Aller au contenu

Photo

Unpersuasive Shepard strikes again


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
cap and gown

cap and gown
  • Members
  • 4 812 messages
In my continuing quest to explore what an interupt-less playthrough looks like I am here to report that a number of interrupts in ME3 are completely pointless.

1) Both interrupts in Bryson's office are totally without meaning. If you don't take the paragon interrupt when Bryson's assistant points his gun at Shepard, then there is only a minor animation difference. Shepard throws the assistant over his/her shoulder. And if you don't take the renegade interrupt when the assistant claims to be innocent, he still goes through the exact same animation of falling down on his knees in front of Bryson's corpse. The only change is that Shepard doesn't grab him and throw him down, he just does it on his own.

2) The paragon interrupt with Cortez in the docking bay adds a few lines of dialogue, but you end up in the same place whether you take it or not.

I did find out that if you don't take the paragon interrupts during the sparring match with Vega then Shepard ends up with a bloody nose, and then gets smacked pretty good in the gut. After Vega gave my Shepard a bloody nose I was ready to smack hiim back with a renegade interrupt, but I didn't reach the controller in time. Oh well. Next time James gets a bloody nose! The dialogue also changes depending on the interrupts.

#2
N0rke

N0rke
  • Members
  • 1 189 messages
After noticing how little some of the major decisions you make matter, like saving the Rachni Queen and council, it doesn't surprise me at all.

#3
SwobyJ

SwobyJ
  • Members
  • 7 375 messages
Is your Shepard one who will strike when he can? Is your Shepard one who will save when he can?

That's what this is about after all. Your Shepard. Who he is as a person. And what he eventually does.

*or she

#4
themikefest

themikefest
  • Members
  • 21 647 messages
Here's something I found out awhile ago when I did Horizon.

On Horizon Miranda can die even if she is loyal, see her 3 times and give her access. When the dialogue wheel comes up to use paragon or renegade on Henry Lawson, I accidently pressed the dialogue on the right which led to a renegade interrupt(which I failed to do). Oriana tries to get out the grasp of her father causing Miranda to move forward making her father shoot her in the stomach. Miranda has enough strength left to throw her father through the glass, but within a few seconds she is dead.

Fortunately I reloaded and Miranda is alive.

#5
cap and gown

cap and gown
  • Members
  • 4 812 messages

themikefest wrote...

Here's something I found out awhile ago when I did Horizon.

On Horizon Miranda can die even if she is loyal, see her 3 times and give her access. When the dialogue wheel comes up to use paragon or renegade on Henry Lawson, I accidently pressed the dialogue on the right which led to a renegade interrupt(which I failed to do). Oriana tries to get out the grasp of her father causing Miranda to move forward making her father shoot her in the stomach. Miranda has enough strength left to throw her father through the glass, but within a few seconds she is dead.

Fortunately I reloaded and Miranda is alive.


Cool. I think I will see about using that interrupt. I am tired of Miranda killing Henry Lawson. I want Shepard to shoot the SOB!

#6
Excella Gionne

Excella Gionne
  • Members
  • 10 449 messages
You're gonna have to press at least one on the Illusive Man if you are taking this path or else you die by him!

#7
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages
Because there's no divergence in the story the interrupts are 'totally without meaning'?

That's just silly. If nothing else, they convey Shepard's character. Is that not important?

Modifié par Bob from Accounting, 24 février 2014 - 06:50 .


#8
Excella Gionne

Excella Gionne
  • Members
  • 10 449 messages

Bob from Accounting wrote...

Because there's no divergence in the story the interrupts are 'totally without meaning'?

That's just silly. If nothing else, they convey Shepard's character. Is that not important?

Agreed. Although, they don't affect the story, they do affect what kind of person your Shepard is. I believe that has always been the point of interrupts/actions.

#9
dgcatanisiri

dgcatanisiri
  • Members
  • 1 752 messages
Honestly, those little changes are important to me - they provide a variation in character, even if the events that surround them are the same. Is Shepard going to be the kind of person who will throw Bryson's assistant to the ground? How pissed is Shepard about Han'Gerrel firing on the geth dreadnaught and sacrificing the opportunity to get the civilians out of there? That sort of thing. In ME3, the interrupts seemed kind of arbitrarily assigned 'paragon' and 'renegade,' and I'm not really sure that they should have been, just replaced with some kind of general 'interrupt' symbol or something.

#10
katamuro

katamuro
  • Members
  • 2 875 messages
the little changes are not meant to give huge difference, they are more meant to provide "flavor" to your character, the way you decide to play him/her. Programming large changes for every single paragon/renegade thing would be quite wasteful.

#11
N0rke

N0rke
  • Members
  • 1 189 messages

katamuro wrote...

the little changes are not meant to give huge difference, they are more meant to provide "flavor" to your character, the way you decide to play him/her. Programming large changes for every single paragon/renegade thing would be quite wasteful.

I'd buy into that if it wasn't for the fact that even your 'big' choices had little variation in the third installment.

#12
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages
How is that even that slightest bit relevant?

#13
katamuro

katamuro
  • Members
  • 2 875 messages

I'd buy into that if it wasn't for the fact that even your 'big' choices had little variation in the third installment.

 

true enough, but it is mostly correct, who knew that by the third game all choices would be simply different "flavours". I didn't. 



#14
themikefest

themikefest
  • Members
  • 21 647 messages

When you face Wrex on the Citadel after sabotaging the genophage, he will say "What's wrong? Ashley(if alive) not here to save you?(or something similiar) if you don't take the interrupt. And then he calls you " a coward and a traitor".



#15
Andrew Lucas

Andrew Lucas
  • Members
  • 1 572 messages




Here's something I found out awhile ago when I did Horizon.

On Horizon Miranda can die even if she is loyal, see her 3 times and give her access. When the dialogue wheel comes up to use paragon or renegade on Henry Lawson, I accidently pressed the dialogue on the right which led to a renegade interrupt(which I failed to do). Oriana tries to get out the grasp of her father causing Miranda to move forward making her father shoot her in the stomach. Miranda has enough strength left to throw her father through the glass, but within a few seconds she is dead.

Fortunately I reloaded and Miranda is alive.

Never knew of this,cool (sad).

#16
cap and gown

cap and gown
  • Members
  • 4 812 messages

Here's something I found out awhile ago when I did Horizon.

On Horizon Miranda can die even if she is loyal, see her 3 times and give her access. When the dialogue wheel comes up to use paragon or renegade on Henry Lawson, I accidently pressed the dialogue on the right which led to a renegade interrupt(which I failed to do). Oriana tries to get out the grasp of her father causing Miranda to move forward making her father shoot her in the stomach. Miranda has enough strength left to throw her father through the glass, but within a few seconds she is dead.
 

 

 

Well, I just found out what happens if you take the interrupt. I was hoping Shepard would get to shoot Henry Lawson rather than Miranda throwing him through the window. Unfortunately, the interrupt has Shepard shooting Oriana in the leg, she falls to the ground, and Miranda still throws Henry Lawson through the window. Rats!



#17
Darks1d3

Darks1d3
  • Members
  • 583 messages

Well, I just found out what happens if you take the interrupt. I was hoping Shepard would get to shoot Henry Lawson rather than Miranda throwing him through the window. Unfortunately, the interrupt has Shepard shooting Oriana in the leg, she falls to the ground, and Miranda still throws Henry Lawson through the window. Rats!

Huh, since I never put myself in a situation where I had to take that interrupt, how does Miranda respond to Shepard shooting Oriana's leg?



#18
cap and gown

cap and gown
  • Members
  • 4 812 messages

Huh, since I never put myself in a situation where I had to take that interrupt, how does Miranda respond to Shepard shooting Oriana's leg?

 

 

Mostly the scene plays out as if it had never happened. IIRC, Miranda shouts "Shepard," but then everything plays out pretty much the same except Miranda first checks out Oriana, who is crouched on the ground, before talking to Shepard.



#19
Darks1d3

Darks1d3
  • Members
  • 583 messages

Pfft, that's kind of lame.

 

"You shot my sister's leg Shepard? It's no biggie,  It's not like I had you help me keep her safe prior to the SM, or spent all this time looking for her to make sure she's safe instead of actually helping you stop the reapers."

 

Oh wait...