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Expirience in ME3 MP to ME4.


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#1
DesioPL

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Alright so we got forums. "Feedback & Suggestions" So i will be the first here.

 

If Bioware have in plans, add MP to new ME instalment, my list of things what i wish to see.

 

1: Diffrent music.

 

In ME3 MP, the music was only durning waves 3, 6, 10 and 11. And they are always the same. But what if we could add for wave 11 for sample, this? Remains Of Proto Reaper aka Infiltration battle music durning Collector Base, Legion's Loyality mission and Tali recruitment mission. That could work to wave 11.

 

2: More Terminus less Citadel Space.

 

In ME3 was only two maps in Terminus systems, that's right normal and hazzard Glaicer. I wish if Bioware could find time in past, to add Omega maps, but didin't happen.

 

3: Customize characters and weapons.

 

Customize characters would be awesome, but not in style like in ME3, where human vanila kits using armors from SP. But as for weapons... I wish i could customize my Cerberus Harrier into Blue Suns variation. If you see trailer of AVACAYOS movie, you know what i mean.

 

4: Importing ME3 MP stats to ME4.

 

Not sure if this possible, because ME3 using a Unreal engine, while new ME will use Frostbite. Possible? Mindstorm let's start.

 

5: Daily objective per day.

 

I thinked about it, and why not? For first game completed each day, system could give extra ammount of credits depend on difficulty completed, and if solo or in team.

 

6: Weekend operations.

 

This is the only thing from 2012 to 2013, that most people play i guess... Weekend operations! Remember Operation Goliath? Where we must kill 1 milion brutes, and we kill 3 milions? I wish that days back in new ME, but harder and ruthless enemies. Also could be nice, if will be more lore durning operations, not only Hackett speak in begining and in end of operations.

 

7: AI is broken! We need fix it!

 

Sometimes in ME3, was funny situations like for sample. Is wave 10, escort on Vancouver. And sometimes drone is disapear down to textures, that where can't move.

 

8: 1v1 at me bro! I challenge you!

 

PvP at some points was good idea, but not for maps like we got in ME3. I think more better option is arenas what Citadel DLC give us, or make special maps for FFA like in old games Jedi Outcast, Academy, Medal Of Honor, Quake 3 and much more.

 

9: Banners? CATCH THEM ALL!

 

In ME3 was a time, where is contest for addintional ME3 banners to multiplayer. I wish if contests like that could back to game! It's good to see in lobby, if someone use a diffrent variations of Sole Survivor banner or Lone Wolf.

 

10: Oh crap! Shepard reapers (censorship)hunters incoming!

 

Why if we fail in next weekend operations, will be more consequences? Like spawning Banshees in every factions, and double banshee per wave in reapers faction? Also in ME3 there is no operation against Geth, only to kill Geth Trooper and Geth Rocket Troopers.

 

11: I smell the greatness. You smell it too?

 

LVL cap incrased to 30 LVL and give addintional skills?


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#2
Guest_Rubios_*

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I'd like to see more customizable individual characters instead of "avatars", like the single player creator but in multiplayer.

 

Also, ditch promotions and RNG, I would go to the casino if I wanted to gamble.



#3
DesioPL

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I'd like to see individual characters instead of "avatars", with their own creator like in single player.

 

That's my point. Because in ME3 MP for example.

 

Human vanila vanguard and soldier, use James Vega armor or N7 Defender Armor. While Adept and Sentinel use Rosenkov set and Scout Hood.



#4
kazumasoju

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I think alot of these were stunted by graphical and hardware restraints so I am optimistic this time around that we will see the implementation of many things among others :3 :)



#5
Rafficus III

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I'd like all of the MP abilities to be accessible in SP, and also for a create a kit to be available for both SP and MP. In regards to the second half: to prevent players from abusing this and creating OP kits that break the game (specifically MP), tier the powers accordingly and only allow a certain set point. Meaning, for MP, you get one S-tier power, one A-tier power, and one B-tier power. Naturally, powers like Tactical Cloak and Biotic Charge will be S-tier, with powers like Warp being A-tier, and powers like Pull or Lash being a B-tier power. Thus, you don't have players running arround with Hunter Mode/Tactical Cloak/Devastator mode, or Biotic Charge/Annihlation Field/Warp. This opens up to more customization on the players part. Furthermore, grant the player the ability to customize MP kits armor beyond color. I would have loved for my Asari Valkyrie to sport the Asari Justicar armor.



#6
SwobyJ

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1)Confirmed that it won't be called ME4, actually.

 

2)What makes you think it'll be another wave based mode? Or Reaper enemies? Or anything like we play in ME3?

Serious question because your post seems worded in assumption that we're just basically getting a ME3.5, not a new Mass game.


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#7
kazumasoju

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2)What makes you think it'll be another wave based mode? Or Reaper enemies? Or anything like we play in ME3?

Serious question because your post seems worded in assumption that we're just basically getting a ME3.5, not a new Mass game.

 

In reference to the quoted part above, I like the way you think



#8
SwobyJ

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Uh thanks I guess haha



#9
DesioPL

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1)Confirmed that it won't be called ME4, actually.

 

2)What makes you think it'll be another wave based mode? Or Reaper enemies? Or anything like we play in ME3?

Serious question because your post seems worded in assumption that we're just basically getting a ME3.5, not a new Mass game.

 

Well let's said... If Bioware consider in new ME MP, people giving thier own ideas to that MP, in thier own expirience durning ME3 MP. Maybe it will be not wave based game, maybe something else. But some ideas are worth to consider.

 

But honestly... I could even consider play Mass Effect MOBA.



#10
MEuniverse

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All of them are great suggestions except Number 8 lol :D



#11
Fang92

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No to PvP.

No to increased level cap unless the number of powers and/or passives go up. 

 

I would like to see further customization and further weapon modding. Bring back some of the mod elements from ME1. Make ammo type a part of the weapon modding instead of a catch all consumable. Drop the stupid RNG store.

 

More racial bonuses, penalties and specialties.

 

Oh yeah, let me move and use a weapon while I have an omnishield deployed like CAT6 does.



#12
Yass54

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test post



#13
Fury

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1)Confirmed that it won't be called ME4, actually.

 

2)What makes you think it'll be another wave based mode? Or Reaper enemies? Or anything like we play in ME3?

Serious question because your post seems worded in assumption that we're just basically getting a ME3.5, not a new Mass game.

 

No idea why I have been thinking like it's gonna be a mass effect 3.5 honestly, thanks for opening my mind.  ^_^



#14
Nitrocuban

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BW better gives old ME3MP veterans some sort of bonus in ME4MP or some might get _really_ mad about 1000hrs of wasted time.



#15
DesioPL

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BW better gives old ME3MP veterans some sort of bonus in ME4MP or some might get _really_ mad about 1000hrs of wasted time.

 

Bonus like that could be good, but at first point.

 

ME3 was created in Unreal engine, while new ME is going to Frostbite 2. Is possible to transfer stats, like saves from ME1 to ME3?



#16
Felya87

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is really necessary MP?

I would prefer all the classes, characters, races, powers, weapons that are in ME3 MP to be in ME next SP. I would prefer a long, good, well written, without maps-created-obviously-for-MP-but-reclyded-for-SP, single player campaign.

 

MP should be a plus, not the motive I but ME. (and if that was the case, I would never touch a ME game again)



#17
coltromoaustin

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I think they should add a little more Gore to the game like shooting off limbs or tearing body parts off with your biotics. I also think it would be cool if they added execution moves for your character.



#18
DesioPL

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I thinked about Gore and why not?

 

Also some execution moves could be good for playable characters.\

 

In offtopic things.

 

Why not ME Tower Defense game?



#19
SerriceIceDandy

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A greater variety of over-arching objectives. 11 waves of survival got stale after a while.



#20
DesioPL

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A greater variety of over-arching objectives. 11 waves of survival got stale after a while.

 

I could prefer instead of that. Add addintional waves per difficulty for example.

 

Bronze - Still 11 waves.

Silver - 16 waves.

Gold - 21 waves.

Platinum - 26 waves.

 

Why? Because at some points, ME3 MP looks familiar to tower defense games, but at some points.



#21
cap and gown

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Does the OP play on the PC? Apparently so if he doesn't understand why the player is limited to 3 powers and 2 passives.

 

What MP most desperately needs is a way to map our hotkeys rather than accepting the default mapping. Having the Y button for charge was dumb. It should have been the right bumper. But, hey, maybe some people like the Y button for charge. So let different players map their hotkeys the way they want.

 

Also, I really tire of the survive-the-horde style of play. I would prefer a corridor shooter/advance from point a to point b in a set amount of time, or tie the money recieved to the amount of time it takes for the team to make it from point a to point b.

 

At some point BW should develop enemies that actually prefer not to be shot so you can use things like suppression fire. It is amazing that in the ME universe every species out there has somehow lost its instinct for self-preservation. If the Reapers don't kill them, they will go extinct in short order anyway since no one apparently cares whether they die or not.



#22
Googleness

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I'll Just take same thing as ME3 mp in any future installment. make sure all DLCS for MP are free ofc and make sure we will get weekend ops and awesome friendly mp dev team on the forums.



#23
laudable11

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I miss those weekend operations...

#24
Vortex13

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Unique, Non-Humanoid Character Kits 

 

I would love to see a playable Rachni as a mp character. A kit that doesn't use weapons like the humanoid classes, and most importantly, isn't restricted by having to have the same animation skeleton that the ME 3 kits had. BioWare has proven that ME MP works, so I would like to see them expand on the alien roster, by have actual non-humanoid aliens. Don't get me wrong, I enjoyed, playing as my Geth engineer, and my Asari Justicar, but I really would like to play a game as something that is not just a re-skin of the human model.

 

An insectoid Rachni, the jelly fish-like Hanar, the quadruped Elcor; BioWare please don't be afraid to have non-standard kits as a part of your MP. I realize that animating non-humanoid movement is time consuming, but you will have players get a whole lot more enjoyment out of a kit that is totally different then the human norm.

 

 

1836.jpg

 

 

 

mass_effect_3___blasto__silversun__citad

 

 

Crawling over barricades, biting and clawing enemies, spitting acid at distance foes > Running around as a Geth-skined human with one or two new powers.

 

 

 

 

 

More Customization, Both in the form of fashion and function.

 

I would like to have the option to customize not only the color of my character's armor, but also their powers, their facial features; yes this means having the option of no helmets; their armor pieces; complete with varying stats and benefits/drawbacks.

 

If the SP of the new ME is going to have aliens as a PC, then I would expect to be able to customize my Turian's face, decide whether or not to give him battle scars, or the 'tribal face paint' or to have him wear a visor; thus improving my critical headshot damage. Allow us players to really put ourselves into our characters.

 

 

mass_effect_characters_female.jpg

 

 

 

 

I would also like to be able to mix and match my various armor pieces. Going with a heavy chest plate for more overall health at the expense of inventory space, along with lightweight leg armor for increased movement speed. Things such as this will allow players to play MP in a manner more customized to their respective play styles. With such a mechanic in place, you could; if you wanted to; play as a biotic specced and armored to be more of a supportive tank, then a glass cannon.

 

dsc01888a.jpg

 

 

 

 

Larger Maps, as well as an expansion to environmental hazards. 

 

I would like to see maps at least three times the size of Firebase: Condor, maps that help bring back the massiveness of ME 1 maps; obviously more varied and detailed; but maps that don't feel that they are purposely designed to be gladiatorial arenas. I know it sounds counter intuitive to the MP horde mode formula, but I would prefer a more natural feel to the levels' boundaries.

 

 

mass-effect-skyline-big.jpg

 

 

 

Regarding the environmental hazards, I think it would be awesome if they were more defining of the level, as well as something that players could plan around. Fore example a level taking place on a space station with several sections being in areas that are exposed to the vacuum of space and/or outside the space station entirely. It would be really immersive if players had to make sure they came to battle as a character that could travel in space freely (Geth) or they would have to make alterations to their characters and make sure they could survive in such environments (putting helmets on, etc.).

 

It would be even better if such hazards offered a risk vs reward mechanic outside the killing of the enemies on screen. Maybe the outer space sections on the station provide players with quick access to the systems com systems; allowing hacking objectives to proceed faster, provided on member of the party goes out into the cold void.

 

Citadel_final_battle_-_geth_turrets.png

 

Those are my biggest wishes for the next ME's MP. I have more, and I may add to my list.



#25
Reorte

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I'd certainly like a bit of additional customisation, let everyone have the same sort of choices and armour mods that Shepard could have. And why weren't there different-looking MP characters? Transmitting a facecode would hardly have been any effort, no real bandwidth issues there.

 

It certainly needs some other styles of gameplay, like the advance from A to B type mentioned in an earlier post.

 

I don't see why using a different engine should make the slightest bit of difference when it comes to carrying data over, but ME4 will be a new game so there's no need for it IMO. You've not wasted hours on ME3 if it's not there - weren't you playing the game because you enjoyed playing it?