

And Six if this looks fimilar to you it is based of some of your other works I hope you don't mind me editing your great stuff.
Modifié par cervantes35, 23 février 2014 - 07:39 .


Modifié par cervantes35, 23 février 2014 - 07:39 .
henesua wrote...
This looks promissing.
As you expand Sigil, please use the latest release as a base. I put it up on neverwintervault under bigfoot's entry. This includes Uncager's work, along with Pstemarie's work.
Modifié par rjshae, 23 février 2014 - 09:52 .
renaming the tiles shouldn't break compatibility as long you still use same tile IDcervantes35 wrote...
Because I am organizing tiles in a much better and neater set file which included renaming some of the older tiles and renaming some of the older terrains which will break the compatibility but I will also make a version where nothing is broken.
I also have plans for adding a crosser wall just for surrounding the Mortuary but it will be usable for anyhting else that builders want to use it for.
Modifié par ShaDoOoW, 24 février 2014 - 02:22 .
Modifié par cervantes35, 24 février 2014 - 02:22 .
Modifié par T0r0, 24 février 2014 - 04:39 .
Maybe this would be better? I have not enabled shadowing as of yet that will be one of the last things I do once I have finished the entire terrain and I am not going to make anymore changes. This is made entirely of CODI textures except the blood in the pool and placard skull around the outside.

Ah that shows it off much better. And having shadows turned off explains the lack of depth.
I think this is looking good, so good that I want more variety. Any chance of seeing some variations of tiles so that the building looks a little worn out, damaged, or dirty in places? A bent pike here and there at the roof, some broken masonry in the wall, some uneven ground at the base... that sorta thing.
I like what you are doing, Cervantes. And thanks for showing this screenshot. Its much mroe revealing.
Yes once I set the base tiles and textures I will go back and make some variation tiles to include things you mentioned. I must now set my second story base up and its textures.
If you like this you'll probably like the wall crosser I am doing specifically for this terrain although people will be able to use it as they see fit.
I also have a arena pit terrain I'm sure you like as well. Pictures should be up sometime this week for this particular item.
I am also contemplating redo doing the castle terrain to fix it up some as well, so it doesn't look exactly like the city exterior castle with new textures.
I am also contemplating redoing the evil castle terrain as a citadel with new textures and more tile variations so it does look like the city exteriors as well. Lots of good stuff planned lets see how far I get thou first.
Look for my oriental tileset soon to follow it combines sixes oriental city and remodels and retextures coulisfu rural and mashes them together in one big oriental city rural combo. Small teaser pic remember this isn't even close to being done just starting the first building entry.

Oh dang, I was hoping someone'd take a swing at that set at some point
Nice work!
I like coulisfu's work as well and would love to see it updated. My plans had been to fit the oriental rural in with toro's rural, because I like the dry landscape. been too busy to do that though.
The mortuary wall does look flat, but you never use any light or shadows anyway in your screens cervantes. That makes it all not easy to judge them because it just looks dull and 2d ya know. And i agree that you could use a more "dirty" or nasty texture for the wall. Something with more substance in it and adding some shadows manually too wouldnt hurt.
But great that you continue the work on this tileset. It´s lovely ![]()