Well, you're putting people into ships, with big guns and the ability to go and blow up who they want. There will be absolute maniacs out there.
However, going out and blowing stuff up will have legal consequences; police, bounty hunters, other players, loss of citizenship, etc... so it will be interesting to see what happens.
Consequence is nice, but does a player care what the other player's consequences are if they are stuck without a ship and without money (and presumably not able to "play the game" so to speak)?* I just bring this up because you talk about "this is why you have two ships" and stuff like that. Though if one ship gets blown up and the other gets blown up shortly afterwards, seems to mitigate the idea of "there's a perfectly good reason for keeping at least two ships - even if the other one is a direct copy of their first ship!"
I do think that there are risks on making the game more like Eve Online rather than like Wing Commander/Privateer. And in the latter the situation of "I own this game but am not able to currently play it right now because of circumstance" doesn't come up. (Doubly so if there's a disparity on the abilities of the players based on if and when they backed the game). Which is why I was asking.
*I do notice that you mention that missions and whatnot can be done in the meantime. Though I admit that I am surprised that the game seems to have a rather distinctly hardcore approach since it seems like the ability for players to dig themselves very deep holes is not what I was expecting.





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