DA2: Side with the resident fascists or "help dangerous people run amok".
ME2: Destroy the technology or give it to the terrorists.
ME3: All choices make extreme galaxy-wide changes and are facilitated by the Bigger Bad.
These choices feel as if they were not a natural outgrowth of the plot, but created with controversy in mind, and - here comes the problem - not only that, but at the cost of common sense.
For future games, I wish for a set of options that all feel as if I might want to take them depending on how I envision my character, rather than all feeling as if I might want to avoid them. Usually, that would mean options that don't make the most extreme versions of their underlying ideologies thematically dominant. DA2's siding with the templars should not result in supporting an Annulment, for instance, and siding with the mages should not thematically connect you to all the insane mages you had to kill in the course of the story (dishonorable mention: Orsino). Also, perfectly plausible compromise options should not be excluded just for the sake of controversy. If there exists a middle option and everyone ends up taking it, the rationale for the extreme options was weak to start with and they shouldn't have been included in the first place but replaced by less extreme ones.
Another issue I have is with the forced symmetry of options. These all feel like the infamous "ABC" endings ME3 marketing promised we wouldn't get. Yet again, I have to point to DAO for a non-symmetric setup that feels like a natural outgrowth of the plot. Only the Ultimate Sacrifice requires a set of plot and characterization constraints I don't feel is very plausible, since you either have Alistair with you (the more senior Warden who would usually make the kill) or Loghain (whose redemption is an attractive outcome), and if you don't bring your second Warden with you to the final fight you're stupid. Anyway, the other options feel natural and I find them all attractive depending on the character I play in any specific playthrough. Meanwhile, in DA2 I usually wish to walk away, in ME2 I feel as if either being stupid or complicit with terrorists, and ME3's options all feel extremely uncomfortable.
Now watching the BSN may make you believe otherwise, but I am firmly convinced that most players aren't ideological extremists, and that most players are intelligent enough to discern what the options mean even if they're not extreme.
Thus, this request: I wish for main plot-related choices I all find attractive, choices where I would consider the positive outcome worth the downsides in the face of those absent options we aren't allowed to take but which would naturally exist in the world anyway. Something is wrong when faced with a decision, I look to one side, then the other, and desperately want to say: "I'll have no part of this" and walk away.
Edit:
To clarify: I don't necessarily mind the presence of extreme choices, only that there are none of a more moderate kind. Extreme choices should be present for those players who want them, but forcing all players into one of those is undesirable. Also, there should be no attempt to make the extreme choices more attractive by making the moderate ones more extreme in their own right. Extremists are usually minority. I don't see any problem with in-game choices reflecting that.
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Modifié par Ieldra, 25 février 2014 - 02:12 .





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