The final installment in the LoS time-line of Castlevania is here. While generally well received by most, the Lords of Shadow game saga has received criticism for not being like later Castlevania titles (metroidvania's) and having God of War/DmC type combat. Lords of Shadow 2 has not changed the combat (which in my opinion was great) but it harkens back to the metroidvania type CV games and does so more than spin-off Mirror of Fate. I'll list the features that have me most excited with this game:
- Open metroidvania exploration: Ever since playing Metroid Prime, I've loved games that have incorporated this exploration into them, from Castlevania series to Dark Souls.
- Skill trees for weapons and abilities: While the upgrade system from Lords of Shadow 1 remains, it's been changed so it resembles a skill tree featuring different tiers for abilities and your weapon upgrades.
- Heavy story: The games features a more direct story than the predecessors with more cut scenes. For me, this reminds a lot of Legacy of Kain with that it's combined metroidvania exploration with a heavy story, it helps that's it's a good story too with some amazing voice acting.
- Award winning Oscar Araujo once again composing the music for the game. 'nuff said.
From what people, who've got their hands on early versions of the game before release, have uploaded, the game is pretty much open with the ability to freely return to regions (which is sometimes mandatory and other times optional to access secrets, relics, upgrades, new encounters and new bosses).
YouTube user CGInfernoBlast has uploaded more than five hours of gameplay from the game so far. Watch at your own risk for spoilers but it shows the general gist of the game including the metroidvania exploration. This link takes you to part 1 in the gameplay. Reviews so far have been positive of the game such as the one from Game Reactor asides from two bad reviews such as the one from Edge. The main problem seems to be a stealth section although people who have played on the GameFaqs board claim it's not as bad as it was made out to be and resembles a puzzle rather than a straight up stealth section.
Modifié par Eternal Phoenix, 28 décembre 2014 - 05:31 .





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