ElitePinecone wrote...
I think it was an issue of technical cost as much as actual resources, judging from some dev posts.Maria Caliban wrote...
Cost has nothing to do with the design of women in the Dragon Age games. Cost had something to do with the lack of women in the Mass Effect games.
Human males and some of the aliens (batarians) used literally the same body model, and asari were just human female bodies with different heads attached. But every extra body type they had to load into memory for that level meant fewer things that could be there overall, and I think at some point it was decided that this couldn't extend to unique female body types for some of the alien species. Since salarians and turians (I'm pretty sure) used their own unique body rigs, making female versions would've been another two rigs that needed to be loaded every time one appeared in a level.
We can certainly debate whether introducing female aliens should've been a higher priority when they were working out how much could fit into a level at once, but I think in Mass Effect's case they were certainly pushing the technical limits of the PS3 and Xbox 360 pretty hard even from day one.
You are correct. That's what I was referring to but I realize my use of 'cost' probably made it sounds like a money issue as opposed to cost and benefits of having another model loaded. Thank you for elaborating.




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