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Why don't Infiltrators use the Geth SMG?


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#51
Tilarta

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I picked Geth SMG because I knew it was the lightest weapon in the game.

It was just an example.

 

If you want to use something else, go for it.

Or if you know a better weapon, feel free to mention it.

 

And for the record, cooldown was the reason most consistently given when I asked why Infilitrators didn't bring a secondary.

I don't understand it more then that, since I've rarely played Infiltrator.

And I make a point of having a backup weapon!

 

 

Yes, I did suspect that player saw nothing that wasn't in the targeting circle.

The second match with him, I positioned myself in advance of their position and was shooting everything that they didn't see (which was quite a lot!).

And whenever someone went down, this player ignored them so they wouldn't have to stop sniping.

 

Then they started running around with Banshees teleporting after them.



#52
Paynezz

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Why would you want to carry a backup weapon when your sniper kills mooks much more efficiently?



#53
Beerfish

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I used the gpsmg on the GI which i almost never use and it performed well enough on it's own.  It is a good idea to carry a light weight side arm though at times, especially if you are not using ap ammo.



#54
Tokenusername

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My GI has the GSMG as a secondary for when the Javelin inevitably runs out of ammo. Lolreloadcancels

#55
Miniditka77

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I'll be honest - I usually bring a backup weapon on my Infiltrators:  either a Hurricane (if I'm using Phasic or Disruptor rounds) or an Acolyte otherwise.  Most matches, I never use it at all.  But I like to do U/U, and sometimes you end up in Glacier with a sniper infiltrator, and having a secondary comes in handy.  EDIT:  Sometimes I carry a Tempest just for shooting Swarmers  - no joke.

 

ULM is unnecessary though, and I don't know why you would even bother with the GPSMG.  If you're not going to use the Hurricane, Acolyte, or Talon as a secondary, you could use the Tempest, Eagle, Phalanx, BPP, Suppressor, or any number of other weapons and do better than the GPSMG.



#56
NuclearTech76

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I picked Geth SMG because I knew it was the lightest weapon in the game.

It was just an example.

 

If you want to use something else, go for it.

Or if you know a better weapon, feel free to mention it.

 

And for the record, cooldown was the reason most consistently given when I asked why Infilitrators didn't bring a secondary.

I don't understand it more then that, since I've rarely played Infiltrator.

And I make a point of having a backup weapon!

 

 

Yes, I did suspect that player saw nothing that wasn't in the targeting circle.

The second match with him, I positioned myself in advance of their position and was shooting everything that they didn't see (which was quite a lot!).

And whenever someone went down, this player ignored them so they wouldn't have to stop sniping.

 

Then they started running around with Banshees teleporting after them.

Your problem is you played with a bad player. A secondary weapon would likely not make them a better player. A secondary isn't necessary on infiltrators and it likely isn't going to help you if you suck anyways. The Acolyte is one of the few weapons that does make a little sense to bring particularly if you're on host.



#57
Sentient Toaster

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Why would you want to carry a backup weapon when your sniper kills mooks much more efficiently?

 

...because often a backup weapon with more ammunition than your sniper rifle will quickly and easily kill a target anyway, letting you save the primary ammunition for something less trivial?

 

Can't really see a Javelin shot versus a seeker swarm being "efficient", for instance, compared to some brief Hurricane fire.



#58
David_Lobster

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...because often a backup weapon with more ammunition than your sniper rifle will quickly and easily kill a target anyway, letting you save the primary ammunition for something less trivial?

 

Can't really see a Javelin shot versus a seeker swarm being "efficient", for instance, compared to some brief Hurricane fire.

 

It's a lot more efficient than switching your weapon every time a seeker swarm or a husk shows up. And it's not like the ammount of ammo you can pick up during a game is limited.



#59
Paynezz

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...because often a backup weapon with more ammunition than your sniper rifle will quickly and easily kill a target anyway, letting you save the primary ammunition for something less trivial?

Can't really see a Javelin shot versus a seeker swarm being "efficient", for instance, compared to some brief Hurricane fire.

So you're saying that spending 2 seconds switching weapons and the. multiple hurricane shots are faster than 1 sniper shot?

#60
Tokenusername

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Assuming you'd be able to hit a swarm with a scoped weapon.

#61
FuriousFelicia

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I use the geth smg on my Geth Engineer


I reached the maximum likes for the day so I'm quoting ;)

#62
78stonewobble

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Ramp up time sucks especially for an infiltrator, since they're usually the most squishy characters and ramp up time means being exposed to fire.

 

Also cooldown times does matter... Even for infiltrators.

 

And when you get used to it all you really need is the sniper rifle even for close combat.

 

PS: There are 2 chars I use secondary weapons on:

1: Is juggs. A weapon with reach to do damage from a distance and a disciple with melee mods to maximise that damage when I have to do that.

2: Destroyer where I use a scorpion for mooks (phantoms) and another for bosses.



#63
Sailears

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Surely the OP is joking?

 

Only for style/roleplay purposes, but it's horrible IIRC. I think the only time it was fun to use was on the TSol.

 

If you have to have a secondary, acolyte, hurricane, arc pistol and even scorpion would be preferable.



#64
Crimson Vanguard

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Don't bring a toy to a gunfight.



#65
Brandinator

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I always take Acolyte or Hurricane secondary. Cooldown doesn't matter on infiltrators anyway.

 

These are both of my go-to back ups.  The Acolyte with light mod takes it down to just 10% less cooldown.  No sweat. 



#66
Tokenusername

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Don't bring a toy to a gunfight.

You mean like the Fisher Price Venom?



#67
Moby

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lol@GPSMGisterrible

It's not half as bad as some of ya'll are making it out to be.  However OP simply doesn't understand a secondary weapon is almost never necessary ever, especially on Infiltrators.



#68
Paynezz

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Assuming you'd be able to hit a swarm with a scoped weapon.

#consolepeasantproblems

#69
Pearl (rip bioware)

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Come to think of it, the only character that I regularly use two weapons on is the Destroyer (PPR + Venom).

These are both of my go-to back ups.  The Acolyte with light mod takes it down to just 10% less cooldown.  No sweat.

If it's what your referring to, ULM is completely unnecessary on the Acolyte.

#70
Malanek

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Ramp up weapons aren't terrible on infiltrators. You can activate cloak while continuing to fire so things like the Typhoon and PPR are pretty good. If anyone wants to do the GPSMG challenge, I think the Geth Infiltrator is the best kit for the weapon.

 

I don't think the OP is entirely serious in this topic though. The comment about cooldown, needing another weapon and leaving if they don't equip one, sound sarcastic.



#71
Tilarta

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Oh, I'm quite serious.

 

I know the limitations of the Javelin very well, considering it is my favored Sniper Rifle.

Basically, 1 shot, 1 reload.

If you miss the shot, you've just expended a round for no benefit.

 

I'm not sure it works on Banshees anyway, considering what I saw in that match.

Granted, I couldn't see their health bars, but it looked like they were just ignoring the Javelin shots.

And I know from bitter experience if you don't take a Banshee down fast, you'll regret it when they catch you.

 

Which is why I'm choosing to bring back that rule, I think when facing a Banshee or something else as/more powerful, a Sniper Rifle isn't going to cut it anymore.

 

 

The only thing I know that really works on Banshees is Flamer, I've killed a significant number of Banshees just by setting them on fire.

But that's a skill, not a weapon.

 

I think a Reegar carbine has a similar effect to a Flamer, which probably explains why I see it being used so much.



#72
Malanek

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Sorry for misreading the intent of your post.

 

When you've played a bit more I suspect you'll look back at this with a different perspective. Every weapon will work on Banshees but you have to make sure you hit them when they are phased in. Projectile powers can be blocked by them when they are in "warp-ball mode", but even projectile weapons are fine. The Javelin is very effective against all bosses whereas the GSMG just doesn't do as much damage against them and is really suited to weaker enemies.



#73
FasterThanFTL

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Taking an N7 Eagle Pistol would be a better option.


  • SlowerThanDSL aime ceci

#74
Sentient Toaster

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Which is why I'm choosing to bring back that rule, I think when facing a Banshee or something else as/more powerful, a Sniper Rifle isn't going to cut it anymore.

 

Oh, it'd definitely hurt the banshee... although the headshot multiplier on a banshee (or any other boss) is less than that for non-bosses, and you're further penalized if you shot unscoped.

 

But point remains -- if you're going to take a secondary because you're not confident of being able to either escape or kill something(s) nasty without one - you'd want something substantially more powerful than a GPSMG, like the Reegar you mentioned.  If you're exploiting the TC cooldown mechanics and only cloaking for the minimum duration of a single shot or power cast, then you'll have a brief cooldown regardless of weight.



#75
Guest_Chino_*

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Having a sidearm on an infiltrator is a notion everyone should dismiss. If you can't snipe, don't use a kit centred around sniping in the first place. Plain and simple.