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Castlevania: Lords of Shadow 2


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#26
Chewin

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Well the reception has been terribly mixed with this installment. It is quite surprising how official reviews on the game gives the game an average rating, while the User scores circle around 8-9 on most gaming communities.

 

I'm kinda on the fence whether I should get the game or not. I've heard that the story has gotten a lot of praise (though criticism being poor on the first few acts) which is what I am mostly interested in, so we'll see whether I'll get the game or just watch a walkthrough. 



#27
Heimdall

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I watched a playthrough of it. My take away about the stealth segments was that they're not very difficult, but it just feels odd that you can go head to head with Satan yet you have to hide from these guards even in later stages of the game.

The gameplay looked fun though. My only serious gripe was the ending.

Spoiler


#28
ev76

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Finally finished the game. It was a fun ride, stealth was not bad at all. The story was good. I just started the NG+.

#29
Dave of Canada

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What the hell is with the ending? Is that seriously it? Lords of Shadow was great, it's ending was amazing and I expected so much more from the sequel.



#30
wolfsite

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http://www.escapistm...-Give-It-a-4-10

 

This reaction made me lose all interest in the game.

 

Reviews are very objective and there are people who will like and dislike something no matter how "good" a person feels it should be, but when you verbally attack a person or group for having an opinion that you feel is "wrong" then you really need to step back and take a good look at yourself.



#31
ev76

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Yeah the guy from mercury steam should not have attacked the writer from edge. Although I totally disagree with the 4/10 score he gave out.
I just looked at the meta scores for PC and it's at 61, for the ps3 it's at 85 , and xbox is at 70. So not bad.
User score is at PC 8.1,ps3 8.1 and 360 is at 8.4. Anyway people should see walkthroughs or ask people they know who have played it if it's good or not. I certainly enjoyed the game, and would recommend it.

#32
DeathNyx

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The game is great no need to watch those stupid reviews... everyone have their point of view.



#33
Master Warder Z_

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Not a fan.

 

God has spoken!

 

Condemn it to the pit!



#34
Liamv2

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ARGH WRONG THREAD.



#35
ev76

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Dlc for lords of shadow 2 set to come out march 25! Pretty pumped.

#36
Eternal Phoenix

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They're really bad and it doesn't make sense to have them but i never found them frustrating and it wasn't hard, unlike in some review where some idiot spent 4 hours trying to go through it, i don't know if he was b!tching for the sake of it or what happened but i can't understand how it's possible to spend 4 hours on it.
 
Lords of Shadow 2 is a game where you can have really fun moments in but it is definately a bad game imo since enemies shouts the same damn quotes a hundred times every fight and that is quite annoying i have to say, Combat is repetitve and could really need to be fleshed out with more moves, magic and i wouldn't have mind the option to have abilities that change the way you play even though it's pretty rare in games nowadays (Human Revolution did it ok i think but with swords instead ofc), modern time is a boring setting imo and i much prefer the first game and the world/ characters feels on the whole pretty damn generic but it have good vocie acting atleast. R.I.P. future gaming, i swear it gets worse every year.

 
Enemies don't shout the same quotes a hundred times in every fight. There are quotes that are repeated, yes but this occurred in the first game too. Combat is actually fleshed out with more moves and magic than the predecessor actually. In fact one reviewer complained that there were too many abilities. You actually have to unlock them all first. If you were using the same combos and abilities, then it's only because you were comfortable with them. The more complex ones to execute are actually more powerful and if you were expecting an incredibly strategic game then you've clearly never played the prior game or God of War.

R.I.P future gaming? Seriously? It's a 7-8 game. 7 during the horrible modern setting. 8 during the castle setting. If you wanted this to be like Human Revolution, it's clear it's not your type of game but that doesn't make it bad. The stealth sections shouldn't have been in the game, period but segments amounting to one hour in total (in a game that's been 15 hours long for me) doesn't justify calling it a bad game. 
 

http://www.escapistm...-Give-It-a-4-10
 
This reaction made me lose all interest in the game.
 
Reviews are very objective and there are people who will like and dislike something no matter how "good" a person feels it should be, but when you verbally attack a person or group for having an opinion that you feel is "wrong" then you really need to step back and take a good look at yourself.

 
It shouldn't. All he said was this "One must be blind or stupid to give a 4/10 mark to a game with whis (sic) quality. With a 4/10 people think it's a crappy game, badly done, one that's broken with gameplay mechanics that don't work and awful graphics. If I were a reviewer I'd know this, and I don't think that LoS2 deserves the score of a crappy game." Which I totally agree with. I'm sure you realize how much work goes into game development. Years of work went into Lords of Shadow 2 only for a horribly biased reviewer to give it a 4/10 review as if to imply it's nearly unplayable (which isn't the case if you've played it) and the opinion of Enric (which he's entitled too) shouldn't really put you off playing something many people poured blood sweat and tears into if it's really a game that interests you. Just saying, if you're interested in the game, you shouldn't let any of this negative press put you off. Ask any gamer who's played it and most will tell you they'll enjoyed it, me included.
 
I'm disappointed with the story and the generic modern setting but its a solid game in terms of gameplay (i.e exploration, controls and combat) and the castle sections and boss fights are spectacular. The first one was leagues better IMO but this is a solid and good game if you ask me (and the hundreds of users who have rated this game well on the sites which allow for such (i.e Metacritic, Gamespot etc).

#37
Chris

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i have played the first game but you are clearly to ignore all the flaws so you can defend an mediocre game, enemies do use the damn phrases in fights way too often, in fact so much that it becomes an annoyance, the game have incredibly boring mini games like fixing a damn mirror, toymaker min game before you face him etc, combat is repetive because while you have many skills to utilize the game does not encourage the use of them, mist form, chaos claws and whipping all the time is enough to clear the whole game except from  when the game forces you use use possession/ rat form, stealth is BAD because is doesn't fit the game and is just silly not that it's hard, the game is filled with bland and uninteresting world/ enemy design and the story is not especially good either that is why it's a mediocre game but it have some fun boss fights which is probably the only redeeming point in the game

 

I said RIP gaming because the amount of crap that have been released lately, Thief and LoS where 2 highly anitcipated games that turned out to be mediocre not to mention last years releases, if this continues it going to suck to be gamers,

 

If you like the game fine but unfortunately not everyone does but since this is pretty much subjective it can be debated and argued without end.



#38
Eternal Phoenix

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I am not ignoring the flaws. I mentioned the flaws and they're not what you suggested. Yes, opinions are subjective but some are worst than others. Enemies do not use the same phrases all the time. The only ones that do (and even talk at all) are the Brotherhood Knights and the Riot Police. The mutant demons you fight are speechless as are the dishonored vampires and other enemies of the castle. There are no mini-games or puzzles and "fixing the mirror" is not a mini-game and involves defeating two bosses (Agerus and the Toymaker) and then completing the Hooded Man mission to receive the mirror pieces.
 

combat is repetive because while you have many skills to utilize the game does not encourage the use of them, mist form, chaos claws and whipping all the time is enough to clear the whole game except from when the game forces you use use possession/ rat form, stealth is BAD because is doesn't fit the game and is just silly not that it's hard.


Then it's not repetitive. It's repetitive for you because you used the same skills and abilities. As for me, I used different abilities against different enemies so combat is as it was in Lords of Shadow 1 for me. The game doesn't need to encourage anything. Every game of this genre I've played has never encouraged anything beyond the basic attacks from Legacy of Kain: Defiance to Ninja Gaiden. In all games like this, with enough skill, you can win just by utilizing the basic attack and being skilled as reactions for dodging or blocking. Advanced combos and abilities need not apply to win the game or any encounter and simply make them easier. If you get frustrated with combat (as many of the reviewers who scored the game badly seemed to) then chances are you're relying on the same move-set.

 

I can only conclude you've not actually played the game. I've beaten it. There are no puzzles in the game unlike the first (which I found disappointing as I liked the puzzles in the first game) and the only thing that could be classified as a "mini-game" would be the completely optional throw-knife game section in that one area of the castle which is really a loading screen that gives you something to do while the game loads (and rewards you with EXP if you hit all the targets). So I think that's enough evidence you've not played the game for thinking it has mini-games. It's either that or you have a really short and selective memory. And are you seriously telling me that you don't remember Cornell, Laura, Olrox, Brauner, Carmilla and Satan talking all the time with repeated phrases in the first game?

 

"God doesn't love you! He let your beloved die!"
"Die Belmont!"

"God doesn't love you! He let your beloved die!"

"Die Belmont!"

"God doesn't love you! He let your beloved die!"

"Die Belmont!"

"God doesn't love you! He let your beloved die!"

"I will wipe the name of Belmont from this world, forever!"

 

It was a problem from the first a game, a problem that is rather trivial if you ask me.

 

"Unfortunately" only critics think the game is average. Most players think the game is a solid game just like me. If you want to go by Metacritic then that supports my assertion too. 

 

http://www.metacriti...rds-of-shadow-2

 

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Speaks for itself but if you want to call the critic reviews accurate then I'll just throw this out there:

 

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If critic reviews are reliable then not only is CoD the most innovative best game ever made but Diablo 3 was actually a good RPG with no problems that only received one negative critic review. By your faulty logic, it's a good game because the critics said so even though most people hated it for all the problems that plagued it upon release (and still do).

 

In the end it sounds like you're either judging based on footage or were simply disappointed with the game and think it's bad as a result. Most people would actually disagree with you and as I've shown, "critic" reviews are hardly reliable when they praise CoD again and again.

 

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Yeah, no thanks. I'll stick to my own opinion on whether the game is good. "Critic" reviews aren't reliable. Concerning your argument though, many people actually think LoS2 is above average and/or a good game as I've shown. Even half of the mixed reviews think it's decent. I'd respect your opinion if I suspected you've actually played the game to decide for yourself. Based on your comment though and hatred towards a feature not even in the game, I'm sorry but I can only conclude you're confusing this game with another.

 

This reviewer thinks Dark Souls 2 isn't a good game because it didn't appeal to his subjective opinion on what a challenging RPG should be like (and because he clearly struggled with the game too). Legions of people who've actually played the game after receiving early copies and whose walkthroughs now can be found on YouTube disagree. Because he's a critic, does that somehow make the reviewer a more reliable source? Hardly since he was bias towards the "difficulty" of the game and what the series is known for.



#39
Chris

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Yes i have played it or maybe i explained badly but:

 

1. Playing with Toymakers toys in order ot get to him is one mini game that is boring. puzzling the mirror and the pieces is boring though luckily short.

 

2. Brotherhood Knights and Police shouts same damn thing over and over like surround them constantly likes 8 times in a row before switching sentence and yes i'm aware that bosses in LoS 1 did the same but i don't have to like it.

 

3. i have no problem with combat and i'm playing on keyboard so yeah guessing combos and trying them out and all isn't so fun but i really don't like when a game is so easy even on hardest difficulty that mist and fast attacks can trivilize 90% of all enemies and a whirlwind attack can take 1/5 of a boss health bar and there's not any point in using them well maybe if you want a complete cakewalk.

Maybe they can add another difficulty so you have to make you use of all your abilities then i would like the combat but for now it's too easy and combos just makes it easier that's why i do not use them, difficulty and combat goes hand in hand imo.

 

These aren't any dealbreakers for me personally and what i hated most was modern setting since its completely uninteresting, stealth that are just slapped on without adding something to the game, for me  personally i don't want anything half assed, i want it well done and just not being there as a filler, ugly artstyle unlike LoS 1 and atmosphere of the first is gone and the whole story just feels out of place.

 

I do not hate this game just think it's mediocre and a 6/10 at most and i was a bit hateful earlier but there's just so many stupid design desicions in this game that wasn't in the first and does not improve the game, sometimes i think they took a few of the worst thing about the first and added them to this game without improve it in any significant way and i dont' give a damn about metacritic.



#40
Eternal Phoenix

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1. The Toymaker section isn't a mini-game. It fits being a puzzle but it's completely easy. If you fail in the correct stage the placements, the puppets tells you what to place down but you lose bonus EXP points. The Mirror of Fate part would better fit the definition of a puzzle too but if you loved the first game, I can't understand how you could use these two sections as flaws when they're over so quick compared to the numerous puzzles of the first game, half of which were hard and some of which still required thought even when you used their hints. In fact one of the things I'm disappointed about is the puzzles being replaced with the annoying stealth sections.

 

2. I agree. I found it annoying too but it wasn't all enemies as you initially said.

 

3. I will admit I found the difficulty pretty easy too compared to the past game. I began playing on the third hardest difficulty (because the Prince of Darkness one only unlocks after beating the game) but I must say I'm still enjoying the combat but when you put it like that, I can understand why you're not.

 

Now that you've expanded your point, I can understand why you don't particularly like it. But I don't share the same sentiments. I do think the game is flawed. I even listed what I thought were the biggest flaws above (i.e the generic modern day setting, the horrible stealth sections and the disappointing story) but I thought the gameplay was solid, boss fights were amazing and the castle sections were great in their designs. As I said, I think the first game is leagues better but I'd award this a score of 7 during the modern sections and 8 during the best sections (i.e castle and boss fights) but maybe I'm more positive because I went in without any of the hype that had built up thanks to the bad press the game had received.



#41
AventuroLegendary

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I found a two-week old article about the LoS producer saying the days of 2D Castlevanias are long gone. I sure hope that isn't true. I hope to see a vastly improved LoS3 but I also want to see a follow-up to Metroid/Classicvania. Why can't they coexist?  :(

 

Also, lol at the "rip gaming" line above.



#42
BouncyFrag

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Just finished it and the good far outweighs the bad, IMO. It does feel like two completely different teams worked on the modern and castle content. In regards to the ending:
 

Spoiler

 

If you are on the fence about the game, I'd recommend waiting for the price to go down, but if you really liked the first LoS, its definitely a worthwhile experience. Not having to put up with Captain Picard's melodramatic readings after each level was a blessing. The combat, art style/graphics of the castle sections, story, and soundtrack are top notch. The modern parts were pretty bad and felt like uninspired filler, but as it was with the first LoS, the game only got better as you played it. There will be DLC coming out on March 25. I'm hoping for some more Chupacabras content, but I suspect I'm in the supreme minority in regards to this. Epic Chupacabras encounter/trolling from the first LoS and is amazing.



#43
Eternal Phoenix

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I found a two-week old article about the LoS producer saying the days of 2D Castlevanias are long gone. I sure hope that isn't true. I hope to see a vastly improved LoS3 but I also want to see a follow-up to Metroid/Classicvania. Why can't they coexist?  :(

 

Also, lol at the "rip gaming" line above.

 

They are. Think about it. Konami saw the financial success of these new 3D Castlevania games. Do you think Konami will allow the next developer to produce a 2D CV when they didn't do as well financially? (Mind you when they were getting sold exclusively on dirty hand-held devices, that probably contributed to the fact that they didn't sell as well)

Lords of Shadow 2 was fairly metroid in terms of exploration though. It's literally completely open once you unlock all abilities. The only thing then, that differentiates it from the earlier Castlevania's is that it doesn't feel like them. I felt Lords of Shadow 1 and Mirror of Fate felt like some of the earlier Classicvanias. Lords of Shadow 2 doesn't feel like any at much. I mean asides from Victor Belmont (who features pretty much as a cameo) there's no Belmont in this game unless you consider Dracula himself and Alucard. But it seems the blood-line feud we were promised (especially from the brilliant set-up of Mirror of Fate which did feature the Belmont clan fighting Dracula) was a lie.

 

This series is very much about Dracula, his anger against God and The Brotherhood where the overall antagonist of the series is Satan. The emphasis on two additional weapons further serves as a departure from the vampire killer weapon and the blood whip seems like a way of throwing in a whip to say ("see? We've got a whip in the game!"). I mean even the combat cross Victor wields isn't the vampire killer of Trevor. Again, Mirror of Fate promised a similar legacy of a family weapon but it seems it got lost somewhere in the family line. Simon did end up possessing his father's weapon but the one Victor has is another combat cross (you see this by its design and Dave Cox himself confirmed this).

But seriously I've had so much fun exploring the castle and returning to areas to discover new enemy encounters and discover new secrets. I really love the castle and the exploration (which is probably the only Castlevania-esque thing about this title). I'm disappointed that they changed aerial combat (which was a valid play-style in the first game where you could perform more combos and abilities in the air) but I'm loving the fluid transitions between different weapons and abilities. I'd wish they'd patch the amount of unblockable attacks enemies have though. So many enemies are ridiculous because of this (although I've since learnt to deal with them but I can imagine others haven't and it's still annoying having to stop a combo and dodge because some ******-headed enemy is performing an unbloackable strike).

 

The lore of the castle and the city is amazing. Everything fits together and everything is explained. The Brotherhood scrolls you discover once again contain interesting back-stories for the knights as well as their motives and I love how the city is explained (via city memorials) as being built on the foundation of the castle where archaeologists are still discovering parts of Dracula's past (including how a myth about his concubines turning into serpents to sneak into houses to feed on babies was actually shown to be true with the discovery of a graveyard of baby bones beneath a settlement that they were building on).

 

I wish Lords of Shadow 2 was a proper epic though where you played throughout the centuries starting from the medieval era and then concluding in the modern day with the final battle against Satan. By this, we, as Dracula, could have battled several Belmonts throughout the centuries. It would have been a proper good view at the perceptive of Dracula and an opposite twist on the CV mythos (since it's Dracula now defeating most of the Belmonts with the exceptions of Trevor/Alucard and Simon). I think a permanent setting in the castle (which would have changed and opened up with the new centuries) would have led to better scores from critics but oh well. I enjoyed the game.

On another note, the DLC staring Alucard is 4-5 hours long and is set only during the medieval era and in the castle.

https://twitter.com/...043958194368512

 

Hopefully it includes side exploration and some challenges to further add to the overall playtime. I might purchase it then. Otherwise I'll just watch the story on YouTube.



#44
AventuroLegendary

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Gameplay-wise, Mirrors of Fate felt little like a Classicvania in essence of the first four main games. The game relies less on single attack motions and enemy placement and more on stringing of combos and puzzles. It felt more like, let's say, a 2D Chains of Olympus than Castlevania 1/4. Mind you, it wasn't unfun or "uncastlevania". There are several directions for the 2D games to go. Why not retry the Super Castlevania 4 formula (eight whip directions), continue the Sorrow/Ecclesia series or show the war in 1999 that killed Dracula for good? 

 

I wouldn't say 2D games are unprofitable, either. Shadow Complex did well, and that recent Strider game didn't do so bad. If we're talking about 2D in general, then the New Super Mario series is kicking. The 3DS has sold like hotcakes so far (at least here in the states) and there's still a portable market. However, sales for the DS games when it was still kicking are comparatively lower to the LoS series, so you have a point there. 

 

I'll miss the style of the 2D games but that's that, I guess, since Konami wants the series to go mainstream. I'll just stick to Guacamelee to get my fix.



#45
Raizo

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I found a two-week old article about the LoS producer saying the days of 2D Castlevanias are long gone. I sure hope that isn't true. I hope to see a vastly improved LoS3 but I also want to see a follow-up to Metroid/Classicvania. Why can't they coexist?  :(
 
Also, lol at the "rip gaming" line above.

I would like to think that there is still a market for a 2D Castlevania game. I could see a 2D Castlevania game doing very well on the 3DS or the Vita, I could also see a market for 2D Castlevania on the PS4 and the XBox one provided the price is right ($14.99 price range like the new Strider game ), I do however feel that the odds of big budget AAA 2D game being made any time soon for the home consoles is slim to none, there is no market for that, I think that's what the producer of LoS2 meant.

#46
AventuroLegendary

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I would like to think that there is still a market for a 2D Castlevania game. I could see a 2D Castlevania game doing very well on the 3DS or the Vita, I could also see a market for 2D Castlevania on the PS4 and the XBox one provided the price is right ($14.99 price range like the new Strider game ), I do however feel that the odds of big budget AAA 2D game being made any time soon for the home consoles is slim to none, there is no market for that, I think that's what the producer of LoS2 meant.

Yeah, he did say that Mercurysteam wouldn't be making the next 2D Castlevania game, given how poorly MoF was recieved. There's still the possibility of another developer taking on the task.



#47
Raizo

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Yeah, he did say that Mercurysteam wouldn't be making the next 2D Castlevania game, given how poorly MoF was recieved. There's still the possibility of another developer taking on the task.


Mirror of Fate? No wonder he thinks 2D Castlevania's are dead. I remember downloading the demo on the 3DS and hating every second of. I deleted it after I finished it because I had no intention of ever playing it again. I won't say it was a bad game, if memory serves me correctly it got decent review scores and it is well thought of by old school Castlevania fans but to me it was a bit too old school, Symphony of the Night spoiled me and I can no longer go back to the old school Castlevania formula which Mirro of Fate tried so hard to embrace. I want a more agile protagonist in my 2D Castlevania games than what I got in the MoF demo.

#48
TheClonesLegacy

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Being someone that played Mirror of Fate...

I found it ok.

It's nowhere near as bad as Simons Quest, Dracula X, or Judgement (But NOTHING is worse than Judgement)

And Scottish Dracula is best Dracula.

Other than that. I don't hate MetroidVania but it got old with me. The release of Dracula X Chronicles was a godsend believe you-me.

*Still needs to play LoS2*



#49
AventuroLegendary

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Being someone that played Mirror of Fate...

I found it ok.

It's nowhere near as bad as Simons Quest, Dracula X, or Judgement (But NOTHING is worse than Judgement)

And Scottish Dracula is best Dracula.

Other than that. I don't hate MetroidVania but it got old with me. The release of Dracula X Chronicles was a godsend believe you-me.

*Still needs to play LoS2*

The problem with the Metroidvania style was that it was stagnating the series for a while. When they decided to innovate with Order of Ecclesia, it was already too late and the series moved on to Harmony of Despair and LoS.

 

Judgement was an... okay fighting game. It was just... a horrible everything-else game. Maria's voice still haunts me to this day. Also, why is Simon a stripper?



#50
TheClonesLegacy

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The problem with the Metroidvania style was that it was stagnating the series for a while. When they decided to innovate with Order of Ecclesia, it was already too late and the series moved on to Harmony of Despair and LoS.

 

Judgement was an... okay fighting game. It was just... a horrible everything-else game. Maria's voice still haunts me to this day. Also, why is Simon a stripper?

I don't attend and horridly lose Fighting game tourneys so someone can say such blasphemy!

But yeah, the Death Note designer messed up super hard. Alucard came out alright I found though.