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Females in Dragon Age - do we need more variety?


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#251
Versus Omnibus

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iakus wrote...

Gwydden wrote...

I cannot help but wonder why so many people seem to believe sexualizing women is detrimental to their gender and making them "unappealing" is somehow female empowerment. I have said it many times, but do you see many men worrying about how almost every man in DA being muscular? This sort of gender self conciousness hinders equality rather than helping.

That is not to say there aren't certain exaggerating examples that make me facepalm. The moment Flemeth showed up in DA2 would be one of those. But I honestly fail to see any problem in what the OP is pointing out.

No, I don't see how the male models of the different races look more different from each other than the female models. No, I don't think qunari would look different to humans without their skin color and horns. In fact, I managed to finish my first DAO run without noticing Sten wasn't human. No, I don't see the need to make the races more distinct. They aren't suposed to be, which is the reason we call them races and not species. If anything, I'd do away with the horns and weird skin color of the qunari.

And it is not only the females from any race that are attractive. The same goes to men. Varric, the only dwarf who features significantly in DA2 can and is considered handsome by many. Because that's yet another thing, beauty is a subjective concept. I didn't think the elves in DA2, the dwarves in DAO, the asari and quarians in ME, etc. were attractive. For that matter, I failed to see the appeal of Morrigan's physique, which is why when I got here and I saw everyone say it was "fanservice" I was baffled.

Attractive women isn't the problem to me.  Regardless of race/species.  It's when Rule of Sexy takes over.  Like when a solemn mystic warrior runs around unzipped to the navel, or a renowned pirate queen fights wearing basically a long shirt and  a thong,  Things like that make me really facepalm and wonder if the audience is being taken seriously.




HA! I like this human! He/she understands!

#252
Ianamus

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Pasquale1234 wrote...

EJ107 wrote...

Pasquale1234 wrote...

Similar stats from Australia reveal that 19% of gamers are age 51 or over.  No real surprise, at least not to me, because baby boomers created the games that the "gaming generation" grew up on.

To be fair though, those sort of statistics include my mum who only plays Candy crush and Dragon city. The statistics for AAA games that actually have an issue with the representation of female characters are probably very different. 


But isn't it equally true that the stats for other age groups also include those sorts of games?

The truth is, we don't know how many people in each age group are playing what sorts of games.  I can, however, tell you that some of the adults who started playing cRPGs when the very first C64s and Amigas appeared on the scene continue to play them to this day.

I'm sure they do- my dad is one of them, afterall. But statistics like those are not very helpful when determining the playerbase of Bioware games today and so not very relevant to the issue at hand. 

Modifié par EJ107, 23 février 2014 - 06:19 .


#253
Osena109

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 No one wants to play a high fantasy game that has huge fat people and plus it would take the dev team more time codeing the armor to fit the fat body types

#254
durasteel

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I fully support greater variety in the depiction of females to provide everyone with characters they can respect, relate to, and feel heroic when controlling.

At risk of being a neanderthal, however, I also want to point out that I appreciate sexy and attractive female polygons. I'm not ashamed of it. Miranda's skin-tight "uniform" looked great. Isabela was inspiring. I don't lose any respect for these characters for strutting their stuff, and I have no hesitation to admit that I like them more because I like the way they look.

That said, I do appreciate characters for whom an indifference towards or even a rejection of that deportment fit their personality. Aveline was a great example--for her to wear something skimpy would have been discordant with the rest of her personality. As a serious minded militant widow, her look was perfect. I think a similar aesthetic would have made Samara much more relatable... her cleavage never really made sense to me. I like cleavage, but it didn't ring true to her character.

I guess my point is that while I cheer additions to the spectrum, I would lament the passing of the chainmail bikini. I'm not a hypocrite: I hope that anyone who wants a Conan or Leonidas in big boots and a leather thong gets their eye candy, too.

Edit: I do think some of the sexy female polygons should represent bosoms other than "large" and "extra-large." I thought the inflation of Liara's frontier was silly. Smaller can look better.

Modifié par durasteel, 23 février 2014 - 06:33 .


#255
Spaghetti_Ninja

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No we do not, no more than we need more variety in male characters. Seriously, every 5th character is a variation of Alistair. I actually think DA has a much wider variety in female characters, so your complaints are completely baseless. Much more focus and development on unique and non-stereotypical males is needed.

Modifié par Spaghetti_Ninja, 23 février 2014 - 06:27 .


#256
Spaghetti_Ninja

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EJ107 wrote...

A lot of men see the "ideal" man as muscular and want to be seen as muscular and powerful themselves, while few women see the "ideal" woman as being a chanimail bikini-wearing warrior or want to be one themselves. That is the difference.

And this is where the sexism starts.

No, I do not like to see myself as ''muscular'' or the ''perfect man'' as an Arnold Schwartzenegger wannabe. I do not think male mages need to have a sixpack. The muscular, powerful, protective man is most definitely a primarily FEMALE ideal.

Modifié par Spaghetti_Ninja, 23 février 2014 - 06:34 .


#257
KaiserShep

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There is a certain lack of barrel-torso dudes roving about, at least none that aren't dwarves.

#258
Gwydden

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iakus wrote...

Attractive women isn't the problem to me.  Regardless of race/species.  It's when Rule of Sexy takes over.  Like when a solemn mystic warrior runs around unzipped to the navel, or a renowned pirate queen fights wearing basically a long shirt and  a thong,  Things like that make me really facepalm and wonder if the audience is being taken seriously.


You're right. I can see no reason why Isabella wears no pants. My point is that I disagree wiht the argument against all women being attractive. As I pointed out, the same is true for most men, and beauty is enough of a subjective concept to make that untrue for some people.

As for all women looking the same way reinforcing the notion that all women ought to look like that? What way is that? Isabela, Merril and Aveline all look very different from each other. Attractive people don't all look the same either, and beauty (remember, subjective) encompasses a variety of body types and other physical characteristics.

And I must point out, against the argument that there are too many "attractive" people in X game... I don't know about you, but I would describe most women I know as average at worst, even if I wouldn't consider most of them my type. Which is exactly what happens when I sit down and play DA or ME.

On the other hand, I am all for realistic clothing as opposed to chainmail bikinis (which we have been spared so far, thankfully). I really hope DAI won't include pirate queens walking around in their underwear and stoic thousand years old warrios wearing skin tight suits.

#259
Gwydden

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durasteel wrote...

I fully support greater variety in the depiction of females to provide everyone with characters they can respect, relate to, and feel heroic when controlling.

At risk of being a neanderthal, however, I also want to point out that I appreciate sexy and attractive female polygons. I'm not ashamed of it. Miranda's skin-tight "uniform" looked great. Isabela was inspiring. I don't lose any respect for these characters for strutting their stuff, and I have no hesitation to admit that I like them more because I like the way they look.

That said, I do appreciate characters for whom an indifference towards or even a rejection of that deportment fit their personality. Aveline was a great example--for her to wear something skimpy would have been discordant with the rest of her personality. As a serious minded militant widow, her look was perfect. I think a similar aesthetic would have made Samara much more relatable... her cleavage never really made sense to me. I like cleavage, but it didn't ring true to her character.

I guess my point is that while I cheer additions to the spectrum, I would lament the passing of the chainmail bikini. I'm not a hypocrite: I hope that anyone who wants a Conan or Leonidas in big boots and a leather thong gets their eye candy, too.

Edit: I do think some of the sexy female polygons should represent bosoms other than "large" and "extra-large." I thought the inflation of Liara's frontier was silly. Smaller can look better.

Thank you for expressing my viewpoint in a much better manner I could. You, sir, are a gentleman and a scholar.

#260
durasteel

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I really don't care about male character variety. A basically athletic looking build is fine for my characters of any class. I'm not saying you shouldn't get your variety if you want it, I'm just providing my perspective.

#261
Darth Death

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MesTarrant wrote...

Females - Asari? Quarians? Human? All the same. All thin, busty, sexy. No design creativity gone into them whatsoever......

From a male perspective, this makes no sense.  

#262
Heimdall

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KaiserShep wrote...

There is a certain lack of barrel-torso dudes roving about, at least none that aren't dwarves.

Well, actually I always thought the circle of magi style robes in Origins made male characters look a little pudgey around the middle.  I liked that.  It made sense.

#263
CybAnt1

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it's possible - perhaps likely - that this is the reason, but it may be an unfortunate assumption on the part of data analysts.  There are a lot of reasons why people might prefer to play on a console that have little to do with preference for action.


Sorry - I try to avoid stereotyping people, as I don't think "master race PC players" nor "console players" are homogenous groups, either. I have met other folks like myself who started gaming in the Upper Paleolithic, and are using gaming consoles today, so your point is taken. There are some who think the only console players (or the overwhelming majority) are males under 20, and I concur that may not be the case. 

I have said there are reasons why if you prefer a "traditional" CRPG over a action-RPG, you might get a better experience on a PC over a gaming console, but that in no way means I have something "against" console players. 

Modifié par CybAnt1, 23 février 2014 - 07:20 .


#264
CuriousArtemis

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CybAnt1 wrote...

it's possible - perhaps likely - that this is the reason, but it may be an unfortunate assumption on the part of data analysts.  There are a lot of reasons why people might prefer to play on a console that have little to do with preference for action.


Sorry - I try to avoid stereotyping people, as I don't think "master race PC players" nor "console players" are homogenous groups, either. I have met other folks like myself who started gaming in the Upper Paleolithic, and are using gaming consoles today, so your point is taken. There are some who think the only console players (or the overwhelming majority) are males under 20, and I concur that may not be the case. 

Consoles are cheap and the best option if you're on a budget. "You can build a gaming computer for cheap though" ... sure, if you're PC-savvy, which many, many people are not. 

My xbox cost 100 dollars; that's the main reason why I game on a console.

My computer is also for work and for writing, not for gaming. I like to keep those two worlds separate.

All the gamers I know in real life (all 30+) actually play on console and not computer. 

/random thoughts

OP: I'd still love to get the link to the video you mentioned in your first post! Pleeeeease, pretty please? :kissing:

#265
Ianamus

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Spaghetti_Ninja wrote...

EJ107 wrote...

A lot of men see the "ideal" man as muscular and want to be seen as muscular and powerful themselves, while few women see the "ideal" woman as being a chanimail bikini-wearing warrior or want to be one themselves. That is the difference.

And this is where the sexism starts.

No, I do not like to see myself as ''muscular'' or the ''perfect man'' as an Arnold Schwartzenegger wannabe. I do not think male mages need to have a sixpack. The muscular, powerful, protective man is most definitely a primarily FEMALE ideal.

Nor do I, which is why I said "a lot" not "all".

But I'm reminded of the original blood elf model for world of warcraft. Many players said they found it hard to play as a blood elf because they were too scrawny, despite the fact that they had a realistic build. So many people complained that they made the Blood Elf males have much more visible muscle. 

Obviously a lot of men prefer playing muscular characters. I'm not one of them myself, but instances like that show that many do. 

Modifié par EJ107, 23 février 2014 - 07:39 .


#266
KC_Prototype

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I told this to David Gaider and I hope the women of DA:I will be more varied.

#267
Gwydden

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EJ107 wrote...

Nor do I, which is why I said "a lot" not "all".

But I'm reminded of the original blood elf model for world of warcraft. Many players said they found it hard to play as a blood elf because they were too scrawny, despite the fact that they had a realistic build. So many people complained that they made the Blood Elf males have much more visible muscle. 

Obviously a lot of men prefer playing muscular characters. I'm not one of them myself, but instances like that show that many do. 

What?! Really? I thought the blood elves looked pretty good, especially when compared to humans and night elves (shivers).

#268
Malanek

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MesTarrant wrote...

To be honest the game that really pushed my buttons (even though I still LOVE IT TO BITS) is Mass Effect. We had so many unique male aliens - it was obvious their designers had a great time pushing themselves creatively to bring unique species into the game. Drell, salarians, turians, krogans, volus - all male, all unique, none particularly "attractive" but I suppose that's up for debate.

Only a minor quibble. Mass effect did have female Salarians which shared the same body model as the male. Which is fine because it is not unreasonable to assume we cannot tell the difference. It will be interesting to see if they change that for the next ME. There was also finally a Turian female body model introduced towards the end which imo was done pretty well.

Hopefully with the games sharing the same engine they can also share some body type assets (although probably only humans) which will allow greater variety of everything. Having a greater variety of body types can only help immersion.

#269
Brass_Buckles

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I think more variety in general would be welcome.  Not just for female characters, but also males.  Male characters tend to fall in line with the idea of the "male power fantasy"--huge, burly muscles. To all the guys who think the males in DA are eye candy for the ladies:  Most women prefer a slimmer, more lithe build.  Not all--we ladies are not a hivemind who agree on everything.  But that's probably why, while some women thought Sten was hot and some even thought Garrus was sexy (not I, although I played his romance repeatedly because I liked the character), most of us would lean more toward Fenris or Alistair or Anders types.  Muscular,  but not body builders.  Guys seem to prefer the body builder look for their characters.  Again, not all guys.  Men aren't a hivemind, either.

There are a lot more of us lady gamers than some guys want to admit.  Unfortunately, if you're in a multiplayer game as a woman, you can get some serious harassment from just speaking on voice chat.  I've heard horror stories especially about console games; I've experienced some downtalking and the like on PC on ME3 multiplayer myself.  I was even mistaken for a child once (Really, dude?  You never heard a woman speak before?).  And so, most women won't speak up on multiplayer, and a lot won't admit to being female even in text.  It's an open invitation for harassment, in most gaming circles.  Don't believe me?  Go to any gaming site, and read the comments in any given section relating to women or female characters in gaming.  Anyone who admits to being a woman and agrees that women need more presence in games/need to have less skimpily dressed characters/etc. will be attacked.  Only if she likes having a lingerie-decked character (which is totally okay if it's her CHOICE and she's got other options!) with oversized breasts, will she not be attacked.

I don't think "deal with it or get out" should be the attitude. And honestly, to those guys, why don't you want more women gaming?  I'd think you'd want more women around with something in common with you!  So why don't you want the game characters to be less offputting to female players?  Sure, some of us don't mind the lingerie look.  There was a time when I didn't--because *it was all there was*.  Now that I have choices, I tend to avoid any game that puts the lady characters in lingerie and I detest developers who think it's okay to give no choice in the matter, especially in online games where women have an increasing presence--most women prefer to play female characters.  I also generally avoid games that don't include women at all.  I play male characters now and then and I don't mind characters where the only protagonist is a guy, but by and large, I'd prefer to be female.

Developers can argue until they're blue in the face that "adding women/female characters costs more."  You know what?  It does.  But this is also basically stating a position of, "Males are default.  Females are an afterthought and just cost more money to add."  Guys out there--would you like it if there were a really awesome game coming out, and it only had women?  And then the developers said it would cost too much to add men?  Before you say "Oh sure I'd love to stare at their 'assets,'" let's also add the condition that the women are so covered-up they are shapeless.  Or their body shape is not particularly feminine (they are burly with no breasts, or they are super-skinny with no real shape, or they are outright rotund/obese).  And yet, despite all of these varieties of women in the game there are no men, because "it would cost too much."  That's what we women deal with all the time, in reverse.  And when you consider the variety of aliens in Mass Effect, also remember that until the very last game we never even saw a female turian or krogan or salarian.  We still haven't seen a female drell.  For that matter, I have yet to see a female kossith qunari in a Bioware game (I expect that to change in DAI).  So Bioware isn't immune.  Male shouldn't be the default; females should be developed alongside the males and we shouldn't have been left hanging as to what they look like.

I'm not speaking out of anger here.  In the real world, a room of 100 people off the street would contain about 51 women, and they'd probably all look different.  So while I can understand if every NPC has the same default body type for their race, it'd be nice if the player and/or the party or squad members got a bit more variety, rather than just saying "guys deserve something sexy to look at."  Sexy is okay.  Sexy is fine.  Women like sexy dudes too, and we often like to play sexy characters ourselves because most people, male and female, like to put themselves in the shoes of that hot avatar they made to play on their screen.  But most of us ladies don't want to play lingerie models (seriously, people, a character doesn't have to be nearly-naked to be sexy--sexy clothing is fine, but sexy armor is not, and I don't want my character running around in her skimpiest set of underwear--edited to add:  underwear is not the same as clothing so don't say by saying "no underwear as outfit" I'm saying "no sexy clothing"--a little cleavage or midriff or tight pants/skirt is not the same thing as wandering around in a thong or bondage gear--and even then there's a limit on HOW sexy sexy clothing can be, before it basically becomes lingerie, or otherwise unreasonable to run around in public wearing, too.), and some of us wouldn't mind being more curvy, or skinny and scrawny, etc. depending what kind of playthrough we are going for.  A few body type options would not go amiss, even if they only encompassed weight.  There is not just one singular sexy body type.

I get it if it's too much cost to develop different bodies for absolutely everyone, or too much time, money, and effort to develop a system to make your player character have a morphable mesh so he/she can be fat, slim, busty, etc.  But like the OP, I'd expect a bit different standard shape for female elves, qunari, and dwarves as opposed to human, and older people as opposed to younger; the differences in practice weren't all that big compared to humans (or to males of most of those groups).  And again, male shouldn't be default.  Even with the qunari warriors, given how their society is set up, I'd have expected at least a few women in their camp to attend to "women's duties" as viewed by the qunari.  Or even a few female qunari mages.

Because media bombards us with mostly-male groups in TV, movies, and yes, games, we tend to think "enough" or even "one quarter of enough" women (Edited:  enough being about 50%) are too many.  Another edit:  It makes sense to limit female presence in some settings--i.e. modern setting warfare games, because while women do exist in the military, there are far more men.  Bioware's pretty good at putting quite a few female background NPCs (and female party NPCs) in the games, but again, they aren't immune.  Money, time, and development costs should never be used for excuses to exclude an entire gender--especially in cases like in ME1's codex, where we are told turians are an egalitarian society.  And then for most of 3 games we proceed to never see a female turian, even though in an egalitarian society with about 50% females, there should have been just as many turian ladies wandering around/being mercenaries/etc. as turian gentlemen.  If you want more women to buy your games and play them, you're going to have to treat women as people, and not as an afterthought or a prerequisite to get male players hot and bothered.  Bioware's pretty good at this most of the time, though there have been lapses.  Sexiness in any given character should be incidental to character--and in some cases, the character's personality should maybe be the biggest reason why people think he or she is sexy, even if the character also has a generically sexy body type.  Lingerie or loincloths shouldn't be a requirement to make a character attractive; we should also still be able to find a character whose body type is not the "perfect ideal" pushed at us by media, attractive--it doesn't even have to vary much from that ideal.  And we also don't need a character's behind flashed at us all the time to remind us how sexy he/she is.

Modifié par Brass_Buckles, 23 février 2014 - 08:34 .

  • durasteel et Bugsie aiment ceci

#270
General TSAR

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Suddenly, I feel like playing a little violin.

#271
durasteel

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Brass_Buckles wrote...
... Lingerie or loincloths shouldn't be a requirement to make a character attractive; we should also still be able to find a character whose body type is not the "perfect ideal" pushed at us by media, attractive--it doesn't even have to vary much from that ideal.  And we also don't need a character's behind flashed at us all the time to remind us how sexy he/she is.

I think that's already the case, actually. That's why Tali was such a highly requested romanceable character in Mass Effect. I think the media, the game designers, women, and even men ourselves are often making wildly inaccurate assumptions about what men (or other men) find attractive. The reason, put simply, is that we (men) lie about it.

Probably the best example of this is breast size. There are men who prefer large ones, but just as many who prefer small ones. Often you'll only be able to find this out in a one-on-one conversation where you say "No, really, I'm serious, what do you think an ideal cup size is?" That conversation doesn't happen very often, but what does happen is we cheer like cave men endorsing "BIGGUNS!" because we want to fit in. Also, it's pretty funny, especially after a few drinks.

Hollywood took a while to figure it out, but they finally realised that what we say we want isn't really what we want, a lot of the time. Jayne Mansfield types gave way to Kate Beckinsale and Zoe Saldana. It's not that we're trying to be deceptive, it's just that talking about boobs turns most of us into 13 year olds, even at and beyond mid-life.

Sorry.

#272
CybAnt1

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Image IPB

Oh, she can sink her fangs into me anytime.

Image IPB

And as for Zoe, she can read my email whenever she wants to. It's clear in this new timeline/universe Uhura is fond of the logical types. 

Sorry, I digress. Carry on. :whistle:

Modifié par CybAnt1, 23 février 2014 - 08:59 .


#273
Versus Omnibus

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General TSAR wrote...

Suddenly, I feel like playing a little violin.



Why?

#274
CuriousArtemis

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Brass_Buckles wrote...

I think more variety in general would be welcome.  Not just for female characters, but also males.  Male characters tend to fall in line with the idea of the "male power fantasy"--huge, burly muscles. To all the guys who think the males in DA are eye candy for the ladies:  Most women prefer a slimmer, more lithe build.  Not all--we ladies are not a hivemind who agree on everything.  But that's probably why, while some women thought Sten was hot and some even thought Garrus was sexy (not I, although I played his romance repeatedly because I liked the character), most of us would lean more toward Fenris or Alistair or Anders types.  Muscular,  but not body builders.  Guys seem to prefer the body builder look for their characters.  Again, not all guys.  Men aren't a hivemind, either.

There are a lot more of us lady gamers than some guys want to admit.  Unfortunately, if you're in a multiplayer game as a woman, you can get some serious harassment from just speaking on voice chat.  I've heard horror stories especially about console games; I've experienced some downtalking and the like on PC on ME3 multiplayer myself.  I was even mistaken for a child once (Really, dude?  You never heard a woman speak before?).  And so, most women won't speak up on multiplayer, and a lot won't admit to being female even in text.  It's an open invitation for harassment, in most gaming circles.  Don't believe me?  Go to any gaming site, and read the comments in any given section relating to women or female characters in gaming.  Anyone who admits to being a woman and agrees that women need more presence in games/need to have less skimpily dressed characters/etc. will be attacked.  Only if she likes having a lingerie-decked character (which is totally okay if it's her CHOICE and she's got other options!) with oversized breasts, will she not be attacked.

I don't think "deal with it or get out" should be the attitude. And honestly, to those guys, why don't you want more women gaming?  I'd think you'd want more women around with something in common with you!  So why don't you want the game characters to be less offputting to female players?  Sure, some of us don't mind the lingerie look.  There was a time when I didn't--because *it was all there was*.  Now that I have choices, I tend to avoid any game that puts the lady characters in lingerie and I detest developers who think it's okay to give no choice in the matter, especially in online games where women have an increasing presence--most women prefer to play female characters.  I also generally avoid games that don't include women at all.  I play male characters now and then and I don't mind characters where the only protagonist is a guy, but by and large, I'd prefer to be female.

Developers can argue until they're blue in the face that "adding women/female characters costs more."  You know what?  It does.  But this is also basically stating a position of, "Males are default.  Females are an afterthought and just cost more money to add."  Guys out there--would you like it if there were a really awesome game coming out, and it only had women?  And then the developers said it would cost too much to add men?  Before you say "Oh sure I'd love to stare at their 'assets,'" let's also add the condition that the women are so covered-up they are shapeless.  Or their body shape is not particularly feminine (they are burly with no breasts, or they are super-skinny with no real shape, or they are outright rotund/obese).  And yet, despite all of these varieties of women in the game there are no men, because "it would cost too much."  That's what we women deal with all the time, in reverse.  And when you consider the variety of aliens in Mass Effect, also remember that until the very last game we never even saw a female turian or krogan or salarian.  We still haven't seen a female drell.  For that matter, I have yet to see a female kossith qunari in a Bioware game (I expect that to change in DAI).  So Bioware isn't immune.  Male shouldn't be the default; females should be developed alongside the males and we shouldn't have been left hanging as to what they look like.

I'm not speaking out of anger here.  In the real world, a room of 100 people off the street would contain about 51 women, and they'd probably all look different.  So while I can understand if every NPC has the same default body type for their race, it'd be nice if the player and/or the party or squad members got a bit more variety, rather than just saying "guys deserve something sexy to look at."  Sexy is okay.  Sexy is fine.  Women like sexy dudes too, and we often like to play sexy characters ourselves because most people, male and female, like to put themselves in the shoes of that hot avatar they made to play on their screen.  But most of us ladies don't want to play lingerie models (seriously, people, a character doesn't have to be nearly-naked to be sexy--sexy clothing is fine, but sexy armor is not, and I don't want my character running around in her skimpiest set of underwear--edited to add:  underwear is not the same as clothing so don't say by saying "no underwear as outfit" I'm saying "no sexy clothing"--a little cleavage or midriff or tight pants/skirt is not the same thing as wandering around in a thong or bondage gear--and even then there's a limit on HOW sexy sexy clothing can be, before it basically becomes lingerie, or otherwise unreasonable to run around in public wearing, too.), and some of us wouldn't mind being more curvy, or skinny and scrawny, etc. depending what kind of playthrough we are going for.  A few body type options would not go amiss, even if they only encompassed weight.  There is not just one singular sexy body type.

I get it if it's too much cost to develop different bodies for absolutely everyone, or too much time, money, and effort to develop a system to make your player character have a morphable mesh so he/she can be fat, slim, busty, etc.  But like the OP, I'd expect a bit different standard shape for female elves, qunari, and dwarves as opposed to human, and older people as opposed to younger; the differences in practice weren't all that big compared to humans (or to males of most of those groups).  And again, male shouldn't be default.  Even with the qunari warriors, given how their society is set up, I'd have expected at least a few women in their camp to attend to "women's duties" as viewed by the qunari.  Or even a few female qunari mages.

Because media bombards us with mostly-male groups in TV, movies, and yes, games, we tend to think "enough" or even "one quarter of enough" women (Edited:  enough being about 50%) are too many.  Another edit:  It makes sense to limit female presence in some settings--i.e. modern setting warfare games, because while women do exist in the military, there are far more men.  Bioware's pretty good at putting quite a few female background NPCs (and female party NPCs) in the games, but again, they aren't immune.  Money, time, and development costs should never be used for excuses to exclude an entire gender--especially in cases like in ME1's codex, where we are told turians are an egalitarian society.  And then for most of 3 games we proceed to never see a female turian, even though in an egalitarian society with about 50% females, there should have been just as many turian ladies wandering around/being mercenaries/etc. as turian gentlemen.  If you want more women to buy your games and play them, you're going to have to treat women as people, and not as an afterthought or a prerequisite to get male players hot and bothered.  Bioware's pretty good at this most of the time, though there have been lapses.  Sexiness in any given character should be incidental to character--and in some cases, the character's personality should maybe be the biggest reason why people think he or she is sexy, even if the character also has a generically sexy body type.  Lingerie or loincloths shouldn't be a requirement to make a character attractive; we should also still be able to find a character whose body type is not the "perfect ideal" pushed at us by media, attractive--it doesn't even have to vary much from that ideal.  And we also don't need a character's behind flashed at us all the time to remind us how sexy he/she is.

Well said :) and repeats (far more elegantly) a few things I and others have mentioned before in this thread and others.

Unfortunately, in most gaming communities (hell, in most online communities), this one included, your thoughtful post will be either ignored or mocked. 

It's best to just hope the devs themselves see posts like these; this should all be obvious imo but they do amaze with what they don't know at times... there was the whole debacle with the last dev diary, when nary a female PC made so much as an appearance, and a dev or two even referred to the PC specifically as he/him. And they were shocked when some of us were upset by this. (And then we were mocked / insulted / trolled by our fellow gamers, as usual.)

#275
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

If I understand Basil's point, it's more of a criticism of shallow taste and token minoritism when you include a token minority for the primary purpose of being a token minority rather than a role in their own right (which would be legitimate).

There is a vague, nebulous point at which interacting with someone solely on the basis of them being a minority figure is condescending or even reflective of discriminatory mindsets. A point at which you're identifying someone entirely by their category, and not at all by their character, which is just as stuck in engaging in stereotyping (or, rather, how you will be stereotyped if you don't) and just as uninterested in the individual as people who discriminate against [insert category here]. You're still treating people according to their [category], rather than their personhood.


So in your perspective then, skin colour should only be included because different skin colour does matter?

But if race does matter, that would mean that we're de facto making a political statement by having primarily white people, would it not?