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Star Citizen


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#151
BaggyGreen

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Of course, it would kind of break the whole immersion thing since you'd have a lot of really odd looking ships or else thousands of X-Wings, Enterprises, and Normandys flying around everywhere.

 

Yes, which is why on the official Star Citizen server, it's not happening. In privately run servers, meanwhile, it's a free for all.



#152
BaggyGreen

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I think I understand. You want the game to retain it's own identity. But I see in this game a chance for more player freedom than is commonly found in other games, even if that means breaking the fourth wall in a way. 

 

Absolutely, and like I was just saying to Cyonan, on privately run servers, it will absolutely happen.

 

On the main Star Citizen server, meanwhile, it will be preserved as its own unique world; no Star Wars, Firefly, Star Trek, Mass Effect, etc.



#153
Lotion Soronarr

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And of course we can't forget everybody who would make ****** shaped ships. We aren't allowed to do anything on the internet without that happening.

 

I actually wouldn't care if the entire universe was populated by flying d***s.

 

I'm sick and tired of all the pointless and useless censoring and the hypocrisy sorrounding it.

 

 

It actually would be pretty awesome to have a ship designer sort of like what Galactic Civilizations 2 does.

 

Given the level of complexity and detail SC ships have, any kind of ship generation is out of the question.

Every single ship will have to be hand-made.



#154
Cyonan

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I actually wouldn't care if the entire universe was populated by flying d***s.

 

I'm sick and tired of all the pointless and useless censoring and the hypocrisy sorrounding it.

 

 

I'm not saying such things should be censored, I'm saying it's stupid, immature and has no place in a game going for as much immersion as Star Citizen is.

 

It would also be possible even at SC's level of detail. Difficult to pull off sure, but still very much possible.



#155
BaggyGreen

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With all the '42' stuff spoke about today, I made this...

 

1e3l8m.jpg



#156
Kaiser Arian XVII

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Played Freelancer for the first time. I Destroyed 14 fighters and the pirate's base. It was good fighting in space, yet Star Wars: Star Fighter was better in that aspect.

 

I haven't experienced much business and commerce in this game yet.



#157
BaggyGreen

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Played Freelancer for the first time. I Destroyed 14 fighters and the pirate's base. It was good fighting in space, yet Star Wars: Star Fighter was better in that aspect.

 

I haven't experienced much business and commerce in this game yet.

 

Star Citizen will be extremely business and commerce-oriented, but you can't experience it, obviously, until it comes out...



#158
ruggly

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They finally released the flight module, took some screens of me sucky flying.

 

mvuUCKr.jpg

 

3UZiNDA.jpg

 

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  • spirosz aime ceci

#159
Cyonan

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I've been messing around with AC a bit. The flight controls could use some polish, but overall I'd say everything feels pretty good. Especially for a first public release of an alpha build.



#160
ruggly

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For sure.  I tried that fighting portion against the Vanduul....it's going to be a rough start for me.



#161
ruggly

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Looks like they've got a new commercial out as well, with Lance Hennricksen

 



#162
Wires_From_The_Wall

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Gave Arena Commander a spin. Failed to have any fun with it. This in and of itself is well enough; no doubt everything in  the flight model remains massively unfinished. I really liked how overall feel is closer to a  "sim" of sorts than some dumb arcade yahoo though. I didn't enjoy lack of any goddamn idea where to aim or where lasors I fire end up. It looks promising and very unfinished. Gonna check back in a year or something.

 

It has been a very long time since I ever considered buying a new Joystic and/or HOTAS. Bit disappointed how apparent it feels Keyboard and mouse is gonna be the get-go for this one. 

 

From what I hear, Elite: Dangerous has perfectly functional and entertaining flight model up and running already. Recon it'll launch way before SC. It is awesome to have this once beloved genre of mine resurrected. 



#163
Paragon Gabriel

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So is this game ever goin to come out?

#164
ruggly

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Gave Arena Commander a spin. Failed to have any fun with it. This in and of itself is well enough; no doubt everything in  the flight model remains massively unfinished. I really liked how overall feel is closer to a  "sim" of sorts than some dumb arcade yahoo though. I didn't enjoy lack of any goddamn idea where to aim or where lasors I fire end up. It looks promising and very unfinished. Gonna check back in a year or something.

 

It has been a very long time since I ever considered buying a new Joystic and/or HOTAS. Bit disappointed how apparent it feels Keyboard and mouse is gonna be the get-go for this one. 

 

From what I hear, Elite: Dangerous has perfectly functional and entertaining flight model up and running already. Recon it'll launch way before SC. It is awesome to have this once beloved genre of mine resurrected. 

 

I think Elite: Dangerous also had a three year headstart on development, but don't you also have to pay like $150 to get access now?  But I agree to a certain point, the flight controls are very touchy with a mouse and keyboard. I wish they would speed up on releasing things, I understand that they have no publisher to make them put things out, but I'm also impatient.



#165
Cyonan

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I think Elite: Dangerous also had a three year headstart on development, but don't you also have to pay like $150 to get access now?  But I agree to a certain point, the flight controls are very touchy with a mouse and keyboard. I wish they would speed up on releasing things, I understand that they have no publisher to make them put things out, but I'm also impatient.

 

They were working on the game engine for a number of years before Star Citizen was around. Not sure about when the actual development of the game started, but having a custom engine designed specifically for your game is a huge deal over SC's just using the Cry Engine and attempting to adapt it to do what they want. Of course, if Star Citizen did that then we wouldn't see the game until sometime around 2020.

 

I would continue to expect delays in the future, as that's just what happens in programming. I don't know that they'll be quite as lengthy as Arena Commander, though. Part of the reason for that delay was because they were originally going to release it with just basic Cry Engine netcode powering it and they decided to skip that step and just go straight to building their own.

 

Still, I would be extremely surprised if they hit their 2014 release date. I would more be thinking that we'll see the beta for the persistent universe in Q1/Q2 of 2015 and the full release in Q3/Q4, which gives me plenty of time to check out Elite: Dangerous once I don't have to pay the ridiculous price for a beta slot =P 



#166
ruggly

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They were working on the game engine for a number of years before Star Citizen was around. Not sure about when the actual development of the game started, but having a custom engine designed specifically for your game is a huge deal over SC's just using the Cry Engine and attempting to adapt it to do what they want. Of course, if Star Citizen did that then we wouldn't see the game until sometime around 2020.

 

I would continue to expect delays in the future, as that's just what happens in programming. I don't know that they'll be quite as lengthy as Arena Commander, though. Part of the reason for that delay was because they were originally going to release it with just basic Cry Engine netcode powering it and they decided to skip that step and just go straight to building their own.

 

Still, I would be extremely surprised if they hit their 2014 release date. I would more be thinking that we'll see the beta for the persistent universe in Q1/Q2 of 2015 and the full release in Q3/Q4, which gives me plenty of time to check out Elite: Dangerous once I don't have to pay the ridiculous price for a beta slot =P 

 

True enough.  Though they do have a little handy dandy Project Status page, looks like they'll be releasing the other part of AC other than free flight fairly soon for the rest of the users. However, I honestly think we won't see the game until 2015, which is fine since it looks like there will be a lot of other games to keep me busy.



#167
Kurt M.

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Do we have any Star Citizen backers here? Stick your hand up!  :)

 

Freelancer MAX backer here :) Considering also some Hornet model for dogfighting.

 

Also, bump! Post your ships, damnit! :D



#168
ruggly

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Holy necro, batman.

 

Anyways, I have the Avenger.



#169
Dermain

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Aren't they getting sued for something?



#170
A Crusty Knight Of Colour

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Mustang Omega. Game came with my AMD graphics card. Don't even remember my login details tbh.

#171
Kurt M.

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Aren't they getting sued for something?

 

That DS troll is not worth of mentioning. It isn't even worth of the air it breaths :P

 

Mustang Omega. Game came with my AMD graphics card. Don't even remember my login details tbh.

 

Heh, I had no idea that AMD gifted Star Citizen packages... :o



#172
ruggly

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That DS troll is not worth of mentioning. It isn't even worth of the air it breaths :P

 

Got a link? Or is it that other space sim developer that's making videos about how SC is taking so long to release?

 

I also struggle more with running into asteroids than I do with the Vanduul, most of the time.