Excellent post (as always), Ieldra.
In addition to all of the crazy mage - crazy templar insanity exposed during the storyline, I also felt manipulated by the fact that Hawke would either:
1) Be a mage, with a potentially templar brother, or
2) Have a sweet sister mage, currently a resident of the Circle (unless you made a very specific set of choices RE the deep roads expedition).
The writers really did all they could to bring the whole mage-templar thing as close to the player as possible. I suppose I can understand their reasons for doing so - and really, all fiction manipulates the audience to some degree - but for some reason, I found myself resenting it in DA2.
For me (pro heavily reformed Circle), the big choice at the end did not feel like "the lesser of two evils" but completely wrong versus completely wrong. I saw no benefit, only harm, from either option. I also found the fact that Hawke was set up as hostile to the group Thrask was forming to remove Meredith incredibly frustrating. I think that path should have been developed to provide another optional ending. They couldn't do that, though, because they needed to kick off another chain of events for "Asunder", etc. - so, ultimately, they chose to force players through that funnel to get the outcome needed for their ongoing story and world development. An option to just walk away could have given them the conditions they needed, although it would have deprived the player of the ending boss battles - but couldn't that have been up to the player to choose?
iakus wrote...
HYR 2.0 wrote...
I also think DAO's ending has become overrated, with fans comparing their liking for it next to the above endings. With ME3's ending in particular there's so much whining over how Destroy's geth sacrifice is "contrived" and whatnot to make it less attractive, but DAO employed the exact same tactic by requiring the death of a Grey Warden to slay the Archdemon. Without that, the Dark Ritual's only remaining appeal is if the player find's its intended outcome desirable on its own.
The difference being the Grey Wardens know that one of them has to die, and are prepared to accept that (well, Alistair and Loghain are prepared, they actually ask to be the one to make the sacrifice. I find Loghain's quite touching)
Destroy in ME3 feels like a betrayal. Full stop.
DAO did require a Warden's death to slay the archdemon, but the player was still left with the choice of which Warden it would be - and each of them had strong pros and cons, making it a very rich decision.