Ieldra2 wrote...
esper wrote...
Ieldra2 wrote...
leaguer of one wrote...
I disagree. Why does it have to be choices we like? It would be obvious which choice are picked if there was an agreeable flat out choice. It about questioning the player about the choice on hand and to get them to think about it not them just pick what ever they like.
If you have 2 choices and one has an award and one does not, it's not really a choice.
You are limiting yourself needlessly. There is no need to restrict the number of options to two, and no need to make one choice better than the others in an objective, countable way. Also note that I haven't argued for options with no downside. Instead, I have argued that the possible downsides should not contaminate the options to such an extent that none of them feels worth taking.
What contaminate a choice is individual. I never falter in my belief that the mages are where in the right at the end game, no matter how many crazy blood mages they threw at us, because it was Anders who blew up the chantry and not the circle and thus I would never get behind siding with the templars in that situation (expect that one time for achievement which i reloaded afterwards). '
To some extent it's individual, yes, but as i said: I am firmly convinced most players aren't extremists. It's fine if those extreme choices are present for those who like them, but in general players shouldn't be forced down the same path in every big decision they make.
As for you general OP, I think it was right to remove the middle ground at the end of da2. The 'not my busniness' option actually exist, but Meridith simply says that means you side wiht the mages in her eyes. Basically outside circumstance means that the less extreme options are no longer viable and that does happens sometimes.
I don't mind this happening occasionally. I mind that the extreme choices have become a pattern to the extent that it makes me feel as if I'm forced to play an extremist in Bioware's games if I want to get any kind of real satisfaction from their endings.
I don't want to have only such choice, but where it is propable then yes I think it is fitting, but generally I would like less choice in the end game, because I generally find the end games choice artificial. What I want to see is an end game consequence of your prior choices and only have and big end game choice for those who wavered doing the game and thus have no clear loyalty.
That's a different problem. I would actually prefer that the endgame plays out as a result of decisions made earlier, but that would just move the big decisions somewhere else.
I think the two problems are related. By always having a big final choice, some of them is going to be artificial and with a computer the choice will always be limited and if bioware wants the extreme options to be viable the neutral can't be viable as well, At the end of da2 it was obvious that they wanted an either the templars or the mages choice and thus outside forces (Meridith and Anders) made you pick.
My ideal da2 end would have been like this:
Pure pro-mage choices or mostly pro-mage choice wiht Anders/Merrill as Li or mostly pro-mage choice with a mage Hawke:
- Meridith accusses you of this being your plan and being an accomplice with Anders (wherever this is true or not).
- Meridith points out you have always been leaning towards pro-mage and takes your own magic or your lovers as proof of your protection of apostates.
As a result Meridith tries to annul you with the circle and you have to defend yourself and the mages from her. Orsino and a small group of younger mages gets isolated by accident and forced into a truely desperate situation for his harvester freak out. Meridith tries to kill you by end game, but Cullen (and eventually Carver) and the rest of the templars back off because they realized fighting against the city champion is a losing battle, Cullen and Carver doesn't help Hawke in the final battle, though.
Pure Templar choices or mostly templar choice with a Fenris as Li or a Bethany in the circle:
- Orsino and the mages assumes that you yet again will side with the templars
- If Fenris is Li he makes a loud comment of this being the proof of what both of you have always believed as a combined result with you leaning towards pro-templar Orsino makes the same assumption as above.
As a result Orsino mages attacks you premediatly to give him time to get away, thus forcing you to side wiht the templars. If Bethany is the circle she will protect you here as long as you made one pro-mage choice along the way and you get the let Meridith cut her down, don't let Meridith cut her down in this scenerio. If you made a pure pro templars choice she flees with Orsino and maybe is one of the sacrifices for the harvester battle (which will play out as in the pro-templar side).
At the end game Meridith will attempt to arrest you for failing to stop Anders, Cullen will protest that this is unfair as the champion have always been a protector of the city and Meridith feeling the power over the city and her templars slipping out of her hand will betray everybody.
A mix of pro-templar, pro-mages choices:
- It happens as in the real end of da2. Meridith demans that you side with her and will not take a 'it is not my busniness' as an answer. Orsino begs you to protect them.
- If you have an Li or an Sibling in the cirlce they will attempt to persuade you to their side if you choose opposite them giving you one last chance to shift stance.
Once the side is chosen the end game will be as if one of the two extreme side where picked to minimalize the variables.
That way it would not so much be a choice between two extremes, but a result of a lot of lesser choices clayrifying why one of the two extremes happens. Then our Hawke could in the dialog in the gallows lament that they where forced into such extremes as they had never meant to go so far or fully embrace it as the only right thing.
We also know that they kept track of our mage/templar choice because an achievement existed for either.
Sometimes I think that this end game extreme choices will seem less extreme if our PC couldn't suddenly shift philosophy at the end for no good reason. I know some will like to play maginificient bastards and attempts to manipulate leaders or back out it get too extreme, but if you have only be for X the whole way, nobody on Y's side is going to believe you are suddenly for them, likewise X or Y is properly not going to allow you to back out once we get so far.
If you want to play the manipulatar and play both side, you obviously have to actually play both side and somehow makes both think you could actually support them which would land you in the middle.
Of course this is only for when we have two human-like side to join or not join. Mass Effects ending was mostly because it was not hinted that the end game was possible and thus it was never discussed prior and came out of nowhere. Sure it was thematically appropiate, but it was space magic to a degree we didn't know was possible.
Da:o problem was not so much in the choice itself (how to kill the archdemon was fair enough), but I don't think that a big final choice belong in each game. The end situations are usally high stake which means that the choices will be extreme, so having the end game be the consequence of our choice instead of a choice would often work better. Then our character could try and struggle against and attempt to back out (in vain) or accept it, depending on roleplay.