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Shin Megami Tensei: Persona Discussion Thread (Persona 5 Gameplay is out! Dance All Night releases June 26th in Japan)


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#3326
CrazyRah

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They obviously feel they got something more interesting going on so I'm really only curious on what that might be



#3327
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I'm gonna wait and see how it will play out. I'm sure atleast will still keep the social aspect in the game.

Yeah I don't think it's going anywhere. Even if the usual progression of social links was absent I think it'd be fine if it was still obvious that you were forming progressively stronger relationships (with tangible gameplay benefits) with your team and other characters as the story went along. Well-written characters is the reason why social links work in the first place. The characters you're interacting with feel very human and they have their own problems, aspirations and doubts. As long as that's there I don't care how I'm interacting with characters.


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#3328
CrazyRah

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Yeah I don't think it's going anywhere. Even if the usual progression of social links was absent I think it'd be fine if it was still obvious that you were forming progressively stronger relationships (with tangible gameplay benefits) with your team and other characters as the story went along. Well-written characters is the reason why social links work in the first place. The characters you're interacting with feel very human and they have their own problems, aspirations and doubts. As long as that's there I don't care how I'm interacting with characters.

 

As long as the characters we interact with are of the same high quality as always and that the interactions feel natural then I can really only see gains to be made with what seems to be a new approach. 



#3329
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Exactly Rah. I'm also interested in the fact that it is spread across multiples cities this time. I hope the other areas we visit feel as lively as Shibuya is sure to feel. Not necessarily in the amount of people but just places to go and things to do.



#3330
TheChris92

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I knew it, the article basically confirmed some of my thoughts. The thing shown at the end of the trailer is a Shadow, the protagonist's shadow.



#3331
TheChris92

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What they should do with the social link system is not remove it, but rather take it in new directions.. It seems they might take some cues from Catherine, in regards to the pub setting, where Vincent could sit down at his mates's table and interact with them, and the other visitors in the bar. Persona 4 did something really neat, by including the other characters/NPCs as occasional guest stars, which would result in you getting boosts with them as well for their social links.

An example, like say the Tower in Persona 4 with the geeky kid, at some point in his social link it's his birthday, and Narukami can invite all of his friends over, this can vary depending on how many of them he's recruited so far. Naoto's social link also changes slightly depending on whether Nanako is in the hospital or not, so certain things are different. Social links referencing current events in the story, or changing depending on conditions made by the story is what I'd like to more of in the future. A stronger consistent flow between both.. heck, have the relationships be brought up some more in the story, like the Valentines Event, New Years or Christmas.. don't hide it too much, that'd also be neat.


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#3332
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Shadows and Demons have joined forces. Confirmed.



#3333
TheChris92

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Reezy, plz - Demons are sooo old school

 

Anyway -- Great characters are good and all, but I'd argue that the social link system is partially what makes Persona stand out from the rest and it's a long stronger with building chemistry between the characters than other JRPGs I've played.. I think the system itself, with how it's build around calendar and scheduling is what makes it so good. The fact that you can't max them out immediately every single day, makes it flow all the more naturally and authentic.. Heck I like how in Persona 3, the social links with your SEES squaddies don't open until later in the game, as it wouldn't make much sense with the story either or the male protagonist, since they don't really know each other that well and it takes a long time for them to truly connect. Pacing is key here too and I think Persona 3 did that best out of all them so far.



#3334
CrazyRah

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Yupp, not being able to a la DAO gift my way to being someones most treasured friend or lover is one of many things that made the Social link system great


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#3335
TheChris92

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I want to summon Sherlock Holmes as my Persona now.



#3336
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Reezy, plz - Demons are sooo old school

 

Anyway -- Great characters are good and all, but I'd argue that the social link system is partially what makes Persona stand out from the rest and it's a long stronger with building chemistry between the characters than other JRPGs I've played.. I think the system itself, with how it's build around calendar and scheduling is what makes it so good. The fact that you can't max them out immediately every single day, makes it flow all the more naturally and authentic.. Heck I like how in Persona 3, the social links with your SEES squaddies don't open until later in the game, as it wouldn't make much sense with the story either or the male protagonist, since they don't really know each other that well and it takes a long time for them to truly connect. Pacing is key here too and I think Persona 3 did that best out of all them so far.

Great points, which is why it's probably not going anywhere. Not only does the progression of social links make a whole lot of sense, it's also pretty unique and contributes to the pacing of the game. That's why I brought up relationships still naturally progressing in the absence of S.Links (if that was the case). The S.Link is just one way of illustrating that natural progression. I don't see a reason to replace something that isn't broken but maybe Atlus came up with an equally engaging and meaningful alternative. Who knows


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#3337
Milan92

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I want to summon Sherlock Holmes as my Persona now. Maybe Jack the Ripper?

 

Our main persona is gonna be Arsene Wenger.



#3338
TheChris92

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Our main persona is gonna be Arsene Wenger.

Arséne Lupin, actually, a famous thief legend.



#3339
TheChris92

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Who in turn was based on Sir Arthur Conan Doyle's character Sherlock Holmes, hence the demand for him as a Persona ;)



#3340
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"Guess who's on third. Lupe steal like Lupin the Third." /lupinreferenceinhiphop



#3341
Milan92

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Arséne Lupin, actually, a famous thief legend.

 

It was a joke ;)



#3342
TheChris92

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Miyazaki made a film based on Lupin called Castle of Cagliostro -- It's a bit of the quirky variety; Lupin is essentially this anti-hero sort of character voiced by none other than David Hayter in the dub. It's pretty good, watching it and one might notice the similarities in its artstyle to that of Persona 5's "All-Out-Attack Artwork" we've seen.



#3343
TheChris92

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It was a joke ;)

Oh, was it a pun or reference to someone similar named? D:



#3344
Milan92

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Oh, was it a pun or reference to someone similar named? D:

 

Arsene Wenger? The famous Arsenal coach :P

 

It was the first name that came in my mind when I read the name "Arsene".



#3345
TheChris92

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Arsene Wenger? The famous Arsenal coach :P

 

It was the first name that came in my mind when I read the name "Arsene".

Ah!



#3346
CrazyRah

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Arsene Wenger? The famous Arsenal coach :P

 

It was the first name that came in my mind when I read the name "Arsene".

 

He's the first one that comes to mind for me aswell, all those years of hearing that name has made it stick real good!

 

 

Miyazaki made a film based on Lupin called Castle of Cagliostro -- It's a bit of the quirky variety; Lupin is essentially this anti-hero sort of character voiced by none other than David Hayter in the dub. It's pretty good, watching it and one might notice the similarities in its artstyle to that of Persona 5's "All-Out-Attack Artwork" we've seen.

 

Might just watch that movie sooner than expected 


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#3347
GreyLycanTrope

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Sounds like they're reworking a good chunk of the mechanics from the last few games. Prepare for another fanbase split :lol:.



#3348
TheChris92

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Reworking or improving.. the removal of random generated dungeons is definitely an improvement. Let's see how it goes.



#3349
TheChris92

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-The main character's Persona is named Arsène.
-The main character lives in a café named SUMIKON, which is owned by a friend of his parents.
-The main character transferred schools as a second year in the spring season.
-The main character has some kind of problem that he needs to face or something bad will happen eventually. He could be locked in a "prison of the soul" of sorts, which was apparently what was shown in the new trailer for the game when we see the main character in a cell. (My guess is that he was able to counteract the main villain, who chains those discontent with their lives. Remember the beginning of the trailer? You see a red flash of light appear at the scramble crossing and a creature with wings appears and a chain strikes by. I believe that is what he must face, and if he does not, he will be imprisoned in his mind. That is my guess)
-The song heard in the Persona 5 trailer is the instrumental version of the main theme, according to series composer Shoji Meguro. He also stated that he wanted to give the music an "acid jazz" feel.
-Shibuya and other parts of the Tokyo metropolis will be in this game.
-The dungeon showcased in the trailer was not randomly generated, and the main areas in the game will consist primarily of places that would make sense for a phantom thief to infiltrate. Various gimmicks such as traps and other things will be included. However, this does not mean that there won’t be any randomly generated elements in the game.
-Something that is similar to the "Social Links" system of previous games will be in Persona 5. However, the wording Katsura Hashino uses here does not directly state that the "Social Links" system featured in Persona 3 and Persona 4 will be returning; just that something similar will be implemented in this game. (We'll most likely find out as time goes by)
-Instead of the カッ (flash) animation seen in previous Persona game summon sequences, it will instead be ブチッ (snap)


#3350
Liamv2

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Perhaps i'm just crazy but I feel like this is the most important part of that interview.

 

-Instead of the カッ (flash) animation seen in previous Persona game summon sequences, it will instead be ブチッ (snap)