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Mesh Modding with textures on the side.


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#201
Getorex

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Bingo.  That was the missing information.  Thank you Ottemis.

 

This is the resulting mod file that SHOULD correct any texture issues, main game, for Ashley Complete Makeover mod (alliance uniform, ponytail, face, romance texture, hospital texture).

http://www.mediafire...er-Maingame.zip



#202
Getorex

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I'm told by the first user tester at Nexus that the texture fix worked.  Here is the tpf version is you prefer:

http://www.mediafire...xtures-Main.tpf



#203
Almostfaceman

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I'm told by the first user tester at Nexus that the texture fix worked.  Here is the tpf version is you prefer:

http://www.mediafire...xtures-Main.tpf

 

Looking forward to trying this out in a bit, I have to re-install the game anyway to get rid of some possibly conflicting texture mods.



#204
KFreon

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@Getorex:  

Interesting, TPFTools doesn't care about pathing as the files inside are just like those in a zip.

Unless the textures aren't actually added by Texmod or something...

 

Also you can try using TPFTools to create the .tpf for you. Might fix pathing issues, or might not work at all :(

 

EDIT: Whoops, didn't realise 3 posts were in front of me :P



#205
Ottemis

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Yeah, it's Texmod retardation K =)

#206
survivor_686

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@Getorex

 

Just thought I'd reduce the pressure on you to test the mods. So I'd post the mods on general forums for testing.

 

I would appreciate it, if someone gave me a heads-up whether the instructions make sense and how well the MOD files work.

 

My modset:

- Removes the ridiculous faceshield from the typhoon

- Replaces the horrendous blue 'suit' with Getorex's piece (credit to Getorex) whilst on Normandy

- Replaces the horrendous blue suit' with the Ajax suit alliance texture (Tarkov33's Spectre Ajax Textures and Getorex's epic helmet)

- Replaces the horrible pink suit with the a custom texture and hazard armour from ME1 (a call back to the suits of ME1 and uses Getorex's face mod)

 

As always make backups.

Link: https://mega.co.nz/#!cwJVhCAL!gPddvRBzPstapGdLS5RdiQuqeG3rd1pIfcgQn-aaIFc

 

If all goes well, I should be able to post the files on Nexus Mods sometime this weekend

 

By the way here is what the results should look like.

 

Ashley armors work in game, but am right now struggling through creating a squad preview image for them. My filleting skills are crap.

 

2014_02_06_00050.jpg

2014_02_06_00059.jpg

2014_02_06_00065.jpg

2014_02_22_00028.jpg

2014_02_26_00028.jpg

2014_02_26_00030.jpg

2014_02_27_00017.jpg

2014_02_27_00024.jpg



#207
Getorex

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Thanks Kfreon, Ottemis wrt info on tpfs. Kfreon, I will definitely look into TPF Tools for tpf making. I wasn't aware it would load a def file to do it(?). It was driving me nuts trying to figure out why my tpfs were failing. Id look at the sex files in working tpfs and see no difference from mine, not realizing that the original def needed full path but the final tpf removed the path.

Survivor_686 thnks. I wasn't quite ready to actually run any mods on my system, yours or mine, as yet. I'm making sure I've got everything backed up where I want it and still getting organized. It was quite the chore getting the tpf and texture mod released as I had to search all aver my system for the various textures. Related to one of my mod and yours pictured, Ashley in Alliance uniform, I will be trying to fix the shoulders a bit. You'll notice the kind of droop? On other characters the shoulder boards are fairly straight and "stiff" like real boards. I may be able to correct this on Ashley. I stumbled on a nice trick in Blender while tweaking the Ashley pose for Bommer. If you pose a character to test for bad weighting (spikes, wrong areas of body moving with a particular bone), leave the body posed with spikes, etc, then go into weight paint mode, you can visually see as you fix the issue by erasing weights or weighting for the CORRECT bone. The skin will move and go back to correct position when you get it right. This may work to get shoulder boards to be less form following. But first I need to get my other mods texture corrected and DLC mods redone.

#208
Getorex

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Almostfaceman and others, if you don't wade through the first page for the info the texture mod and tpf I just realeased should cover everything in the Ashley makeover mod. ME1 face, ponytail (only a slight mod to her original hair texture alpha channel so it should work with her long hair and even ELE's short ponytail mod if you prefer that), nude romance mod, hospital tshirt (thanks to Otte), alliance uniform...I think that covers it. Until I get the corresponding DLC mods fixed the alliance texture will conflict with her default uniform in dlc.

#209
Getorex

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Survivor, I just helped Bomma72 get a squad view image complete. He did an outstanding job photoshopping the model in. He gave me the model, I posed it to as close as the original (Ashley) as I could and he photoshopped in the model plus face. Check here:

http://forum.bioware...2#entry16600542

Now I know the deal I may try to get Tali with face and my EDI mods into the squad view...with bomma's help.

#210
Getorex

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KFreon, I posted again at the me3explorer forums about TPF Tools integration, in case you drift by here before going there. http://me3explorer.f...ca2631ebc56645e

#211
Getorex

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I've run into a problem.  I was JUST starting in on recreating a DLC mod when I found that my Citadel DLC is not extracted.  Before my last (and finally successful) Texplorer system scan, I had to delete my Citadel DLC Default.sfar and repair it.  Texplorer kept choking on a couple different pccs (even though purely vanilla) and I had to keep trying.  This last time it appears to not have included the Citadel in the system scan and I do not see the button that would allow for a reset/rescan.  What do I need to do to be able to rescan the system (gulp!) so I can get the Citadel extracted and included?  Delete ONLY the tree file?



#212
Ottemis

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Removing the tree from exec will trigger a rescan yeah, though you'd have to do a full (vanilla) rescan, you can keep the unpacked DLC ofc but it might hang on anything modified as per default.
If you have a post 623 complete tree.bin you could possibly just do a manual extraction of that DLC. I know there's a way to do it, but only viable if you have a complete tree.

#213
Getorex

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Removing the tree from exec will trigger a rescan yeah, though you'd have to do a full (vanilla) rescan, you can keep the unpacked DLC ofc but it might hang on anything modified as per default.
If you have a post 623 complete tree.bin you could possibly just do a manual extraction of that DLC. I know there's a way to do it, but only viable if you have a complete tree.

 

 

I haven't changed anything on my system since the original scan so it should still be pure vanilla, but then the scan kept hanging on me, mainly involving the Citadel DLC, even though there were no mods to it.  It really sucked because I was only something like 100 files away from completion and it would hang. I guess I'll try it again after deleting the tree.



#214
Getorex

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I don't understand.  I JUST did a rescan after deleting the tree.  I specifically made sure that the Citadel DLC (Exp Pack 3 Base) was selected but now that it has finished that DLC remains un-decompressed.  Just the Default.sfar sits there.  I'll have to manually unpack it with DLC Editor 2 and try yet again.



#215
survivor_686

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That has happened to me as well. If its any help here's what happened with my rig:

- I recently copy and pasted the installation to another folder. The regedit entry still tagged the old location so that was what probably caused the headache

- Some Anti-virus suites screw with textplorer. Especially AVG

 

Tip:

- When indexing with textplorer, disconnect from internet and shut off all other running apps.



#216
Getorex

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That has happened to me as well. If its any help here's what happened with my rig:

- I recently copy and pasted the installation to another folder. The regedit entry still tagged the old location so that was what probably caused the headache

- Some Anti-virus suites screw with textplorer. Especially AVG

 

Tip:

- When indexing with textplorer, disconnect from internet and shut off all other running apps.

 

 

Alright.  Well, I've unpacked the Citadel Default.sfar and am about to start yet another scan.  I'll disconnect from the net until it's over and hope that covers it.  I don't have AVG so that's one less thing to worry about.  Perhaps it was weird registry entries that caused the oddities my first time.  The scan was finding and including pcc files from all over my system and locking up on them because they were modded, but they weren't anywhere near the game tree.  Some were on my desktop, some were in my Documents folder.  It was "fun" trying to hunt down all pcc files on my system that MIGHT screw up Texplorer and isolating them inside a zip file.



#217
Ottemis

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Might wanna report that one to K, I've not seen this issue yet tbh so yeah, i'd try a manual unpack before scan, see if that works. And wow, it picking up PCC files everywhere is special alright haha. That's horrible for a modder. I don't know Geto, I think the toolset is out to get you or something =o

Then again I can tell you everytime I open it I find something amiss. It's like we're tempting the toolset gods.

#218
Getorex

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And the scan has failed again at the Citadel. Less than 50 pccs to go to finish.  THE FILES ARE NOT MODIFIED!  NONE.  This time it has died at the second pcc, BioA_Cit001_CarPark.pcc.  Last time it was BioA_Cit001_AtriumConvo.pcc (or something like that).  Random pccs, none modified, all fresh from a new install.  Texplorer THINKS they're maybe modified because I unpacked them today so the pcc files are dated today.

 

Most of my DLC mods affect the Citadel and without the Citadel scanned, I cannot update/rebuild them.



#219
Ottemis

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If everything is extracted I could just throw you my tree, though I own literally all DLC so it might be too expansive atleast it'd allow you to continue at this point. Edit: Here, let me know when you've got it, i'll take it down again.



#220
Getorex

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Thanks Otte.  Got it.  I thought you couldn't share trees?  



#221
Ottemis

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It's not a good idea, if you own different DLC than I do it might cause issues when trying to access stuff you don't own but seeing you're a modder and know exactly what you're 'going for' I don't foresee an issue there.
I'm pulling the download down directly after transfer though, can't have it be downloaded willy nilly as they are revision sensitive up to a point and treescan generates files necessary for Texplorer etc to function, now in therms of unpacking but before with the tfc extraction and before that TexplorerDLCCache. Funnily uploading a tree is never really a shortcut as it is a last resort that only works if the rest is in order, so to speak.

Most users don't understand toolset functionality enough to know what's the cause of things hicking up so providing a tree they'd prolly just get stuck with a broken install and no idea what they did wrong.

 

Personally I pref just not doing it at all as toolset bugs aside failing treescans are almost always indicative of something being up with the files. Thoug if this is a bug and you'd need to report it you'd be stranded and we'd rather avoid that so exceptions etc.



#222
Getorex

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Ah...I see.  Thanks again.  I have all the DLC my version allows except for Genesis 2 and Groundside Resistance Pack.  Of course, various versions of the same DLC seem to contain different variations on texture/armor (I am happily without the pink Ashley default uniform in ANY of my DLC).

 

Before I just punt and use your tree I'm trying a scan one more time.  Before I always deselected the MP DLCs (I don't mod them and have no real interest in doing so) and deselected the two updates.  THIS time I've left ALL checked.  When/if it fails I'll just try your tree.



#223
Ottemis

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Ok cool, good luck!



#224
Getorex

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Otte, I am trying again to scan the game with rev 644 (updated last night) after deleting ME3explorer and reinstalling it from scratch.  I also deleted and reinstalled the game.  In case it fails I did hex edit your me3tree.bin file, changing the location of all the files to match the location for my installation.  I'll try your edited tree at that point and see if I can use it then.  I could also delete the segments that do not correspond to anything on my system in case that causes problems (appears to be the parts applicable to Collector's Edition - I don't have that version).

 

And...so far so good.  The DLC are actually unpacking into the DLC directories.  



#225
Ottemis

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Ok good to hear. Yeah ehh, the toolset rarely does funky sh*t like this, goes to figure you'd run into some crazy exotic stuff coming back into it again now =/