I don't necessarily disagree. If extreme choices appear natural to the story then by all means keep them! If moderate ones appear contrived then by all means don't put them in! The main thing I am criticizing is that all too often, options are contrived to be extreme for the sake of controversy. Bioware has actually admitted that they do that. They've also admitted that they increased the prevalence of insane blood mages in DA2 after their focus tests appeared to indicate that too many players would side with the mages. That didn't work out too well, did it?While I admit to wanting different choices sometimes, but you have to respect that story consideration are the purview of the media creator. I'd rather have clear distinctions than several options you might as well just throw them into a hat and pick one as they all end up nearly the same or are so generically cliche. Devs should not be hancuffed in how they make their games to fullfill the wishes of specific users. it can completely change the character of the games if they made middle of the road options plus lowered the distinction between what ever moral/repuation system they have in place. if the middle option had the worst outcomes because you abstain from any moral quandry or try to get by without choosing a side I doubt you'd find it of any value. The fact you make specific examples points to wanting to rewrite parts of the story to your liking. If they followed everyone's" make it like i want it" then the game would be very terrible indeed.
What I'm advocating instead is: write your story and implement the choices that seem most appropriate for the story. If you add elements for a more balanced choice, that's ok, but only if it doesn't adversely affect story integrity. In addition, if it appears likely that players get frustrated by the choice because none of the options are even remotely likeable, for instance because every option appears to support an extremist faction, and your character would need to be an extremist to find satisfaction, then you might want to reconsider what kind of story you're creating here.
(Note that personally I wouldn't mind an extremist pro-mage choice, but I am still arguing against a setup with extreme options only if that's feasible from a storytelling viewpoint.)





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