And on that note, weight will be carried.
This was always Bethany's adventure as much as Garrett's. He loved that sister of his something fierce and the desire to protect her from such unknowns very nearly coupled with their mother's heartrending plea to force her back home. But he couldn't bring himself to do that to her. How could he, after all they'd labored? Certainly, Garrett is the spokesperson for what's left of the house. Surely, he's spearheaded a plethora of negotiations and dealt the final blow to uncountable foes. But Bethany was right there with him, watching, waiting. Protecting. And he couldn't live with himself if she didn't get the chance to fulfill her share of the dream they envisioned.
Varric, of course, had to go. And Garrett wouldn't have had it any other way. And the last slot was awarded to Merrill, whose heavily questionable prowess had been proven.
I know, my friends. It's at about this point in my post that you may feel pretty sorry for me. If you do, well, I appreciate the sentiment in advance. I've spoken with a local friend this morning who explained the permutations to me. If only I'd brought Anders, she could have lived. And why didn't I? After all, he was a Grey Warden. He'd faced darkspawn. So she becomes a Grey Warden, does she? Intriguing. But I didn't bring Anders, because I felt like Bethany's restorative magic covered his biggest focus and I wanted Merrill's deadly spells and strong grasp of lore in case the group encountered something it required a Dalish First to fully comprehend. And that too was Garrett's logic. And it cost him the life of his sister.
But clearly I'm getting ahead of myself. Figured I may as well shine light on that decision since probably all of you were edge-of-your-seats about that singular front.
We made it in and me oh my the Deep Roads are quite pretty now in their suffocating little way. I was pleased to see Bodahn and Sandal with us. But there was a big setback. We couldn't get past a certain area. Well of course we couldn't. And then Sandal was MIA. Well of course he was. Right, right, whatever Bartrand. Garrett and I didn't particularly like the fellow by now. Decking people isn't either of our styles. But we'd play ball and of course we'd help find Sandal. So we were off.
And of course Sandal had taken care of himself. Maker, but I do love these moments. This is a gag I really hope doesn't end in DA2, provided Sandal doesn't run off and die before this story's over or something. It got even funnier with the more cinematic approach of this version. That frozen ogre never knew what hit it. Sandal, you never let me down. Now run along home, your father has no idea his adoptive son is probably God.
A tough dragon battle later and the expedition discovered a primeval thaig. This is dank. And I mean that in both the traditionalist and 1980s stoner senses of the word. Really pretty environment, fascinating lore. Shiny, shiny, shiny. And look, a special shiny. Let's check out that special shiny. Special. Shiny. Hey Bartrand, look at this special shiny. C'mon, catch it, check it out. This is gonna make us all rich. Varric, you're aces in my book. This is shimmering gold waiting to happen. Bethany, I'm so happy we're about to make it big. Bartrand, you closed the door.
Oh.
Oh.
Bartrand closed the door on the party. On his own brother. I gotta say, since you've already been spoiled Bethany's fate, at least on my file this Deep Roads Expedition has fast become an exercise in losing family. Myself, personally, I've never really had any blood family, but I know what it's like when doors have closed on some of the family I've made. Lots of doors closing here. That son of a ****** is going to pay.
But for now, Garrett and Varric and Bethany and Merrill needed to focus on a way out. Naturally, the corridor leading further inward was their only option. And naturally it was a corridor, because this is Dragon Age II. But who the hell cares, because just then, they needed every straight-and-narrow they could find. And soon they found themselves face-to-face with a new kind of enemy. The Profane. Huh. Awesomesauce, more interesting early-dwarf lore. Well they don't bleed, but they die like the rest of them. And here's a big one, and oh... it's talking.
And it's a hunger demon. Heh, lots of refusal options in this conversation. Hey Merrill, I knew I brought you along for a reason. What do you think? Oh, you think it's fine? Wait... of course you think it's fine. Anyone else? Any help here? Eh... well, it's our only lead right now. We'll compromise. Sure, we'll go kill your thing. Unless your thing ends up being a nice talking tree. Brecilian Forest flashbacks.
It wasn't long before I discovered said thing was anything but. A rock wraith, it was called, and it was hell on earth.
This was easily the most challenging encounter yet. And that nasty area-of-effect spell it kept throwing at us has me doubting I'm alone in that sentiment. What's funny is that no one actually fell here compared with that incident in Act of Mercy where Anders dropped almost immediately. But everyone came close. Several times. I was L1-ing and R1-ing between party members like flipping pages from a book keeping them topped with Health Potions as best as possible. Garrett met unwelcome visitors with a trusty Scythe and Mighty Blew the rock wraith elsewise. Varric kept the pressure on the battlefield with that arrow-raining ability whose name escapes me and Bianca's Song ensured his strikes. Merrill focused on the boss but also kept the pressure with her constant area-of-effect gig. Bethany was our savior. Her upgraded Haste, excellent Heroic Aura, and all-important boosted Heal was the only thing that stood between us and certain death.
And finally, it splintered.
Hungry Hungry Demon paid a visit, quickly directing everyone to the huge-pile-of-gold-and-treasure-untold where some silly key to get us out of there also happened to be stashed. But you know, it's a demon. And it does demon things. And Varric had a point, didn't he? And Garrett and Varric... boy these two should start a comedy club. And then we killed it and took its sweet loot. Better luck next time big boy.
We were feeling high and mighty. Top of the world. It'd be a week before we were out and we had a traitorous bastard to knock down but we made it. All of were going to live. And right then, that was enough to be proud.
And then it happened.