Just bought downloaded yesterday. Being a PS3 owner, I snapped up ME2 when it was first released for that console, because I'd heard such amazing things about the series. Loved it, and pre-ordered ME3, and really like it as well. Most of my quibbles from ME2 to ME3 were rather minor, and with the release of the extended ending, I'm a lot happier. So since I had some spare cash, I wanted to see what all the fuss was about in the original Mass Effect.
Gotta say, I am not impressed.
Started my favorite character class from 2 and 3, the Sentinel. ME3 Multiplayer introduced me to the Turian Sentinel, and I promptly switched from Infiltrator (my class of choice for my first male Sheppard through ME2 and 3) to Sentinel. Love the Tech Armor and the mix of biotic and tech abilities. Great all around class, even better when supported by good, synergistic squadmates.
So when I rolled a Sentinel in ME1, I was just a bit dismayed to find out my weapon, armor, and power selection was, well. . . lackluster. Only pistols and light armor, which moves Sentinel firmly out of its "control tank" roll and into "just control." No Warp, invest a lot of points to get Overload, and no Tech Armor? Barrier is interesting, but it's too short-term to be a reliable damage-soaking ability. Thankfully, at least the control scheme was alterable so I could move it back into the ME2/3 configuration.
And the Mako. . . oh, boy. I loved the Hammerhead in ME2, wish there were more missions involving it, and missed it in ME3. But driving the Mako in ME1 just bites. The steering sucks, the turret control is nice, but not at the expense of manuverability. The weapons seem barely effective save as anti-personnel, and spending precious omni-gel to heal the thing is going to get very annoying very quickly, I suspect.
Which leads me to the "hacking" minigames. Oh, frustrating. Getting the buttons hit quick enough for the game is too difficult, and the locks require more omni-gel to bypass than seems feasible, especially if your Mako keeps getting beat up. I'm almost tempted to skip them, since the equipment rewards in-game seem to be as lackluster as everything else. Few, if any, straight improvements, at best a step sideways, and usually a step backwards (20 extra damage doesn't exactly thrill me when it comes with 20 less accuracy, and hitting enemies reliably is already a challenge.) This is actually something of a complaint I have across all BioWare games, which was somewhate averted in ME3. The "lockpicking" skills seem like little more than an XP or Character Class tax to get a few bonus items here and there. Especially noticable in Dragon Age (at least for me), the ability to open locked doors and chests seems less like an intrinsic part of gameplay and more like "here's your item bonus for bringing a character that break into things." The minigames in ME1 and 2 at least tried to make it interesting, but in ME1, you still need to have invested a certain amount of skill points in your "hacking" abilities to try opening something at a certain level, so it still feels like little more than an XP tax on some marginally useful items. Hopefully, if BioWare continues to implement "open lock" type abilities in future games, they'll make it more interesting and useful than just a reward for a specific XP sink.
Speaking of gear. . . yeah, the gear system bugs me. I gotta say, looking at where it started, I'm really glad the series moved progressively towards the "action" side of the "action RPG." I'm usually pretty good at determining upgrades from gear, but this system is just too nonsensical for me. The improvements seem marginal at best, usually a wash, and often worse then what you already have.
Now, granted, I'm still pretty early in the game (on my way to pick up Liara now), but I have to say, if I'd started with Mass Effect 1, I probably would not have been hooked into the series as much as I am. The writing and characters are still great, but as Yahtzee says, "BioWare doesn't get credit for that from me anymore." It's pretty much a constant that BioWare games are well-written and well-characterized, but that's only half of what makes a game great. The best I can say about the original Mass Effect in terms of gameplay is "playable," and that's not much.





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