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NPC tactics


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#1
Mike3207

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I thought about Darth's last post,and I guess what I'm looking for is a general tactics outline. In what cases do you micromanage, what tactics you'll set to Any, and what abilities do you limit to certain situations?

 

As far as Taunt-is there a way to set it up in tactics? I've had some success with surrounded by 2 or 3- I do know Any won't work because it gets triggered after the battle is over.

 

Sustained abilities-do you set those up first, or leave them to the end of tactics. I'm in Awakening now and you need very little tactics in that, but it is something that you'll need when you first start a playthrough.

 

Potions-do you use a tactics slot for that. I'll admit it might not be necessary after you get a healer, but it is something that can make a difference in the early game.

 

There are some things I know can't be handled by tactics as well. Spell combinations and shapeshifted attacks come to mind-those are something you want to spend more time micromanaging.

 

Just a general thread on tactics. What works for you? What doesn't work? How do you handle tactics for your NPCs?Thanks for any and all help.



#2
mousestalker

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Fair enough.

 

For every single party member, the very first tactic slot is occupied by Health < 50%, consume smallest health poultice. The next slots are usually sustained tactics such as "Any, sustain Threaten' for tanks or 'Any, sustain Momentum' for dual wielders. Wynne, as a dedicated Healer is a special case. She gets 'any party member <50% health, then Heal' for her second slot, as well as 'any party < 50% health, then  group heal' and 'PC < 50% health, then regenerate' for her third and fourth slots respectively. She then does much the same for mana/ stamina and rejuvenation.

 

Their slots are then filled out with specialized tactics, generally targeting mages first, then groups.

 

Other people use more specific and personalized tactics, but I prefer to not micromanage except under special circumstances.


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#3
Blazomancer

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Hi. If you are on the PC, you might want to get the advanced tactics mod. It solves many bugs and allows finer tuning with more options. The vanilla tactics system can be tamed quite a bit as well.

I used to micromanage a lot during my initial playthroughs, but now I like getting it all automated. The only time I try micromanaging is when there are traps and/or a large number of scatttershot bots. I don't use the 'any' condition much, especially in the beginning when the mana/stamina pool is shallow, but later abilities having lesser cost like Duelist, Spell Wisp, or buffs like Tainted Blade, SoC are activated with 'any'. However, in metagaming scenarios like say the High Dragon fight, my tank would have already got Shield Wall, Indomitable, Stoneheart, Rock Armor, Shimmering Shield activated as applicable before blowing Kolgrim's horn. For most fights, sustainables are activated after spending their stamina/mana cost on abilities/spells, which optimizes the use of the stamina/mana pool. As an example, Sten is the tank in my current playthrough and one of his tactic is 'self stamina <= 90% -------activate Indomitable'; that way he gets to use a taunt and a few abilities (depending) rather than throwing that bit of stamina directly into reserve. It's somewhat dicey in the vanilla as the increments are larger (<100, 75, 50, 25, was it?), but it can be managed.

'Taunt' is a bit tricky to set. 'Self Surrounded' works fairly well in rooms and any narrow region for that matter, but it does betray sometimes. I use 'enemy at short range' instead which works pretty well. It doesn't work for the high dragon though - you need to use 'enemy between short and medium range'. Try it out and see if it works for you or you may even want to do it manually. It's better not to use something like 'enemy attacking your healer --- taunt'. For all you know, the tank could be a mile away from your healer. It's also a good idea to use the upper(-most!!) slots. As mouse mentioned, anything that saves your hide is probably better off at the top half.

Personally, I don't use tactics slots for potions, unless I have a blood mage in the party, but you might as well use them if you have a few slots unused

#4
Mike3207

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Thanks for the input. One thing I've never been sure of-how do you handle straight attacking? I've always used Nearest Visible-Attack, but that can be a issue if you can't see a enemy and your character ends up standing around. One thing I'm considering as far as that is Mana or Stamina Level less than 10%-Attack.

 

BTW-not on PC-I play on PS3.



#5
Blazomancer

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Try 'Aggressive' Behaviour for melee fighters, but I think they'll never chase and attack unless the enemies are in their detection range. An example is a rogue scouting two blocks ahead of the team, getting detected by enemies and being beaten to pulp while the teammates stand in battle mode in the same spot where they were parked regardless of whether you have turned off 'hold' or not. For all other purposes, 'Enemy: Any - Attack' have been working well for me.

 

Mana/Stamina < 10% would most likely not work, because the trigger is 'Self'. Similar to the case of 'Self: Surrounded by X enemies - Use: Two Handed Sweep' not working.



#6
Mes

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Hmm I was going to start a new thread for this but I think my question would fit here as well:

 

I've only ever played DAO on PS3, but recently I found out that my wee little laptop can run it pretty well. So I've just started the game and I'm actually struggling a bit in terms of adjusting my playstyle to point-and-click and tactical view and all those goodies that us console players don't have.

 

My question is... Should I just automate the tactics (like on a console) and not bother with tactical view?? Playing on normal, surely micromanagement isn't required?

 

ALSO, and this is REALLY dumb and I'm sorry but... I'm playing as a rogue and am having tons of trouble getting positioned behind enemies. If I click behind an enemy, by the time my character waltzes into position, the enemy has spotted me and turns to face me. I'm completely new at playing on pc so maybe it's just a question of getting used to it. Or is it a sign my tactics are out of whack? :P Do I need to ensure my other characters distract the enemies first, and then I move in?

 

If I pause the gameplay and command my characters to move to certain locations, and also tell them to use a particular skill, will they move FIRST and then use the skill or will they use the skill and THEN move? Does it depend on the order of the commands given?



#7
mousestalker

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Hmm I was going to start a new thread for this but I think my question would fit here as well:

 

I've only ever played DAO on PS3, but recently I found out that my wee little laptop can run it pretty well. So I've just started the game and I'm actually struggling a bit in terms of adjusting my playstyle to point-and-click and tactical view and all those goodies that us console players don't have.

 

My question is... Should I just automate the tactics (like on a console) and not bother with tactical view?? Playing on normal, surely micromanagement isn't required?

 

ALSO, and this is REALLY dumb and I'm sorry but... I'm playing as a rogue and am having tons of trouble getting positioned behind enemies. If I click behind an enemy, by the time my character waltzes into position, the enemy has spotted me and turns to face me. I'm completely new at playing on pc so maybe it's just a question of getting used to it. Or is it a sign my tactics are out of whack? :P Do I need to ensure my other characters distract the enemies first, and then I move in?

 

If I pause the gameplay and command my characters to move to certain locations, and also tell them to use a particular skill, will they move FIRST and then use the skill or will they use the skill and THEN move? Does it depend on the order of the commands given?

 

When I'm playing on Normal, which is typical (Nightmare is a nightmare of micromanagement), then all the companions use automated tactics. I only manage them to force them to use a situational attack (e.g. Morrigan casting mana clash against the four mages in the Brecilian Forest)

 

Dirty Fighting and Riposte are your friends for positioning your foe. It also helps to backstab enemies who are already attacking your tank (typically either Alistair or Shale).

 

Lastly, it depends upon the order given, if I remember correctly. I move the companions around a good bit. I rarely tell them what to do, so I'm rusty.


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#8
Blazomancer

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@Mes - Tactical view is not necessary, if you don't want to use it, then simply ignore it. You can always check it out later after you get adjusted to the interface in general.

Like mousestalker mentioned, dirty fighting and riposte helps in positioning and for automatic backstabs after getting Coup de Grace. Taunt is useful for drawing enemies towards your warriors, so that they leave your rogue and other vulnerable allies alone.

Only one command can be queued up, meaning the last command will be followed.
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#9
Jordan

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What I do with a DW Rogue is have my Tank blindly run into a group, attracting as much attention as possible; then gracefully stroll up behind whichever enemy the Tank is fighting and backstab him in to a state of living death.  If the enemy gets any funny ideas about ignoring the guy in the Massive Armour and decides to instead pick on the guy wearing leather, then I have the Tank Shield Pummel it, or stun it with a Rogue/DW talent.

 

Am I correct in saying that sleeping enemies also take automatic backstab damage, provided the Rogue has Coup De Grace?



#10
Blazomancer

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^Coup de grace doesn't work with sleeping enemies, only stunned and paralyzed/immobilized.



#11
Mike3207

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How do you set up Wynne's Vessel of the Spirit ability up in her tactics? Do you use Any or have particular criteria in which she uses it?



#12
Blazomancer

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^ I like using 'self: mana<10%'.



#13
cJohnOne

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On my tanks I use health poultices at <25 percent.  It seem to work if you use a healer like wynne.  I use regenerate at <75 percent and heal spell at 50 percent.  rejuvenate at <25 percent or <10 percent.  Lyrium potions at <10 percent.  Group heal at < 25 percent.  Don't know how effective the group heal is there. :)



#14
Mike3207

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Does anyone have any tactics for deactivating Shale's Stone Aura, or is it true you have to do that manually.

 

Also, does anyone have a general tactics setup for Shale.

 

I really like the buffs, so in general I'd like to keep him in Stone Aura most of the time.



#15
Ferretinabun

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The issue with Stone Aura is that it paralyzes Shale, and is only an AoE ability, so positioning her is important. There's no point having her doing it every time combat starts if your melee fighters are then just going to run out of its range to fight. For this reason, Stone Aura should be activated yourself.

 

In general, building Shale is easy. Just give her enough Str and Cons to equip the largest crystals you have available (which cap at either 36 or 38, can't remember which) and then choose either to pump all remaining points into: Str for a DPS Shale, Cons for a tank/buffer Shale. Simple.

 

Tactics-wise, since you're playing her in the Buffer role, it's best to build her as a tank generally, but activate Stone Aura manually when you feel like it. Don't bother with the Stoneheart tree as then you'll be faffing around activating and deactivating modes all the time, but you'll probably want Bravery, Threaten and Taunt from the Warrior trees. You may also want to use Disengage just before you activate Stone Aura too, just so she loses heat before she turns herself into a stone punchbag.


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