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#51
Terca

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Hm... Well, speaking strictly about the Dossier template it does make a lot more facts solid and could very well not require too much detail to explain but I'm wondering if the information is or is not superfluous. Being more Renegade or Paragon is a lot impression over hard numbers and if pretty subjective. In bio you can fairly easily cover what your character used to be part of and is now, it's not separated or on its own but it is there while reading it. The stuff in non-military is nice but again would probably be covered in the bio if an author thought it was a necessary thing to explain for their character.

 

I'm not saying the information is useless, and it certainly can be useful for personal reference, but what it comes down to is whether or not it is necessary for everyone to know the facts. I'm going to learn about your char through mine, and that's easier for the sake of understanding how my character would talk to them. It's easier to divide up the impressions.


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#52
The Red Shadow

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Yeah, it was originally a Simplfied D&D mass Effect Styled Dossier. Which just withheld the basic info that you could have on hand. But yeah i understand on what you are pointing out. But in any case it is for personal reference. As I Said before i took it as a Dossier more than a Character Template but still is one at that. It can Be easily merged with the current Character Sheet that Brass Knuckels has on here. which would be Easy as cake to modify. 



#53
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Well, I filled out your dossier and put it in underneath the bio I had for Deidrus already, if anyone wants to look. Doesn't add too much extra work to it, its verticality is what makes it look long.



#54
The Red Shadow

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Very well Put and adapted.



#55
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Alrighty then, my char is done then. I'll wait for someone else to put theirs on before I post in the RP though, just so there can be a bit of direction to start off with.



#56
leaguer of one

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I think the first thing we have to do is establish rules for setting use.

 

Which is the earliest setting to use and the latest setting that can be use. Added when a roleplaying setting is made the op must make sure the setting is labeled in the heading and opening.

 

With that, make rules for which setting certain tech can be used and can't. Like heat sinks used in the first contact war and humans with biotics in the first contact war being something not to have. 



#57
The Red Shadow

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We've already Covered the rules.



#58
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I think those limitations would come under 'Common Sense' most the time, Omni-gels don't do much of anything post ME1 (Because that stupid joke in LotSB actually canonizes the damn Omni-gel security change), so on, so forth. Do you want me to make clear what is and is not available for Chasing Spectres? Or would you like Brass to put some general rules around timeframes so we know what's what?



#59
siphernin

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I know I'm just chiming in here, but might want to just go with the general rules around the timeframes.  Less of future headache perhaps.  Also was just chiming in to say this looks interesting.


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#60
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"If it's in timeframe x, everything should make sense for timeframe x." Essentially? That's fair.

 

Well Sipher if you feel like joining in you're free to participate :) Right now it's mostly waiting on character creation before starting Chasing Spectres up, so if you want to look at that prompt and what's in the RP discussion to get an idea of it you can decide if you want to take part too. Or you could join a bit later when things have started up more, no biggie either way.



#61
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This isn't the place for this.... nvm



#62
MadRabbit999

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I remember organizing a ME RP when we still had the old forums (some of you might still remember).

 

The best we could come up at the time was creating 3 social hubs (to begin with) which were open chats (I cannot remember which sites were used for that).

 

We had quite a lot of people and it was fun, but the problem was that it slowly died out because people showed up less and less for a number of factors.

 

So I am going to post some suggestions on how to avoid the same thing from happening again (based on personal experiences).

 

1. Do not have 1 single person dominate the RP. This happens very often in these situations and it causes beginners to feel intimidated, without a chance to join in the existing RP. This is also a negative because people gets accustomed to 1 person "leading" the general direction of the RP, so when that person is not online everybody else behaves like a Lemming, not exactly sure on what to do.

 

2.Do not put ridiculous restrictions. If I want to slap your character in the face I should be allowed to do so, and you are not going to give me the Matrix ultra senses of awareness that you can avoid bullets and can sense things before they happen. Telling people what you "cannot do" creates paranoia of what one can actually RP and in the end stops because the mod starts going "No! You cannot look at that character the wrong way, that is God-moting!" this only causes people to get fed up and leave. So let people be free, if you are an a*hole and just go around shooting people for fun, then that person needs to be told to stop or will be excluded from RPing, but until then, behaving in a civilized manner is common sense and most RPers knows this. 

 

3.It is the job of everyone present to make sure of not excluding newcomers, so if there are already established RP hubs or groups, do not just sit and wait, but create opportunities to involve the new arrivals, this gives a great feeling of acceptance and really makes you want to go back every day.

 

4.If there are people having private RPs (like if they are RPing a private gathering at someone's house, on a mission or  whispering) they should move into a private conversation group and continue without interfering with the main hub RP, but do not just log in to go on private RPs, keep showing your face around or the rest of the RP community will slowly wither and fade away.

 

5.Not all RP has to be about you being a mercenary or the galxy biggest badass, this is a huge universe which has a lot to offer, such as Traders, Crafters, Writers, Engineers, Designers, Artists and so on so be creative!

 

6. The optimal time frame to RP within ME is the times between ME 1-2 simply because the RP does not have to focus solely on the events of the Reapers or Shepherd and there are more open opportunities to travel and visits different parts of the galaxy.

 

7. Make sure the direction of each RP HUB is clear: One HUB purely for people to socialize which does not have to be about fighting at all (think of a classy/regular bar), the other for a more rough crowd who wishes to do shady, dodgy deals or are looking for a fight, and a third hub, something tranquil which can bring the first 2 hubs together, like the Citadel promenade of ME1 (benches, green, fountains random people walking by and so on).

 

8. I do not recommend this but some people prefers to use dice rolls over RPing out a situation. Easiest way, is to do it with a d6, it makes it less random and less complicated, there are a ton of web based dice rollers out there, pick one, and roll your d6, set yourself a target of 4+ (50% chances) to "succeed" in what you were trying to so. In case it is a situation involving 2 people they will both roll, this leads to one person winning and the other losing (or doing a draw). If it makes sense you can even add a modifier like +1 to your roll if it is justified (like your character is punching someone and is wearing some kind of omni knuckle-dusters), but for the love of Shepherd keep it simple.

 

9. And the last thing, Regarding character profiles, keep them down to a minimal, the point of RP is to discover, learn  and evolve a character, if you are going to tell me how did you grow up and what is your favourite colour within your description, what is there left to RP? Just keep it down to simple visual bullet points as a user here has already postedt, this is what the other person "sees" not their history (but it doesn't mean you cannot add details to each):

-Race:

-Gender:

-Body (skin tones for humans or Asari shades, Krogan plates colours etc):

-Current Attire (heavy armour, dresses, gowns etc):

-Specifics (facial Paint? Does the character have a particular scent to them? Any visible scars? Does it look well after themselves? Skinny or fat?):

-Notes (anything which does not fit the above, like OOC advice on how to reproach and warnings on what this user is strictly against).

 

That's it for now, remember these are only suggestions, so you do as you wish with them :)



#63
Kel Riever

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Yes, I like a lot of the suggestions, though I would make the following points about:

1.  True, however, in the absence of direction, sometimes you need one person not to dominate the group so much as to lead it.  To me, a person 'leading' in this case is a person who goes out there and takes input from the other players, asks them what they'd like to see, etc.  That's a lot different from dominating (which seems to go often with your point #5...)

6.  I would argue this.  Chasing Spectres, in this thread, is happening after ME2 in what would be an alternate timeline and it has got legs!  I do like the time period you are talking about, but I think any time period is fine.  The greater point of this, though is if you're timeline includes Reapers, and it is going to be somewhat true to the Lore, pretty much we all know what's happening with Shepard and that has to be included (like the old Battle of London rpg here on BSN)

9.  I don't know if minimal profiles is really the answer; the profiles we've been using here are quite extensive, and it seems to have worked.  YES, though to the point of character development!  There's no leveling system per se, right?  But the character's story can flesh itself out for sure and probably it is a lot less interesting writing a character who basically has nothing to do but walk around and fight a lot, as opposed to a character who has motivations, goals, needs and maybe even an LI (or two? :o ) :)

More suggestions are better than less, though, and I like these overall. So, MadRabbit, when are you going to jump in and start something, either a character or an rpg? :D



#64
MadRabbit999

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More suggestions are better than less, though, and I like these overall. So, MadRabbit, when are you going to jump in and start something, either a character or an rpg?  :D

 

Slightly unrelated but what you said reminded me that long ago I started a ME 

tabletop http://fc02.devianta...999-d52acua.jpg

Never had a chance to finish it because I started working on another project which will go soon on KS (maybe once that is out of the way I would revisit the ME one).

 

I have not touched a ME for over a year now so I am getting a bit rusty with its lore (sad really if you think I must have played the trilogy about 20 times or something!).

 

I remember even drawing my character for the RP, but it has been so long and my abilities in creating concept artworks have improved so much over the years that I am kind of embarrassed to show this one: http://fc00.devianta...999-d5bkxur.jpg

 

So I Was reading people here have created characters and all, but have you also decided on a platform to RP on?

 

Have we established if the RP will be more like an RPG where you have the "GM" and players, or will it bemore like an mmo and free for all?



#65
Cknarf

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I like that one bit on number 9.

 

Brb. adding 'Smells like old socks soaked in motor oil' to my character.



#66
Kel Riever

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@MadRabbit:  Wow, talk about dedication to that boardgame!  Very nice picture too.

If it didn't crash computers, Mass Effect wiki would be my friend.  It's kind of my enemy but I still use it as my go to source for lore.  We just, you know, have issues...:whistle:

Don't know quite what you mean by platform, but most of us are involved in the Chasing Spectres story and some of us are involved in Stormhammer.  There's a new rpg up and one that is going to begin, those have different lead creators. They all are kind of going in different ways.  Stormhammer is more like a GM and players, sorry for that one, that's my fault.  Chasing Spectres is more shared but certain story arcs are being led by certain players. 

@Cknarf:  Excellent!  I thought it was going to be more like a mood.  For example, Doctor Amy Hayashi smells like awesome science!



#67
sH0tgUn jUliA

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@Kel - block flash player and then Mass Effect Wikia will not crash your computer. You can set flash to ask if you want to use it.

 

We had an RP called Battle for London in the old forums. It had gone about as far as it could go  -  we got to the craptastic ending section and that was it. Nothing else could be done. People left due to real life concerns and that sort of thing does happen. It ended basically with three core people who are in Chasing Spectres.

 

I've been running the general plot for Chasing Spectres. Essentially the GM. I think we have a fairly successful formula going here, after all this RP has been running since the old forums and is about 160 pages long at the moment and shows no signs of getting any shorter. We are writing a story. This is not a free-for-all. There is an overall story arc that has a beginning and an end. It has been outlined in detail. The Chasing Spectres part of the story ended when our first GM left. His character was a Spectre. Commander Shepard then finished the Suicide Mission. My main character became a Spectre and we started a story on a plot I had outlined that began after the suicide mission. It's a long one. We're not chasing any Spectres anymore. We are the action. We aren't even through act 1 yet.

 

We have had a very creative core group of people who have been with this RP for a long time. I've encouraged everyone to come up with a story arc for their characters. People who have come in with overpowered characters have usually left quickly.

 

Stormhammer is a bit more structured than Chasing Spectres. It is more of a difference in our vision. I see Chasing Spectres as a high budget Sci Fi TV series.

 

BRB adding reeks of cigarettes and sometimes stinks of alcohol to my character.



#68
Kel Riever

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You know, the whole scent thing, first off yes people seldom write about how things smell in general.  Second, as silly as it is, it is a ) hilarious and b ) starts making me think.

I don't think I want to declare yet how my characters smell though.  Most of them are pretty good at keeping their scent off the radar with things like bathing.  And they even wash their clothes!



#69
MadRabbit999

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Don't know quite what you mean by platform, but most of us are involved in the Chasing Spectres story and some of us are involved in Stormhammer.  There's a new rpg up and one that is going to begin, those have different lead creators. They all are kind of going in different ways.  Stormhammer is more like a GM and players, sorry for that one, that's my fault.  Chasing Spectres is more shared but certain story arcs are being led by certain players. 
 

 

I think I understand now, you guys just keep it to the forums, fair enough :)

 

I had in mind something else which did not require any specific story or RP lead. It is more of a "living within the ME universe" rather than, "live THIS story" kind of thing. It is more akin to how RPing in mmos works, so it requires quite a lot of people and a constant online presence to be kept alive. I am guessing too much time has passed though and the ME population is thinner than ever, maybe once the new ME is out things will pick up, who knows.

 

 

I don't think I want to declare yet how my characters smell though.  Most of them are pretty good at keeping their scent off the radar with things like bathing.  And they even wash their clothes!

 

It was more of an example btw, you guys took it waaaay too literal :P

 



#70
sH0tgUn jUliA

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Oh forgot.... I did mention that Irina doesn't shave. She's probably one of the "stinkers" on the set. Hollywood is full of them.



#71
Kel Riever

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Forums and PMs by the way.  We do have stuff going on by PM that isn't in the story, but IS part of the story, as in certain characters know it.  Stuff comes out too, sometimes, from those PMs.  Really, this game would be a lot more dead without the PM activity...

Also, we use PMs to have back and forth dialogues that then go into print.  So that everyone can know about certain discussions.  Like reading a book.  People here are smart enough to draw the line between what they know and what their characters know.


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