The gear looks really good, nice job Getorex! Even though this is just a pre-release of the full one, this looks pretty damn good! Provided pics in a sec! ![]()
First pic from behind

Second pic! From the front

The gear looks really good, nice job Getorex! Even though this is just a pre-release of the full one, this looks pretty damn good! Provided pics in a sec! ![]()
First pic from behind

Second pic! From the front

@ Getorex:
I followed your instructions for the ashely fix mod. Everything worked fine in the meshexplorer for BioD_Nor_131RomAshley.pcc. I loaded all the LODs like you said for the HMF_ARM_ASHc_MDL and the HMF_HIR_PROAshley_MDL.
But when I loaded BioD_Nor_131RomAshley2.pcc and selected HMF_ARM_ASHc_MDL, I got some sort of error.
@ Getorex:
I followed your instructions for the ashely fix mod. Everything worked fine in the meshexplorer for BioD_Nor_131RomAshley.pcc. I loaded all the LODs like you said for the HMF_ARM_ASHc_MDL and the HMF_HIR_PROAshley_MDL.
But when I loaded BioD_Nor_131RomAshley2.pcc and selected HMF_ARM_ASHc_MDL, I got some sort of error.
I see some texture distortion on the back of the right shoulder. I'll have to look at that.
On my system, haven't figured out why yet, I have two Colossus armors. The first is almost correct but has weight problems in the shoulders and a missing visor texture. The second one is perfect. This doesn't look the case for you but seems to be a situation of needing to adjust the UV map a bit. Or I hope it's that simple.
I hope it won't be too much of a problem!
I pretty much have the same thing, two different gears; but I have not really inspected the two gears thoroughly so I'll takte a look into it and see for myself what you meant. ![]()
You replaced the pccs first with their unmodded originals? Sometimes meshplorer will crash when you select a mesh after doing an import. First thing is to restart me3explorer, then meshplorer, reload the pcc that caused the crash and try again. If it crashes again then there is a problem with the pcc, especially if it is crashing out before you've even modded it.
Make sure you are using a pristine copy of of the ashley2 pcc, try again, and if it crashes again, I'll provide a pristine copy for you.
I replaced the .pcc files from a vanilla backup I made when I started to mod the game.
I just restarted the me3 explorer and loaded the ashley 2 pcc just fine. I loaded the LODs, but when I ran the TOC.bin updater, it said no updates found.
Maybe I have to put the whole TOC.bin updater into vanilla again?
Well I ran the game, and the romance scene loaded, but femshep was invisible. Also Ashley was not nude, she had her bra on.
After the dream sequence the game crashed.
Also whenever I use the TPF tools, and load the ashley topless tpf file, I get this:
_
y u"
_
y u"
Here is a remade Ashley Romance Manual Install package. The textures are correct now, in tpf format.
http://www.mediafire...mance-files.zip
The gear looks really good, nice job Getorex! Even though this is just a pre-release of the full one, this looks pretty damn good! Provided pics in a sec!
First pic from behind
Second pic! From the front
As I look at these pics a bit more, I think they are the "wrong" armor. As I previously stated, I have two instances of the ME1 armor in my inventory and haven't yet figured out the location (pcc file location) for the first one (incorrect). I can tell it is the wrong one because of distortion of the shoulder armor while the armor is moving around in the inventory window. If you look at the above full body shot from inventory, look at the shoulder armor. The right one (with stripe) has an odd tint to it and the armor itself incorrectly bends over the shoulder a little. If you look as the body shifts around in preview, you can see the shoulder armor plates move as if they are cloth rather than solid plates of armor. The OTHER instance of the armor (second one on my system) shows no texture issues, the shoulder plate armor is stiff and doesn't bend over the curve of the shoulders either. Try the second one (or if this was the second, try the first). It may also help me pinpoint where and why the duplicate is appearing at all.
The distortion of the texture wrapping on the in-game screenshot you provided is because the wrong instance moves incorrectly, stretching the texture. The correct instance of the armor doesn't distort the texture mapping.
On my system, THIS is the wrong armor. Look close at the shoulder armor plates in comparison to the one beneath this one. These bend over and distort a bit around the shoulder (like your image above) vs the correct one beneath this one.
Correct version (second instance in my inventory):
Here's an updated Traynor/Femshep mod. It appears the last mod borked up the femshep part somewhat. Hopefully this one corrects the issue. http://www.mediafire...-Completev6.zip
I've updated the Liara mods, combining them all into a single mod. This single mod applies all my Liara body, armor mods to the main game and DLC. This includes the full face helmet mod to replace the breather mask. The romance mod is also expanded a bit, putting the edited Liara body into the early and late normandy romance scenes. Also, the bedsheets have been edited down so they only (should) cover her waist rather than up to just beneath her arms and around her chest.
Here's the mod: http://www.mediafire...mplete72214.zip
Absolutely certain: any mesh mod applied by any means, if attempting to view it in Meshplorer causes Meshplorer to crash, the pcc is borked and, probably, so is the mesh. Need to replace the pcc with a fresh one AND take a good look at the mesh mod to determine what is wrong and fix it.
Clarification required ![]()
Are you saying that installing this mod will crash Meshplorer if you go to it for any reason after installation?
(sorry didn't quite understand what you were trying to say above)
Oh, and by the way Drengin, if replacing the mesh with the same one again DIDN'T fix it, then I'm hosed and have to go back to the mesh itself in Blender (or 3ds Max) and possibly recreate it from scratch if I cannot figure out what is wrong with it. Generally, if a mesh edit is wrong in some way it wont work in the game at all so the Traynor mod would crash the game for Traynor's bath scene on the Citadel, her romance scene with Femshep, or for Femshep when she romances anyone else.
Early on, I had meshes that LOOKED OK in Blender or 3ds and seemed OK in UDK but that did not work at all in the game. I tossed them and recreated them from scratch. That doesn't really happen so much now, I suppose, because I know a lot more what I'm doing. I've also gotten quicker at recreating mesh mods from scratch for the same reason. The only mod I would really hate to do over would be Tali. That was a lot of work and it would remain a lot of work to redo it from scratch.
Here is a mod for the Onyx heavy armor with tpf textures included. http://www.mediafire...tor-replace.zip
I would appreciate a test run and screenshot by anyone...I THINK I have the correct mesh for the armor that will include the arm stripe.
Hey buddy if you ever get a second or two free is there any chance of the Liara helmet mod on its own please?
In all honest i am using the Liara Default Replacer by princessdemeter but really want your helmet to go with this mod.
Please.. thank you ![]()
Installing and testing the Onyx now
One thing, the tpf affects my cloned Collector armors as well as the original. I'm not sure if it should?
Textures look really good and the stripe shows, but not all the way down the arm. The distortion is still there, but now it's on both models where before it was just the helmeted version.
The discoloration on the right shoulder guard is also there on my imported HVYb:
@Drengin: FYI, there's a little bit of clipping at the neck with my Ajax and Getorex's helmet. It's not too bad, but I know even a little clipping can drive some people up the wall ![]()
@Shanlii: Nah a little clipping is fine. I am using the Ashley Ajax armor mod (well parts of it anyhow) and that clips with Getorex's helmet around the neck a little, but it's fine ![]()
Installing and testing the Onyx now
One thing, the tpf affects my cloned Collector armors as well as the original. I'm not sure if it should?
Textures look really good and the stripe shows, but not all the way down the arm. The distortion is still there, but now it's on both models where before it was just the helmeted version.
![]()
The discoloration on the right shoulder guard is also there on my imported HVYb:
@Drengin: FYI, there's a little bit of clipping at the neck with my Ajax and Getorex's helmet. It's not too bad, but I know even a little clipping can drive some people up the wall
While trying to fix my issue with Edi in a independent post. I decided to try yours to see if it would work. and this is what I ran into. 

While trying to fix my issue with Edi in a independent post. I decided to try yours to see if it would work. and this is what I ran into.
Hmm. The face and scalp.
Are you, by chance, playing Collector's Edition? I'll get the textures together and provide them as simple dds files. You can then apply them via Texplorer.
Alternatively, in the OP post where I have EDI first listed, there are two file packages available. The first is the latest combination of the mod EDI-Full-Makeover-71714.zip and below that is a manual install package for DLC. Your issue is texture-related so you may only need to worry about the texture files (the dds files). If you didn't try the above full makeover mod, please do. If that is what gave you the above result then download the second DLC zip and install the dds files provided. You look for EDIa (advanced search) in Texplorer and replace all the scalp textures with the provided dds textures (the face texture is no longer used with my mod so it doesn't matter...only the scalp - it contains her scalp, hair, and face together). In Texplorer right-click on the Diff and select "Easy" and then "Insert biggest image" and select the correct texture from the file. Do the same for the norm and spec. Go to File afterwards and save changes.