Maybe but first I'll need to check the UV mapping. That looks more like misapplication of the texture to the mesh.
Just in case, here is the tpf: http://www.mediafire...extures-tpf.zip
Let me know.
Maybe but first I'll need to check the UV mapping. That looks more like misapplication of the texture to the mesh.
Just in case, here is the tpf: http://www.mediafire...extures-tpf.zip
Let me know.
I will, just now saw you edited your post with the link.
Yeah the tpf file fixed the texture problem, looks great.
Yeah the tpf file fixed the texture problem, looks great.
It has been reported to me from Nexus by a user that my MShep Colossus Armor mod (ME1 legacy armor mod) works great BUT doesn't look like it does in my screenshots. Mine is shiny black (gloss surface) while the posted images from the user shows it is flat black/non-reflective. I cannot find the Spec I used that worked for my armor so well so I am redoing the Spec from scratch to try and make it even better (the original was fairly sloppy - but good enough to work). This is my first do-over Spec. I'd appreciate anyone with the willingness to install it and post a pic so I can see the results. I'll make adjustments as needed to the Spec until I get a really solid final.
http://www.mediafire...-Spec-Test1.zip
It has been reported to me from Nexus by a user that my MShep Colossus Armor mod (ME1 legacy armor mod) works great BUT doesn't look like it does in my screenshots. Mine is shiny black (gloss surface) while the posted images from the user shows it is flat black/non-reflective. I cannot find the Spec I used that worked for my armor so well so I am redoing the Spec from scratch to try and make it even better (the original was fairly sloppy - but good enough to work). This is my first do-over Spec. I'd appreciate anyone with the willingness to install it and post a pic so I can see the results. I'll make adjustments as needed to the Spec until I get a really solid final.
Vanilla'ing now. Screenies shortly.

Same as you on me3explorer. My guess is it doesnt like the .MEtpf file extension
Never mind see below..
Hold on! Metpf is a modmaker tpf. Damn i am getting senile! I saw tpf and tried texmod Doh!
Had a problem with Texplorer not showing the new files even though they were in the game so back to full vanilla and rescan. Be a short while. Sorry for delay!
The helmet visor is wrong too. It is supposed to be clear (but tinted). I'll have to redo that too.
I was wondering about that, actually. Yes, I'd prefer to be able to see my Shep's face, it's one of the things that makes your other clear helmet face mods so great.
Am very interested as how you got certain sections of the armour and other not to. Did you edited the alpha of the Spec?
In this case, I first looked at the collector spec to see what colors were used and how, then looked at the armor to see what each section looked like vs the spec for that section. In this particular case, I made the flat/mat areas brick red and that seemed to do the trick. Green gave a very shiny effect, almost silver, and because I started over here, I left the rest of the original spec from me1 alone (yellow, red, orange) and those are the glossy areas of the main armor. I need to find the right combo to get black and glossy instead of slightly brown or olive glossy.Am very interested as how you got certain sections of the armour and other not to. Did you edited the alpha of the Spec?
Give me a shout if you want to test this mod further. i am leaving it in my game for now so we can pick this up whenever you are ready ![]()
I was going to try again this afternoon but cannot start my game to take a look. I apply mehem 0.4 to my game, scan it for modding, can't start the game anymore. Infinite load screen so have to revanilla and go without mehem. Seedms it's either mod or install mehem but not both.
That's odd, I installed mehem, citadel epilogue, ashley loyal date scene fix, better cabin music, diana allers be gone, restored engineer recruitment, me2 music for purgatory bar, do a tree scan then install over 800 texture mods and everything works fine, even all the dlc.
"Do not install this on top of regular MEHEM. This is entirely self-contained. Everything it needs from MEHEM is included."
Getorex try this one.. JohnP version of mehem.. Does not override any files! Adds MEHEM in as a DLC..!
You do not add this with MEHEM, This is the new version of the installer.
Okay, a bit OT, but am I reading that right? MEHEM that keeps the Catalyst and the three choices intact?
Edit: AH, I see. It's just the memorial scene.
Yeah, that piqued my interest until I read that it kept the catalyst and the tri-color selection thing. The entire point of MEHEM was to kill off the catalyst AND bring the end to the correct conclusion.
It seems that my problems are not MEHEM install. It is either ANY change I make to Coalesced.bin or ME3explorer is borking the TOC.bin update. I go to full vanilla, the game starts. If I add MEHEM the game starts. If I swap the Coalesced.bin with an edited one (with FOV changes, flycam, etc) then the game refuses to start (infinite load screen). If I then run TOC.bin updater it detects the change in Coalesced.bin size and adds it to the TOC.bin file but the game STILL refuses to start. I then tried AutoTOC and let it recreate the thing and the game still refuses to start. Perhaps it is an issue with rev 645? I just updated to 645 but am now going to go back to 644 and see if the issue follows.
Sounds like a corrupted Coalesced.bin, If the game starts with a vanilla coalesced then your one must be no good. If you made any changes to it recently look for extra spaces in what you changed.
Getorex send me your Coalesced and i will test it on mine if you like.
I updated to 645 a couple of days ago and no issues with it so far.