Yeah, I get why Sony did it. But what's best for them isn't always (aka rarely) best for their consumers.
And I had heard that the first Shenmue cost a ridiculous amount of money to make, but I had no idea it included that many zeros. Jesus. I wonder how much that is by today's standards with inflation and all that? I also wonder how that ever happened in the first place since clearly they couldn't have expected a return on that investment.
From a player standpoint, was it worth it? I never played those games, but I read a quite informative reddit post about it the other day that made it seem like the graphics were a lot better than others of that time and that it was basically that generation's GTA V in a lot of ways.
Oh, I'm not saying that getting us to fund this game is in our best interest, it was definitely scummy of them to have their consumers "convince" them to fund Shenmue 3. Just stating that I'm sure someone at Sony thought that using Kickstarter for this was the best idea since sliced bread.
But anyway...it's story time!
At the time, the graphics were amazing, everything was super detailed and for the most part, extremely interactive... I remember blowing all my cash on capsule machines trying to get a Sonic toy. Also, every character in the game had a schedule (waaaay before Bethesda was hyping Oblivion and being all like "Look at all this innovation!" Our people sleep and eat!") and were fully voiced, which was a huge thing back then. Anyway, the game had a pretty interesting set up and had you doing a lot of detective work to catch your father's murderer. Sadly, 14 year old Dave only wanted to do the fighting parts of the game, which were few and far between. Also, I'm pretty sure that Shenmue is solely responsible for the existence of QTE's, so Yu Suzuki is pretty much reserved a seat in hell for that. Basically, there was a lot to like, but a lot of tedium involved.