So there Garrett was, admiring his collection of letters from over the last six years, reflecting on how good he was about responding to them with just a few quick scribbling sound effects when along came a new correspondence from Knight-Commander Meredith herself. Well, that soured things posthaste. She wanted to meet with him for an important conversation, so he made sure to bring his reliable one-two-three punch of Anders, Fenris and Varric for this one -- Anders to relish in a rare chance to insult the Knight-Commander, Fenris to remind Garrett of a few of the finer points about anti-mage philosophy just in case Anders got carried away, and Varric because Varric. It seemed appropriate through and through.
Meredith had a special task, namely the retrieval/elimination of three apostates. By this point surely Garrett's mage sympathies were well-documented, but apparently she believed these would be precisely the examples she needed to drill through the skull of a Most Valuable Player like the Champion just how dangerous it was to take anything mages said at face value.
It didn't exactly work out that way. The 26-year-old virgin was set free into the world with a bit of coin and a sobering chat, much to Fenris' chagrin. The conquered matronly woman was slain, but her two spotlight orphans were given a fair bit more coin and told to remember her for she was, not what the Circle had turned her into. And the elf from hell? Well, that was an undeniable sore spot, but you can't make a mage revolution without cracking a few mageskulls. An interesting experiment, Meredith, and Garrett's with you on stopping short of blood magic (much to Merrill's perpetual dismay) but assuming the worst in all of them isn't the way to go. The post-quest conversation with her was markedly tense, and it was interesting seeing justification for Anders' continued freedom. "Your association with the Champion is the only thing keeping us from getting to you," or something along those lines. Well, peachy, I guess.
Speaking of Anders, we went manure-hunting for a critical test to come. Or supposedly to come, anyway. I definitely got the feeling while I was mucking around at the Chantry covering his sneaky backside that things aren't exactly as they appear. He's pulled a fast one on Hawke somehow, likely from omission and little else but whatever it is he's omitted, it's disquieting. Interesting that Tranquil fellow ages ago went by "Karl", because there's a Marxist in Anders and it's eaten away at him more than any spirit ever could. And if I know my revolutionary theory, only through acts of violence will change occur. Elthina regarded him as deeply troubled. I fear for the remaining wellbeing of Garrett's mage-friend "Bethany substitution" in the days to come.
Around this point I did my tri-annual pilgrimage around what's left of Kirkwall's outskirts, getting into some more scrapes in Sundermount and finding some... Aviergan? Scrolls along the way. Eventually they led me to a fight with a Pride Demon called Hybris, which spent most of its encounter time frozen and petrified, which made me laugh entirely too much. Took care of the remaining Bloodragers, Followers of She (can't believe I didn't see She being a Desire Demon coming from a mile away) and Slave Traders in Hightown, Lowtown and the Docks, respectively. I don't recall if I mentioned it a couple of updates ago, but I visited Gamlen several nights ago. This little detour of small-scale stuff reminded me of that. What's interesting is that I felt he and Garrett spoke very amicably, being that they're the last of the family line(s), but the quest completion update told me Gamlen was as pathetic and disagreeable as ever. I wonder if that's how things go if you've got a sibling alive or something and it just isn't updated to reflect otherwise? Because I beg to differ!
A letter from Cullen had me worried the totalitarian attempts of the templar regime were looking to displace Aveline. Garrett quickly ensured her he knew her far better than all that -- she's a regular Constable Odo in orange and white. My initial suspicion was soon confirmed and we took to the Docks to espy a very hard-working Donnic indeed. Helped him out, chatted him up (d'aww, I love their relationship, it's so professional with a hint of romance) and rooted out the source of this drivel in Jevan. Specter of the past, eh? Funny how all the people lined up to listen to his rally were so fanatical they fought us to the death. The Powers That Be chose oddly if they had anything to do with his role in this; totalitarianism usually promotes highly charismatic individuals to spread propaganda to the masses and I've gotta level here, Jevan's no master speechcrafter. Nor is he much for fighting when he's pinned against an invisible wall. Took him down. All in a day's work.
Varric was dressed in a jumpsuit and wielded a vacuum of sorts and everywhere he went the Ghostbusters theme kicked up like some kind of film parody, right? So Garrett went cosplayin' right alongside him and together they took the old Bartrand Estate by storm. But Ghostbuster Varric was getting awfully antsy, as Anders and Sebastian pointed out, and Ghostbuster Garrett didn't like that one bit. I felt like the effects of that damned red lyrium thing were at work here. ...wait a minute, red lyrium... isn't that... aren't there red lyrium templars or something in that Inquisition demo video? Is that conn... wait a minute, don't answer that, I don't want to know that stuff until I beat the game...!
We fought a marshmallow man of a rock wraith together (seriously this is just getting too easy to mock) and Varric wanted a piece of that ol' crazy artifact pie. And Garrett was like, "nnno, you'll get fat" and Varric was like, "I'm a dwarf, I always look stocky, no one'll know" and Garrett was like "nnno, let's let Sandal get fat" and Varric was all "can't argue with that logic." No, but seriously, I didn't want to disappoint Varric (damn, I hardly ever see him so serious, so vital) but I wasn't going to take the risk. The choice was in Hawke's hands for whatever reason and I wasn't going to put him under that same terrifying beam that had cost him Bartrand. Not to save him. Not to save anyone. Garrett + Varric = Garrec, which is pretty much the same word as "Garak", who is pretty much the best supporting cast member in all of the Star Trek canon, so needless to say they're bros. And bros don't let bros go full-on heroin addict.
Afterward they chatted about it and had a toast to six years since meeting (nifty) and Sandal was like "shiny!" and Garrett's attack speed went up 38% which is so much better than Varric going crazy, now isn't it, Varric? Yes it is, Varric. Oh, yes it is.
Merrill. Ah, the final companion quest in the game, by all appearances. She needed Garrett's help to watch over her in case she went crazy. Lots of maybe-going-crazy in Kirkwall Land lately, isn't there? She pointed out that they've rarely seen eye to eye but she respects him. I like how the game rather seamlessly floats into regarding these friendship/rivalry things. Fenris said similarly in a post-mission conversation recently. Good stuff. Garrett did his best to suggest that maybe Merrill just forget about the whole thing because he'd long since decided while her heart's in the right place her mind maybe isn't, but of course she wouldn't be dissuaded.
When they arrived at Sundermount, the clan was still there, much to Merrill's surprise. Merathari said she wasn't leaving until she completed her task, which gave me a strong sense of foreboding that said task directly involved what we were about to do, if for no other reason than the fact the game is coming to a close and the odds she was referencing the templar-mage schism were pretty low. But hey, you never know. Except, well, you do, because you've played through the game several times. Well, we stepped right up on and through and around and over, and we ran into exactly one encounter the whole way through, because I'd just recently cleared this path. I guess that spider fight I hit was specifically scripted "Merill only" or else I somehow stepped outside its trajectory last time. Also, the Merrill dialogue about Mythral at the altar had triggered when I was casually strolling before, so that didn't happen either, but I figure it was probably there to help decorate the companion quest.
Eventually we reached the cave and Merrill did her thing and Merathari explained that the demon was, in fact, a demon and we killed it and Merathari died. But wait, she didn't! I picked up on that and pointed out that she was supposed to have done just that, and Demeratharimon (good grief, it's a Digimon name if ever there were one) didn't really appreciate that, but that's OK because Merrill had a knife saved up for just that occasion. Then we moseyed on out, whistling inconspicuously, well except Merrill, Merrill was sobbing, conspicuously, which is a given because you can't really sob inconspicuously, believe me, I've tried, and naturally the Dalish were all, "who goes there," and Garrett apologized for what had transpired, and Merrill didn't like that, but it was better than anyone else dying today, at least, that's what I was running with at the time, and I hope y'all realize when I do these run-ons I'm intentionally looking to find out how long I can go with them, it's like some warped game of mine, alas, Merathari's death was no game to Merrill, and rightly so, but that was the end of that quest.
And now I appear to have hit a glitch. And that makes me most sad indeed. Far better to hit this one than to lose my entire file thanks to Mark of the Assassin, no doubt, but it's still frustrating. I got Merrill's Questioning Beliefs quest for Act 3 during that whole charade, but when I attempt to speak with her at her home, nothing happens. Apparently this is common as Merrill's Act 3 stuff has always been kind of wonky. At least I didn't get plot stuff out of order from her, since apparently that's a thing, too, but it means I'm probably missing out on Merrill: Friend or Foe, which is basically the denouement to what I just went through with her as I understand things. Well, I'll keep trying to trigger all that stuff with what little time I have left, but I'm not holding out hope. If I've beaten the game and still haven't seen it, I suppose I'll take to YouTube, because I'm all about dat companion content, yo.
All that's left on my roster right now (aside from the endless torment known in the King's tongue as "Qunari Swords") is "Best Served Cold", Orsino's desire to speak with Hawke. Looks like the game's doing its best to get players to consider both sides of the fence here. I have a hunch as to why.
Well as it stands Garrett certainly likes that guy more than Meredith, thunder stealer though he may be, so hopefully this is a bit smoother than the last one. Time will tell.
Closing in on endgame. I can feel it in me bones, Ani.