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Your Dream RPG


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#1
eternal_napalm

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I think that Destiny is going to scratch my itch for a massive sci fi rpg with robust exploration and loot, but my dream rpg is yet to be created.

I would love a rpg with massive open world and a TES/Fallout loot system, but set in an ancient prehistoric world with jungles, volcanoes, swamps and DINOSAURS. Make an ecosystem, with nests, territories, natural game trails and deep water coastal secrets.

What would you like to see?

Modifié par eternal_napalm, 24 février 2014 - 07:13 .


#2
Guest_simfamUP_*

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Hmmm...

It's a question I'll have to think about. But I could probably shorten it for you. Still, what WOULD be my favourite? The RPG genre is so diverse that I don't know what I would pick as a basis.

#3
Orian Tabris

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I can't really identify what my dream RPG would be, but I could tell you various things that, if included in an RPG, would make the RPG my dream RPG.

This is something everyone would need to do to answer your question. I'm not gonna do this now... maybe later.

#4
spirosz

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an RPG based off the "Avatar: Last Airbender" not that timeframe specifically, but I love the lore.
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#5
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-Any RPG(Not MMORPG) in the world of darkness also made by troika setting. Preferably, Mage The Awakening.-An RPG Which uses the tactics from Beyond Two Souls but with a proper skill tree and level up system.
-Third Person modern generation arcanum
-Jade Empire 2 with a batman arkham asylum combat system.

#6
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SylvuisTheSwag wrote...

-Jade Empire 2 with a batman arkham asylum combat system.

I'll throw my vote in for this.

spirosz wrote...

an RPG based off the "Avatar: Last Airbender" not that timeframe specifically, but I love the lore.

And this

Modifié par J. Reezy, 24 février 2014 - 08:27 .


#7
Rusty Sandusky

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I'm sorry but it already exists

Image IPB

#8
TheChris92

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[quote]J. Reezy wrote...

[quote]SylvuisTheSwag wrote...

-Jade Empire 2 with a batman arkham asylum combat system.

[/quote]I'll throw my vote in for this.

#9
Milan92

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Alpha Protocol 2, but with an open world this time and improved gameplay.

The Last Airbender RPG setting sounds cool too!

#10
Neoleviathan

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I think I already got my dream RPG with KotOR. I might like the sequel more, & there are definently many great games out there that I totally love... But that was stepping into Star Wars for me. And it introduced me to Bioware & got me to try things like Jade Empire & Mass Effect.

When I think of what I'd like to play, the prehistoric idea is one I think often too. Need more dinosaur games in general, I'd love a Jurassic Park roleplaying game. The whole Site B thing is still a mystery, like why it failed. Hammond gave us a few sentences of exposition explaining why the second island was abandoned, & who knows if he was even telling the truth. When I think of what I'd like to play sometimes I imagine Farscape, Stargate, or Firefly. Something like that. But then again, I think of who I want to play, it's got to be a game where your some type of reporter or scientist, someone who's out to get the story. Even with just that type of character you have the potential for any kind of story really. I absolutely want a Mass Effect where you get to be a reporter. Let me play Emily Wong and that's dream game right there, never mind that she was killed off. How many people actually know about that without having read it off a wiki anyway?
Also might be weird, but I wonder why there havent been many faithful adaptions of Shakespeare and other plays and novels in games yet. You could get something neat having retellings in an RPG fashion. Something into historical stuff, like a video game documentary.

Modifié par Neoleviathan, 24 février 2014 - 09:24 .


#11
A Crusty Knight Of Colour

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An open world turn-based party RPG set in Classical Antiquity where content would be designed in two layers.

The first layer would be core quests, consisting of the main story and character arcs. The second layer would be "world state" type quests and events that would be created emergently. I want cities and factions to be directed via AI with their own goals and ways to influence the gameworld in concrete ways. Could be done through the economy system, military/covert acts, the opening/closing of quest arcs/directives. A robust events system that could include seasons, holidays, reputations, etc.

I'm constantly impressed at how easily Grand Strategy games and quasi-simulation games (i.e Crusader Kings II) are able to achieve emergent outcomes by laying a framework that allows a large amount of branching whilst still being engaging to the player on a gameplay level. I want RPGs to embrace this design. To my knowledge, the RPGs that even dabble in this are few and far between - Darklands, Daggerfall, Mount and Blade, perhaps Gothic 3. May be more, but those are just off the top of my head.

The AI in the STALKER games are actually a good example of it happening on a very low level with individuals and groups. What I'm thinking is for higher level stuff, where a corrupt ruling party may tax a city's inhabitants to no end to line their own pockets. This would be reflected by increase of prices for basic goods, increased chances of brawls, fights, and the citizenry's general unhappiness. If the player/party are known associates of said ruling party, they would suffer the consequences directly. If on the other hand, they wanted to raid the villas of the corrupt politicians, they wouldn't meet a lot of resistance. 

It's a bit of a pipedream, but I think it can be done on a certain level. 
Classical Antiquity is just a historical setting I think is incredibly underused, it could be anything else really as long as it follows that kind of design. A Firefly esque game where you play as a group of smugglers would easily fit under this criteria, for example.

Actually come to think about it, this is why I was so hyped up about Omerta: City of Gangsters, because it seemed to embrace the idea even if it was more of a strategy game. So much for that.

Modifié par CrustyBot, 24 février 2014 - 09:35 .


#12
Gravisanimi

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Fallout+SimCity basically.

Build up a beacon of civilization in a desolate weather-changing RNG generated wasteland.

AI similarly builds their own settlements and I can interact with them as I please(Trade, raid, or merge), and they interact with me on a moral and reputation system. Go on scavenging runs, or send other settlers on their own, increasing their levels.

But, that's more of an experiment in a game that I want to see, less of a dream RPG.
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#13
TEWR

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The RPG I have envisioned for my story's universe.

#14
Hellion Rex

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spirosz wrote...

an RPG based off the "Avatar: Last Airbender" not that timeframe specifically, but I love the lore.


YES. YES. YES. A THOUSAND TIMES YES!!!!

#15
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spirosz wrote...

an RPG based off the "Avatar: Last Airbender" not that timeframe specifically, but I love the lore.


The M. Night Shyamalan movie, maybe. Not the show.

Modifié par BringBackNihlus, 24 février 2014 - 09:50 .


#16
Eternal Phoenix

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Dragon's Dogma combat and ability to climb enemies meets Kingdom Come Deliverance's customization and large battle sieges meets Dragon Age: Origins style companions and world meets Dark Souls enemy designs, variation of environment and challenge meets Shadow of the Colossus and Lords of Shadow style bosses.

Set in a huge open world map.
Complete with a deep story with brancing paths like The Witcher.

Modifié par Elton John is dead, 24 février 2014 - 10:04 .


#17
TEWR

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BringBackNihlus wrote...

spirosz wrote...

an RPG based off the "Avatar: Last Airbender" not that timeframe specifically, but I love the lore.


The M. Night Shyamalan movie, maybe. Not the show.


We don't speak of that abomination. It doesn't exist.

#18
Ren Roche

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An open world (I wouldn't mind if it was divided into hub areas, though) sci-fi RPG that's like Blade Runner, Neuromancer or similar. Most choices actually matter. The ending shows the consequences of said choices: how they affected the game world and its characters. Also it has to strike the perfect balance between stealth and action so that if you're not very good at sneaking you could play it as a shooter without much trouble. It would be extra nice if you could become an antagonist at the end (like in Alpha Protocol, New vegas). So yeah, that's my perfect RPG. I wonder if there'll ever be one like I described.

Modifié par Para-Medic, 24 février 2014 - 11:15 .


#19
Vort3xX

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World and Lore of Elder Scrolls, Storytelling/Characters of Planescape Torment, Choices and Consequenses of The Witcher and Gameplay of Icewind Dale 2 then it will be a hell of a RPG from the type i prefer.

Since have these games are already in a fantasy setting let it be so but no generic sh!t.

Modifié par Vort3xX, 24 février 2014 - 11:57 .


#20
TheChris92

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I agree with Para-Medic, also what he's referring would be a Cyberpunk RPG -- CD Projekt is obviously making something, so that's definitely a game that has my attention.

What I'd also like to see is more RPGs in a modern setting. That's what attracted me to the Secret World, and why I loved The Longest Journey adventure games. They elements of modern society, cyberpunk & fantasy. More mixtures like that, like Shadowrun, or something would be fascinating.

#21
AventuroLegendary

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This one is ideal but not too realistic. 
A removal of binary morality systems, player agency through exciting and not-immersion-breaking gameplay, environments that reflect character choices, a relevant stat system that still manages to make sense (10 bullets to the skull because of low guns skill? seriously?), an enjoyable cast of characters that you can choose to pick up (based on reputation) and a vast, war-torn world within a Dystopian futuristic/fantasy mix setting a la Warhammer 40k.

Modifié par LegendaryAvenger, 24 février 2014 - 04:47 .


#22
Selene Moonsong

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 It depends on the RPG for me.

A Little History: My foundation is in FRPG table-top gaming (D&D and AD&D) where a group of like-minded friends would gather a couple nights per week to run a continuous/on-going campaign.

The rules were:

The DM (Dungeon Master of Game Master) had the final say in alll matters regarding the game (The published Guidse for the games are just that: Guides and Guidlines and are not set in stone).

We are our character(s) during a game session and refer to ourselves as our character(s). Anything stated by a playter is considered stated by the character. (No metagame discussion allowed).

Rules discussions is only allowed to take place during breaks or after the game session.

And it went on and on, and was what all the player's agreed to. Fun times and a wonderful social gathering for friends.

CRPG's are a different matter, however. Most games today can claim to be RPGs simply because they do offer choices and you do play the roles of a character (whether a single lead game character locked into a single story, or given lots of choice and flexibility with creating your own character.

From CRPG's, my favorite is Neverwinter Nights (including Neverwinter Nights 2). The reason those are my favorites is due to the capabilities of those games to create your own campaign for multiple players on your own game server, and not just the packaged campaign provided by the developer (BioWare).

Even to this day, there are still campaigns running on various personal campaign settings for all diffrent styles of play using the Neverwinter Nights system.

That is what I would like to see again someday: A game you can play the developer created content and then use that same system to create your own single-player or multi-player campaign and content.

#23
Kaiser Arian XVII

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Might and Magic IX remake with Skyrim graphic and more developed world would be perfect.

Also KOTOR III with Dragon Age: Origins style companions and upgraded graphic and gameplay following Revan/Exile stories.

Or simply Fallout 4 that its graphic is made by Bethesda and Story/plot by Obsidian.

Elton John is dead wrote...

Dragon's Dogma combat and ability to climb enemies meets Kingdom Come Deliverance's customization and large battle sieges meets Dragon Age: Origins style companions and world meets Dark Souls enemy designs, variation of environment and challenge meets Shadow of the Colossus and Lords of Shadow style bosses.

Set in a huge open world map.
Complete with a deep story with brancing paths like The Witcher.




You are asking TOO much. *censors your comment before RPG gamers get ideas*

#24
Fast Jimmy

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A game with truly branching consequences/main story.

I'm not talking about TW2 level, either. Where you go to Level A or Level B, but then still wind up at C, with not all that much changed.

I want an RPG that gives the player true choice in how things play out. Not just in the end game (like FO:NV or ME3), but throughout the game.

A game that let's you wind up with vastly different storylines for the main quest. Not just a dozen different ways to kill optional companions or visit different dungeons on the way to the same end game, but a truly different story. Ask me if we go north to try and save a town, or go south and defend a castle and then don't force me to go to some middle ground right afterwards to bring everyone back to neutral. Just have an overarching timeline (not neccessarily a clock like in FO1/2, but just an overarching set of events that happen worldwide that the player can wander into or miss entirely).

Graphics can suck an egg. I'd take this as an old school dungeon crawler, or an SNES quality game. Just give me the options and don't give the illusion of divergent storylines - give the reality of it.

#25
Heimdall

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What Jimmy said, except the graphics part. I like shiny graphix

I'd like a more original setting that space opera or fantasy. Maybe something with a contemporary setting or one that meshes genres in unexpected ways. There was a reason I loved the lore and setting of Too Human (Despite terrible gameplay). It meshed the mythological god/hero tropes with high technology SciFi, that's the sort of thing I'd like to see developers experiment with.