 - 07:51
caldas wrote...
The reapers were introduced too late in ME3, in the last 10 minutes or so, till then we did everything but fight them
I think the reaper invasion was introduced to late or far too early, or the end of it was. I think of the initial reveal of the reapers in me1 as proper in regards to the timing of it. so I guess I can agree with you here, or if not, I can to a point.
#65
Posté 24 février 2014 - 06:13
SwobyJ wrote...
No.
All ME2 needed for this was greater foreshadowing of the Crucible. Perhaps even at least the start of the search for its plans.
Personally I would have ended ME2 with the reveal about the Catalyst being "the big bad" and finding the Crucible plans; possibly the reason for the Suicide Mission would have actually been to recover the plans. You could even end ME2 with the Reapers arriving and capturing the Citadel, but finding themselves unable to shut down the relay network because of something something. It would have been an exciting place to set the stage for ME3: you lose the Citadel and the Reaper attack has begun, but you gain the Crucible plans and can still maneuver around. Basically, you are in the exact same position as post-ME3 intro minus the Citadel, but with the plot developments flowing a little more naturally into the narrative.





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