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Missing from ending


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#1
SilentJohn1

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 Quarian ships, Geth ships, Kwunu (volus ship with thanix cannons), thanix cannons being used, leviathan orbs, dino mounts for krogan:crying:

#2
ahsari2014

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I agree. It was looking forward to see them in action. It is safe to say that masseffect is not totally perfect.

#3
sH0tgUn jUliA

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Let's not forget that the rachni would have a huge impact on the ending.

#4
MrStoob

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Not to mention the Leviathan.

#5
voteDC

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The Thanix cannons are one of the big things for me. I've often wondered how the Reapers would have coped with their own weapons turned against them by the united fleet.

Modifié par voteDC, 22 février 2014 - 11:17 .


#6
katamuro

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We know. Pretty much all we get shown in the same few alliance and turian ships plus asari if you find them and maybe salarians(I dont know but some people say they do). thanix cannons, even on Normandy seem to be absent. The thanix dreadnought is also nowhere to be seen.

#7
AlanC9

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 As it was there were 400 MB or so of movies for Sword fleet. That includes the generic stuff everyone sees, clips showing the quarians and geth checking in if they're still alive, alternate versions for the asari fleet depending on if the Destiny Ascension is destroyed or not, and low- and high-EMS versions of the battle. Looks like it's about 50 MB per 30 seconds of space combat.

They could have added quarian and geth fights to that, sure. Probably have to do separate clips rather than alternate versions of the main battle or we'd really bloat the disk requirements. Adding the Kwunu or salarian dreadnoughts would be even worse since they don't have models. So you've got to make the models, add a scene to the fleet check-in so we know what we're looking at, and then add the battle scene. Doable, but we're talking about a lot of disk space and dev time. The zot/game time ratio of this stuff is really poor.

As for the ground fight, no way elcor ground troops or kakliosaurs pass an ROI check. No models, no animations, and no strong reason to do them for a few seconds of cutscene. (In retrospect kakliosaurs were a terrible idea.) But more combat scenes with the models and animations they did have would have been doable. Preferably done in-game so as not to waste disk space; if the low-end rigs can actually handle a lot of toons running about, that is -- I don't know how well UE3 handles this sort of thing.

#8
katamuro

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Kwunu is basically a turian dreadnought in different colours and with guns replaced by thanix cannons which look like the same guns anyway. So reskinning a turian dreadnought? Not much time. As for the disk space requirements, that is what you get when working with the tech of last decade, the DVD drives of xbox360 were outdated a long time ago. forcing everything to be on 2 discs just because one of the three platforms it was coming out couldnt take more. And why didnt make more than 2 discs? 3 for example? PC's have had huge hdd's for ages, ps3 has a blu-ray disk for gods sake.

Eh doesnt matter anymore. hopefully ME4 is going to make full use of blu-ray disk space.

#9
DoomsdayDevice

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How 'bout those walking Elcor tanks, eh?

#10
KrAzY WiSh

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I always wanted to see my wing of Volus bombers :(

#11
AlanC9

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katamuro wrote...

Kwunu is basically a turian dreadnought in different colours and with guns replaced by thanix cannons which look like the same guns anyway. So reskinning a turian dreadnought? Not much time. As for the disk space requirements, that is what you get when working with the tech of last decade, the DVD drives of xbox360 were outdated a long time ago. forcing everything to be on 2 discs just because one of the three platforms it was coming out couldnt take more. And why didnt make more than 2 discs? 3 for example? PC's have had huge hdd's for ages, ps3 has a blu-ray disk for gods sake..


Good point about the Kwunu. A reskin would have worked just fine. You'd still need to introduce the ship somehow; if we showed the crew they'd have to be shown wearing their environment suits inside the ship, since there are no volus models. OTOH, we already put up with that for the quarians.....

#12
ErikModi

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I wanted to see a Geth ground squad. Six or eight Geth units with a Prime in the center just wiping the floor with some Reaper troops. Then again, I have a bit of a soft spot for the Geth.

#13
SwobyJ

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Where the eff is any guns other than Avengers/Lancers?

I mean REALLY.

Modifié par SwobyJ, 23 février 2014 - 05:37 .


#14
von uber

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hey, at least you got a cameltoe for EDI and a bit more definition for a Banshee. Could have been a lot worse.

#15
shodiswe

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The Kwunu still sounded like a really nice Dreadnaught, the Volus had improved every system on that ship which greatly impressed the Turians when they showed it to them.... What I really wanted to see though was the Volus heavybomber frigates make a bombing run against the Reaperforces and helping Shepard and the other forces get to the beam.

I know the Volus fleet was optional and not a main story arc, the Volus only sends them if you convince them to do so. But I really liked the idea of dedicated heavy bombers(bomber frigates), it was apparently a Volus specialty.

Over all the Priority earth mission could have been more interesting, it was mostly a gauntlett run where you gun some zombies and move from area to area. I actualy got bored with it while I was playing it for the first time.

When I was doing the forst beam run I was thinking, maybe this is where things get interesting, but then Shepard started limping and I realised it was all over. Priority earth needed more work, especialy for an endmission to the Trilogy... The one you had spent 3 games preparing for.

Modifié par shodiswe, 23 février 2014 - 12:20 .


#16
themikefest

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What was missing?

ME2 squadmates.
  • Dubozz aime ceci

#17
DWH1982

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I'll be completely honest here - I know many people have problems with the entire end game segment, including the battle scenes. However, outside of the actual ending itself, I really don't have that much of a problem. Would have been nice to see more of my war assets in action, but it's not necessary. I know they're there.

On the topic of the battle scenes - do they change if your readiness is higher? I've heard they do, but I recently finished the game with 100% readiness for the first time (thanks to the online N7 HQ) and didn't notice a difference. Had the same war assets I normally do for a canon playthrough, I just had higher galactic readiness, and, therefore, EMS.

#18
katamuro

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i think the cutoff point is somewhere like 50% readiness with like 90% of the total war assets available.

#19
crashsuit

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von uber wrote...

hey, at least you got a cameltoe for EDI and a bit more definition for a Banshee. Could have been a lot worse.


Yeah, I'm surprised I've never heard more people comment on exactly how much is visible on the Banshees.

#20
Daemul

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themikefest wrote...

What was missing?

ME2 squadmates.

Who?

#21
AlanC9

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katamuro wrote...

i think the cutoff point is somewhere like 50% readiness with like 90% of the total war assets available.


Right. If you've got most of the WA points you're already above all of the EMS thresholds regardless of your Readiness. The only exception was the breath clip, and the EC fixed that.

So Readiness lets you skip galaxy map exploration and sidequests without penalty. The downside is that with enough MP you can't avoid getting into a high-EMS state even if you want to.

The various battle cutscenes are just .bik files, so it's easy for a PC player to look at them. I don't know how a console guy would  go about it.

Modifié par AlanC9, 23 février 2014 - 07:44 .


#22
shodiswe

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The differences are minimal.

It shouldn't have been that hard to put in a Geth trooper or a Krogan somewhere, perhaps a Salarian Sniper.

#23
themikefest

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Daemul wrote...

themikefest wrote...

What was missing?

ME2 squadmates.

Who?



Miranda, Jack, Jacob, Grunt, Zaeed, Kasumi, Samara.

#24
Anduin The Grey

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sH0tgUn jUliA wrote...

Let's not forget that the rachni would have a huge impact on the ending.


I was really looking forward to the Rachni getting some revenge in ME3 and was so disappointed when all I got was a War Asset journal note. I know they gave some dialogue to Admiral Hacket and I know they cut it because of time/cost constraints but it was an expectation that nonetheless left me disappointed.

#25
DWH1982

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AlanC9 wrote...

katamuro wrote...

i think the cutoff point is somewhere like 50% readiness with like 90% of the total war assets available.


Right. If you've got most of the WA points you're already above all of the EMS thresholds regardless of your Readiness. The only exception was the breath clip, and the EC fixed that.

So Readiness lets you skip galaxy map exploration and sidequests without penalty. The downside is that with enough MP you can't avoid getting into a high-EMS state even if you want to.

The various battle cutscenes are just .bik files, so it's easy for a PC player to look at them. I don't know how a console guy would  go about it.




Thanks guys. I didn't think anything seemed different, but I couldn't rule out the possibility that there were subtle differences that I missed.

Guess boosting readiness is rather pointless for me, since I always do the galaxy map exploration and sidequests anyway.

Anduin The Grey wrote...

I was really looking forward to the Rachni getting some revenge in ME3 and was so disappointed when all I got was a War Asset journal note. I know they gave some dialogue to Admiral Hacket and I know they cut it because of time/cost constraints but it was an expectation that nonetheless left me disappointed.


Yeah, the way they handled the rachni was a real letdown for me, especially since it seemed like such a major decision in ME1. Don't get me wrong - I still really enjoy ME3 as a whole, but there are elements that I think could have been done better.

Modifié par DWH1982, 23 février 2014 - 11:08 .