Got me a Super Hornet and a Constellation. Might also get a Banu Merchantman if it ever goes on sale again.
And this with me not even really being a MP kind of person. Squadron 42 is where it's mainly gonna be at for me!
Got me a Super Hornet and a Constellation. Might also get a Banu Merchantman if it ever goes on sale again.
And this with me not even really being a MP kind of person. Squadron 42 is where it's mainly gonna be at for me!
Guest_Rubios_*
Actually, depending on exactly how the flight physics handle using m/k to steer might even be better than a flightstick. It is hard for me to explain becaue I'm not an ace aviator, but if the flight mechanics are anything close to how I suspect they work it would end up with m/k being a superiour command platform, as contradicting as it may sound.
As for Oculus Rift and system upgrades ... make that at least two GPUs.
I know that mouse will be more precise like in every single game with flying mechanics (from simulator to Battlefield) but to be honest I'm more interested in the immersive flying experience than those MLG 360 no-missile sick frags.
I know that mouse will be more precise like in every single game with flying mechanics (from simulator to Battlefield) but to be honest I'm more interested in the immersive flying experience than those MLG 360 no-missile sick frags.
Yeah the sad thing is, mouse flight controls dumb down the whole experience but are, sadly, the norm these days as anyone under the age of 25 doesn't seem to have ever owned a joystick. Truly depressing. And, sadly, SC will have mouse controls as well as joystick controls and, if it ends up being anything like War Thunder, people using a mouse will have a huge advantage because the controls end up being so dumbed down and easy to use...
Guest_Rubios_*
Yeah the sad thing is, mouse flight controls dumb down the whole experience but are, sadly, the norm these days as anyone under the age of 25 doesn't seem to have ever owned a joystick. Truly depressing. And, sadly, SC will have mouse controls as well as joystick controls and, if it ends up being anything like War Thunder, people using a mouse will have a huge advantage because the controls end up being so dumbed down and easy to use...
It already happens in Battlefield, the most precise flying setup is controller on one hand and mouse on the other.
It already happens in Battlefield, the most precise flying setup is controller on one hand and mouse on the other.
So I've heard man. It's really sad to an old bugger like me... and I'm not even 40 yet!
Elite Dangerous is looking really good. I pledged for it, but I don't have alpha/beta access.
Am I right in thinking you did pledge for it, even if your opening line was about not pledging for things in general?
Guest_Aotearas_*
Yeah the sad thing is, mouse flight controls dumb down the whole experience but are, sadly, the norm these days as anyone under the age of 25 doesn't seem to have ever owned a joystick. Truly depressing. And, sadly, SC will have mouse controls as well as joystick controls and, if it ends up being anything like War Thunder, people using a mouse will have a huge advantage because the controls end up being so dumbed down and easy to use...
Lolwut?
First, 25 here, own a flightstick, played a lot of games with the joystick including the Wind Commander games.
Secondly, in terms of input accuracy and input capacity, the flightstick is actually a dumbed down version of mouse and keyboard control if you want to be technical.
If you don't like m/k because it doesn't feel as immersive as using a flightstick, that's your preogative, but don't try to argue that m/k is a "dumbed down" control option when in fact it is VASTLY superiour if properly implemented.
Let's not forget here that the flightstick was a stick because pilots had to yank on a couple of wires to control their planes.
Lolwut?
First, 25 here, own a flightstick, played a lot of games with the joystick including the Wind Commander games.
Secondly, in terms of input accuracy and input capacity, the flightstick is actually a dumbed down version of mouse and keyboard control if you want to be technical.
If you don't like m/k because it doesn't feel as immersive as using a flightstick, that's your preogative, but don't try to argue that m/k is a "dumbed down" control option when in fact it is VASTLY superiour if properly implemented.
Let's not forget here that the flightstick was a stick because pilots had to yank on a couple of wires to control their planes.
To be fair, just because something is superior doesn't automatically mean that it's not a dumbed down version of something else.
Although I still wouldn't really use the words "dumbed down" and I feel like they get thrown around entirely too much these days, there is actually a point that the m/k is both superior and results in a lower skill floor to be competitive in a PvP situation, which is going to give m/k users a considerable advantage.
Even if you prefer using the flightstick for the immersion, you're going to be pretty heavily discouraged to use it if you plan on getting into a fight with other players unless you're a really good pilot.
Also for the record on the "25 and under" thing, I'm 24 and have played games on a joystick since the late 90s. Although I will need a new one if I want to use it for Star Citizen, since it uses an old port that isn't standard to see on motherboards anymore.
Why is it, whenever you make a comment that's typically true, someone always wants to point out an exception, as if by pointing out the exception it somehow negates the whole point being made? The fact of the matter is, the average PC user, under a certain age, doesn't own a joystick. This is covered by the design of numerous games that don't even cater for joysticks anymore when, once upon a time, a joystick was the go-to device, period. Some of you weren't even born when that period was happening. I was. So, in conclusion, a few of you younger folk have joysticks... awesome, well done. But the point remains that joysticks are in the minority these days, and games like War Thunder give massive advantages to mouse users. The hope is that Star Citizen doesn't tread a similar path on that score.
Guest_Aotearas_*
Why is it, whenever you make a comment that's typically true, someone always wants to point out an exception, as if by pointing out the exception it somehow negates the whole point being made? The fact of the matter is, the average PC user, under a certain age, doesn't own a joystick. This is covered by the design of numerous games that don't even cater for joysticks anymore when, once upon a time, a joystick was the go-to device, period. Some of you weren't even born when that period was happening. I was. So, in conclusion, a few of you younger folk have joysticks... awesome, well done. But the point remains that joysticks are in the minority these days, and games like War Thunder give massive advantages to mouse users. The hope is that Star Citizen doesn't tread a similar path on that score.
So the alleged fact (really, do you have conclusive evidence supporting that notion?) that most people under 25 do not have a flightstick (and really, it's flightstick, joystick is a term from the old arcade era where you had two buttons and a stick to control the game, hardly something I would consider adequate for a complex space simulator, even just for flying) was your point?
In contrast to the argument you made that m/k is a dumbed down version of it (which is funny, because the mouse alone has at least two buttons and y/x axis, just the same as those old joysticks, so I guess keyboard with all its added functionality doesn't count, aye?) and "easy to use" was completely irrelevant or how am I to understand your retort?
Btw, since we are already at the "easy to use" thing ... what exactly makes a m/k setup easy to use compared to a flightstick? I don't recall yanking a flightstick from one side to another as being particularily hard or requiring more skill and you weren't much forthcoming with actual gameplay analogies to supplement your not-so-point.
Really, what this is looking for me is you throwing a tantrum over how those new younglings dare to not be immersed and using flightsticks. The gall of it! How dare they not put up their dad's old flight helmet and make whooshing sounds when flying in a game!?!?
Like most young men, you seem to want to argue over nothing, and throw in unnecessary barbs (a tantrum? really?) as if this is some sort of desperately important topic.
But my point is simple, and I've already said it. Allow let me say it again: numerous games that don't even cater for joysticks anymore when, once upon a time, a joystick was the go-to device, period.
That, my friend, is the "conclusive evidence" you seek... and I'd already given it to you.
As for games like War Thunder dumbing down the controls for mouse users, this is one of the most well-established topics about that whole game. The way 'mouse aim' is implemented into games so that people can fly with a mouse takes away from the realism of using a joystick. If you want to argue against this, you're basically arguing with every flight sim player ever. At your age, that probably sounds like a great challenge but please, let's not.
My comments are valid; they're backed by the reality of what's happening in the gaming industry right now. Let's move on. Let's get back to Star Citizen, thanks.
Isn't the dogfight module supposed to come out in April? Kind of getting tired of just wandering around the hanger all of the time.
Isn't the dogfight module supposed to come out in April? Kind of getting tired of just wandering around the hanger all of the time.
Yeah, they are going to be at a Pax (which one, I don't know; Pax shows never interested me because of the bloke who used to run them), and it's April when they will unveil it at that show. Then we'll get it. I think it's going to be a lot of fun, and will really show folk where the game is at.
Yeah, they are going to be at a Pax (which one, I don't know; Pax shows never interested me because of the bloke who used to run them), and it's April when they will unveil it at that show. Then we'll get it. I think it's going to be a lot of fun, and will really show folk where the game is at.
Nice, can't wait to see how bad I'll be at this.
Guest_Aotearas_*
Like most young men, you seem to want to argue over nothing, and throw in unnecessary barbs (a tantrum? really?) as if this is some sort of desperately important topic.
But my point is simple, and I've already said it. Allow let me say it again: numerous games that don't even cater for joysticks anymore when, once upon a time, a joystick was the go-to device, period.
That, my friend, is the "conclusive evidence" you seek... and I'd already given it to you.
As for games like War Thunder dumbing down the controls for mouse users, this is one of the most well-established topics about that whole game. The way 'mouse aim' is implemented into games so that people can fly with a mouse takes away from the realism of using a joystick. If you want to argue against this, you're basically arguing with every flight sim player ever. At your age, that probably sounds like a great challenge but please, let's not.
My comments are valid; they're backed by the reality of what's happening in the gaming industry right now. Let's move on. Let's get back to Star Citizen, thanks.
How nice of you to be so considerate of your old age's wisdom as to tell me about my shortcomings.
So, some games don't even cater to joysticks anymore. What a surprise, really. Did it cross your mind that those games are no longer designed for joysticks because the controls are too complicated to be governed by a simple y/x axis stick, a couple buttons and a slider?
That isn't conclusive evidence, that is anecdotal evidence and hardly a compelling one.
Excuse me when I don't know anything about "War Thunder" and its alleged dumbed down control schemes, but seems to me that this is less about m/k controls being dumbed down as it is about you and others being unhappy about "War Thunder" in particular handled the controls. That said, whatever silly controls "War Thunder" might have ... not every game is "War Thunder" as I feel like having to emphasize. But that might just be because I am too young to see how "War Thunder" is the only important argument.
I again conclude that so far, all you do is throwing a tantrum as to how people (young people of course, after all they simply don't know better) dare not use a flightstick as their go-to control device and argument your case by way of complaining vividly about a single game.
I ask again:
How is m/k dumbed down compared to a flightstick?
And please don't try and come with "War Thunder" again. If you have an issue with its controls, take it to their forum. I am talking about inherent capabilities, not how any individual developer might implement them.
Let's get back to Star Citizen, thanks. Won't ask a third time.
Nice, can't wait to see how bad I'll be at this.
Well, I think it will start with us fighting NPC ships, so you can get some practice in first ![]()
Of course! If I could be said to have grown up with any video games in particular, Wing Commander would have to be the games. Privateer being my favorite.
Privateer was a fantastic game. I enjoyed Privateer 2 but I ended up hitting a consistent memory addressing error which blocked my playthrough ![]()
EDIT: Heh.... I played WC1/2 with the mouse and Privateer with they keyboard.
Privateer was a fantastic game. I enjoyed Privateer 2 but I ended up hitting a consistent memory addressing error which blocked my playthrough
EDIT: Heh.... I played WC1/2 with the mouse and Privateer with they keyboard.
It's folk like us whom are just going to eat up SC. It's all of those games in one, rolled into a modern game engine.
Wow.
Although I haven't pledged, I have been tempted and maybe when a dogfighting module is released I could be swayed.
Always had an eye on the 300i and its variants, although that Aegis Avenger looks pretty neat. I don't follow the forum there so a bit out of the loop - how likely is it that new ship packages could be made available, and are you stuck with your initial choice?
Some of the ship prices seem very high - I just had a look at the multi ship packages for fun and almost fainted... ![]()
Although I haven't pledged, I have been tempted and maybe when a dogfighting module is released I could be swayed.
Always had an eye on the 300i and its variants, although that Aegis Avenger looks pretty neat. I don't follow the forum there so a bit out of the loop - how likely is it that new ship packages could be made available, and are you stuck with your initial choice?
Some of the ship prices seem very high - I just had a look at the multi ship packages for fun and almost fainted...
Well, this is the great beauty of SC... no matter what package you buy right now, you can "melt it" (as our forum saying goes) for the amount you bought it for and buy something else. So you might buy the base Aurora package then think, hell with this I want the 300i (or one of the 300 variants); you just melt the Aurora and use the store credit, with some extra cash to upgrade yourself. You're NEVER locked in, during this pre-game period.
And yeah, some ships are exxy, but what we're really doing here is pledging to fund the game. The ships are almost like a gift in thanks for that; we're not technically buying the ships... even though that sounds so weird to say/read.
If you like, make an account on my guild forum and feel free to use the public area to ask anything you want about the game so you get more than just my opinon (as well as take part in all the other shenanigans that go on there). You never know, if you like it, you might want to even come fly with us, in the game ![]()
Well, I think it will start with us fighting NPC ships, so you can get some practice in first
Hopefully, but here's my baby
