The Asari Adept IS the best U/U/G and U/U/P character
#1
Posté 23 février 2014 - 12:49
She has perfect synergy with any team, with the warp debuff for combat teams,biotic explosions for biotic teams and throw, a fast detonater for tech teams.
The map isn't a problem for her, all her powers can go long-range.
She can handle any enemy with ease, even Geth, who can be ruined with Bio-spolsions.
Need I say more? Sure you can say the combat classes are the best for U/U/G or U/U/P but can they really help out their biotic/tech characters along the way regularly?
#2
Posté 23 février 2014 - 01:01
If I did I would say this:
lol
#3
Posté 23 février 2014 - 01:03
#4
Posté 23 février 2014 - 01:11
#5
Guest_Chino_*
Posté 23 février 2014 - 01:12
Guest_Chino_*
N7didacus wrote...
GI
#6
Posté 23 février 2014 - 01:18
Perfect synergy for any team combined with her own individual power makes her my default choice when the map, enemy, and the composition of your team are unknown factors.
Modifié par Darkstar Aurora, 23 février 2014 - 01:20 .
#7
Posté 23 février 2014 - 01:19
In any event, cease such scrubbery this instant.
- Paulomedi aime ceci
#8
Posté 23 février 2014 - 01:19
#9
Posté 23 février 2014 - 01:22
#10
Posté 23 février 2014 - 01:22
#11
Posté 23 février 2014 - 01:23
She's good, no question. But for U/U, I'd say there are still probably a dozen better than her.
EDIT: As noted above, her value increases when your manifest sucks.
Modifié par billpickles, 23 février 2014 - 01:23 .
#12
Posté 23 février 2014 - 01:37
The Asari Commando Adept has little use for the power damage branch of her class skill, which makes weapon damage more commonly taken. Meanwhile two of her three powers give multiplicative bonuses to the entire team's weapon damage, either directly (Warp with Expose and Pierce) or indirectly (Stasis enabling headshots while simultaneously preventing return fire).
Modifié par Darkstar Aurora, 23 février 2014 - 01:37 .
#13
Posté 23 février 2014 - 01:38
#14
Posté 23 février 2014 - 01:44
Commander_Chino wrote...
N7didacus wrote...
GI
It's not that the GI has a map weakness, but he is definitely easier to get shot down on the bigger maps like Condor....
Also he can't really help a Biotic Team.
I don't want to make this a GI vs AA debate, cause of course the GI will win but as far as U/U/G and U/U/P are concerned, the AA is the best character to deal with that situation.
#15
Posté 23 février 2014 - 01:47
I don't want to make this a debate between the AA and GI, I just want to say that the AA is better than every other kit including the GI.XxproknifaxX wrote...
I don't want to make this a GI vs AA debate, cause of course the GI will win but as far as U/U/G and U/U/P are concerned, the AA is the best character to deal with that situation.
#16
Posté 23 février 2014 - 02:01
Tokenusername wrote...
I don't want to make this a debate between the AA and GI, I just want to say that the AA is better than every other kit including the GI.XxproknifaxX wrote...
I don't want to make this a GI vs AA debate, cause of course the GI will win but as far as U/U/G and U/U/P are concerned, the AA is the best character to deal with that situation.
nope Warlord will trounce it Vs Geth
GI will probably win on glacier
Paladin will win when the AA is In a tech team
She's the best at both U/U/G and U/U/P because those scenarios don't happen often.
#17
Posté 23 février 2014 - 02:28
#18
Posté 23 février 2014 - 02:48
This is my classic build with her, and the loadout I would take on U/U.Dubnis wrote...
Haven't used her for a very long period of time. I must change that. Any interesting builds?
Most of the choices are fairly common, though I have my reasons for my more unique choices
Stasis 6 [Duration, Bonus Power, Bubble]
Warp 6 [Detonate, Expose, Pierce]
Throw 6 [Force, Detonate, Force & Damage]
Asari Commando* 5 [Damage & Capacity, Headshots]
Fitness 3
M-358 Talon X [Heavy Barrel V, Ammo Capacity V]
Geth Scanner V
Armor Piercing Rounds IV
Pistol Rail Amp III
Adrenaline Module III OR Shield Power Cells III OR Cyclonic Modulator III/IV
*I refuse to refer to her class skill as "Asari Justicar". Whoever named it clearly did not look at her armor, her powers, the general lore for Justicars and their few numbers, or the future DLC plans.
As for specifics of the build:
I find Force is preferable to Radius on Throw R4 for this character because a single target detonator allows your team to execute more power explosions in a shorter period of time. If a team member hits multiple enemies with Reave, Snap Freeze, Singularity, Overload, etc then you can individually detonate both targets for two explosions before their cooldown finishes. If you chose Radius and both primed targets were within the radius of Throw then both would be unprimed but you would only get one explosion. In terms of crowd control against unarmored enemies you always have Stasis Bubble, which is more reliable in that regard since it cannot be dodged, strikes immediately, and sets them up for biotic explosions (30% chance of free cooldown) or effortless headshots.
Duration, Bonus Power, and Bubble on Stasis for this kit, always. Stasis Strength misleads people with its vague wording, and the wording for Vulnerability outright lies to the player (the actual damage taken bonus is 35% not 50% as written, as tested by Corlist). Bubble allows you to capture two enemies simultaneously, and multiple enemies over time at spawns of chokepoints as you dispatch those already captured. Duration allows the Bubble to persist longer, and gives you more breathing room during objectives or when you need to isolate one enemy to focus on a another. Bonus Power is categorically superior to Recharge Speed, regardless of your weapon weight. If you have the mental chronometry to react to a .3 second reduction in recharge speed (and contrary to forum mythology, studies show most gamers in fact actually do) then you likewise have the reaction time to notice an instant cooldown on a power with one of the longest cooldowns in the game.
Warp and Throw evolutions are mostly self explanatory, though you could make a case for Recharge Speed or (hipster build alert) even try Recharge Combo if you were using a heavier weapon loadout and wanted to make the most use out of Warp Ammo. While I prefer Radius on Throw the Fury and Human Sentinel, the Asari affords you more time to aim the power and has more crowd control options, thus the single target version is preferable for more team detonations.
Many people commonly take full weapon damage in her passive and often rely on a Cyclonic for shields. I prefer Headshots and Capacity because I like to blend biotics with weapons. Alternatively people will sometimes skip her passive for full Fitness, especially if they are new to a higher difficulty level or have a weaker weapons manifest. In either case I find her most valuable passive evolutions are at rank 5 of either tree: either Headshots in her class passive or Barrier-Recharge in Fitness. The former has synergy with Stasis, the latter has synergy with her Biotic Dash dodge ability and the dramatically increased shield recharge times on Gold/Platinum. In either case, I recommend 5/3 or 3/5 in her passives rather than the more commonly seen 4/4, 0/6, or 6/0.
For lobbies where the enemy type is actually known I often change weapon/ammo load-out accordingly. For unknown situations the M-358 Talon is a well rounded weapon that works wonderfully with Stasis and also compensates for Biotic explosions inflicting less damage to shields. For what it is worth the Heavy Barrel does not apply its weight penalty to non-DLC weapons, so you do not 'lose' any recharge speed on your powers. The Armor Piercing rounds are preferable over Warp Ammo because with this weight capacity targets will be detonated rapidly anyways, even moreso on a biotic team, and they enable double hits on armored bosses and the power blocking biotic spheres of Banshees, Phantoms, and Praetorians.
This kit and build works well with a number of other weapons; I often use the M-11 Wraith, Prothean Particle Rifle, M-77 Paladin, Collector Submachine Gun, or N-7 Valiant. For non ultra rare choices the M-11 Suppressor, Arc Pistol, and Falcon all have synergy with her powers while you build your manifest. The Asari is one of the more versatile Adepts in terms of weapon choices, due to her powers having great weapon synergy and the options for instant cooldowns. Thus, you can tailor her build to suit a number of armaments.
- Paulomedi aime ceci
#19
Posté 23 février 2014 - 03:09
Tokenusername wrote...
I don't want to make this a debate between the AA and GI, I just want to say that the AA is better than every other kit including the GI.XxproknifaxX wrote...
I don't want to make this a GI vs AA debate, cause of course the GI will win but as far as U/U/G and U/U/P are concerned, the AA is the best character to deal with that situation.
What are you finding so difficult to understand, Token? OP believes the AA is the best kit for playing U/U games while the GI is the better kit overall.
Reading comprehension is an important skill, you know.
Modifié par cato_84, 23 février 2014 - 03:20 .
#20
Posté 23 février 2014 - 06:26
- J. Peterman et Kenny Bania aiment ceci
#21
Posté 23 février 2014 - 08:39
GJ!!XxproknifaxX wrote...
Commander_Chino wrote...
N7didacus wrote...
GI
It's not that the GI has a map weakness, but he is definitely easier to get shot down on the bigger maps like Condor....
Also he can't really help a Biotic Team.
I don't want to make this a GI vs AA debate, cause of course the GI will win but as far as U/U/G and U/U/P are concerned, the AA is the best character to deal with that situation.
#22
Posté 23 février 2014 - 11:11
#23
Posté 23 février 2014 - 11:17
Synergizes very well with tech teammates, with biotics ones and with combat specialists, plus he's resilient and has good weapon damage.
Also, TS can set up and detonate both tech and biotic explosions, the last ones not on his own, of course.
Modifié par Mighty Omnibutton, 23 février 2014 - 11:29 .
- Emissary of the Collectors aime ceci
#24
Posté 23 février 2014 - 11:22
her main damage dealing powers get dodged a lot in gold and Geth enemies tend to be glitchy when responding to stasis (frozen troopers and Hunters continuing to fire)
I also find the Justicar's "Reave it 'til it dies" option better in gold
#25
Posté 23 février 2014 - 12:56





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